| hlsl.array.flatten.frag |
| WARNING: AST will form illegal SPIR-V; need to transform to legalize |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: TestFn1( ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 texture ( temp 4-component vector of float) |
| 0:18 Construct combined texture-sampler ( temp sampler1D) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:18 Constant: |
| 0:18 0.200000 |
| 0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'l_tex' ( in 3-element array of texture1D) |
| 0:22 'l_samp' ( in 3-element array of sampler) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 texture ( temp 4-component vector of float) |
| 0:23 Construct combined texture-sampler ( temp sampler1D) |
| 0:23 direct index ( temp texture1D) |
| 0:23 'l_tex' ( in 3-element array of texture1D) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 direct index ( temp sampler) |
| 0:23 'l_samp' ( in 3-element array of sampler) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0.200000 |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 5-element array of int) |
| 0:26 'not_flattened_a' ( global 5-element array of int) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 2 (const int) |
| 0:26 3 (const int) |
| 0:26 4 (const int) |
| 0:26 5 (const int) |
| 0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) |
| 0:31 Function Parameters: |
| 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 direct index ( temp sampler) |
| 0:33 'local_sampler_array' ( temp 3-element array of sampler) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:? 'g_samp[0]' ( uniform sampler) |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 direct index ( temp sampler) |
| 0:33 'local_sampler_array' ( temp 3-element array of sampler) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 direct index ( temp sampler) |
| 0:33 'local_sampler_array' ( temp 3-element array of sampler) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:? 'g_samp[2]' ( uniform sampler) |
| 0:34 Sequence |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp texture1D) |
| 0:34 direct index ( temp texture1D) |
| 0:34 'local_texture_array' ( temp 3-element array of texture1D) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:? 'g_tex[0]' ( uniform texture1D) |
| 0:34 move second child to first child ( temp texture1D) |
| 0:34 direct index ( temp texture1D) |
| 0:34 'local_texture_array' ( temp 3-element array of texture1D) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:34 move second child to first child ( temp texture1D) |
| 0:34 direct index ( temp texture1D) |
| 0:34 'local_texture_array' ( temp 3-element array of texture1D) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:? 'g_tex[2]' ( uniform texture1D) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-element array of float) |
| 0:35 'local_float_array' ( temp 4-element array of float) |
| 0:35 g_floats: direct index for structure ( uniform 4-element array of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) |
| 0:35 Constant: |
| 0:35 2 (const uint) |
| 0:37 move second child to first child ( temp 4-component vector of float) |
| 0:37 color: direct index for structure ( temp 4-component vector of float) |
| 0:37 'ps_output' ( out structure{ temp 4-component vector of float color}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 Function Call: TestFn1( ( temp 4-component vector of float) |
| 0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) |
| 0:37 Comma ( temp 3-element array of texture1D) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp texture1D) |
| 0:37 direct index ( temp texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:? 'g_tex[0]' ( uniform texture1D) |
| 0:37 move second child to first child ( temp texture1D) |
| 0:37 direct index ( temp texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:37 move second child to first child ( temp texture1D) |
| 0:37 direct index ( temp texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Constant: |
| 0:37 2 (const int) |
| 0:? 'g_tex[2]' ( uniform texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Comma ( temp 3-element array of sampler) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp sampler) |
| 0:37 direct index ( temp sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:? 'g_samp[0]' ( uniform sampler) |
| 0:37 move second child to first child ( temp sampler) |
| 0:37 direct index ( temp sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:37 move second child to first child ( temp sampler) |
| 0:37 direct index ( temp sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:37 Constant: |
| 0:37 2 (const int) |
| 0:? 'g_samp[2]' ( uniform sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:31 Function Definition: main( ( temp void) |
| 0:31 Function Parameters: |
| 0:? Sequence |
| 0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) |
| 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) |
| 0:31 color: direct index for structure ( temp 4-component vector of float) |
| 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tex[0]' ( uniform texture1D) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:? 'g_tex[2]' ( uniform texture1D) |
| 0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D) |
| 0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D) |
| 0:? 'g_samp[0]' ( uniform sampler) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:? 'g_samp[2]' ( uniform sampler) |
| 0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler) |
| 0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler) |
| 0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) |
| 0:? 'not_flattened_a' ( global 5-element array of int) |
| 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:17 Function Definition: TestFn1( ( temp 4-component vector of float) |
| 0:17 Function Parameters: |
| 0:? Sequence |
| 0:18 Branch: Return with expression |
| 0:18 texture ( temp 4-component vector of float) |
| 0:18 Construct combined texture-sampler ( temp sampler1D) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:18 Constant: |
| 0:18 0.200000 |
| 0:22 Function Definition: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'l_tex' ( in 3-element array of texture1D) |
| 0:22 'l_samp' ( in 3-element array of sampler) |
| 0:? Sequence |
| 0:23 Branch: Return with expression |
| 0:23 texture ( temp 4-component vector of float) |
| 0:23 Construct combined texture-sampler ( temp sampler1D) |
| 0:23 direct index ( temp texture1D) |
| 0:23 'l_tex' ( in 3-element array of texture1D) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 direct index ( temp sampler) |
| 0:23 'l_samp' ( in 3-element array of sampler) |
| 0:23 Constant: |
| 0:23 2 (const int) |
| 0:23 Constant: |
| 0:23 0.200000 |
| 0:26 Sequence |
| 0:26 move second child to first child ( temp 5-element array of int) |
| 0:26 'not_flattened_a' ( global 5-element array of int) |
| 0:26 Constant: |
| 0:26 1 (const int) |
| 0:26 2 (const int) |
| 0:26 3 (const int) |
| 0:26 4 (const int) |
| 0:26 5 (const int) |
| 0:31 Function Definition: @main(struct-PS_OUTPUT-vf41; ( temp void) |
| 0:31 Function Parameters: |
| 0:31 'ps_output' ( out structure{ temp 4-component vector of float color}) |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 direct index ( temp sampler) |
| 0:33 'local_sampler_array' ( temp 3-element array of sampler) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:? 'g_samp[0]' ( uniform sampler) |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 direct index ( temp sampler) |
| 0:33 'local_sampler_array' ( temp 3-element array of sampler) |
| 0:33 Constant: |
| 0:33 1 (const int) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:33 move second child to first child ( temp sampler) |
| 0:33 direct index ( temp sampler) |
| 0:33 'local_sampler_array' ( temp 3-element array of sampler) |
| 0:33 Constant: |
| 0:33 2 (const int) |
| 0:? 'g_samp[2]' ( uniform sampler) |
| 0:34 Sequence |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp texture1D) |
| 0:34 direct index ( temp texture1D) |
| 0:34 'local_texture_array' ( temp 3-element array of texture1D) |
| 0:34 Constant: |
| 0:34 0 (const int) |
| 0:? 'g_tex[0]' ( uniform texture1D) |
| 0:34 move second child to first child ( temp texture1D) |
| 0:34 direct index ( temp texture1D) |
| 0:34 'local_texture_array' ( temp 3-element array of texture1D) |
| 0:34 Constant: |
| 0:34 1 (const int) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:34 move second child to first child ( temp texture1D) |
| 0:34 direct index ( temp texture1D) |
| 0:34 'local_texture_array' ( temp 3-element array of texture1D) |
| 0:34 Constant: |
| 0:34 2 (const int) |
| 0:? 'g_tex[2]' ( uniform texture1D) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4-element array of float) |
| 0:35 'local_float_array' ( temp 4-element array of float) |
| 0:35 g_floats: direct index for structure ( uniform 4-element array of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) |
| 0:35 Constant: |
| 0:35 2 (const uint) |
| 0:37 move second child to first child ( temp 4-component vector of float) |
| 0:37 color: direct index for structure ( temp 4-component vector of float) |
| 0:37 'ps_output' ( out structure{ temp 4-component vector of float color}) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 Function Call: TestFn1( ( temp 4-component vector of float) |
| 0:37 Function Call: TestFn2(t11[3];p1[3]; ( temp 4-component vector of float) |
| 0:37 Comma ( temp 3-element array of texture1D) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp texture1D) |
| 0:37 direct index ( temp texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:? 'g_tex[0]' ( uniform texture1D) |
| 0:37 move second child to first child ( temp texture1D) |
| 0:37 direct index ( temp texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:37 move second child to first child ( temp texture1D) |
| 0:37 direct index ( temp texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Constant: |
| 0:37 2 (const int) |
| 0:? 'g_tex[2]' ( uniform texture1D) |
| 0:37 'aggShadow' ( temp 3-element array of texture1D) |
| 0:37 Comma ( temp 3-element array of sampler) |
| 0:37 Sequence |
| 0:37 move second child to first child ( temp sampler) |
| 0:37 direct index ( temp sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:? 'g_samp[0]' ( uniform sampler) |
| 0:37 move second child to first child ( temp sampler) |
| 0:37 direct index ( temp sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:37 Constant: |
| 0:37 1 (const int) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:37 move second child to first child ( temp sampler) |
| 0:37 direct index ( temp sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:37 Constant: |
| 0:37 2 (const int) |
| 0:? 'g_samp[2]' ( uniform sampler) |
| 0:37 'aggShadow' ( temp 3-element array of sampler) |
| 0:31 Function Definition: main( ( temp void) |
| 0:31 Function Parameters: |
| 0:? Sequence |
| 0:31 Function Call: @main(struct-PS_OUTPUT-vf41; ( temp void) |
| 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:31 Sequence |
| 0:31 move second child to first child ( temp 4-component vector of float) |
| 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) |
| 0:31 color: direct index for structure ( temp 4-component vector of float) |
| 0:? 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:31 Constant: |
| 0:31 0 (const int) |
| 0:? Linker Objects |
| 0:? 'g_tex[0]' ( uniform texture1D) |
| 0:? 'g_tex[1]' ( uniform texture1D) |
| 0:? 'g_tex[2]' ( uniform texture1D) |
| 0:? 'g_tex_explicit[0]' (layout( binding=1) uniform texture1D) |
| 0:? 'g_tex_explicit[1]' (layout( binding=2) uniform texture1D) |
| 0:? 'g_tex_explicit[2]' (layout( binding=3) uniform texture1D) |
| 0:? 'g_samp[0]' ( uniform sampler) |
| 0:? 'g_samp[1]' ( uniform sampler) |
| 0:? 'g_samp[2]' ( uniform sampler) |
| 0:? 'g_samp_explicit[0]' (layout( binding=5) uniform sampler) |
| 0:? 'g_samp_explicit[1]' (layout( binding=6) uniform sampler) |
| 0:? 'g_samp_explicit[2]' (layout( binding=7) uniform sampler) |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 3X3 matrix of float g_mats, layout( binding=10) uniform 4-element array of 3X3 matrix of float g_mats_explicit, uniform 4-element array of float g_floats}) |
| 0:? 'not_flattened_a' ( global 5-element array of int) |
| 0:? 'ps_output.color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 143 |
| |
| Capability Shader |
| Capability Sampled1D |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 134 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "TestFn1(" |
| Name 22 "TestFn2(t11[3];p1[3];" |
| Name 20 "l_tex" |
| Name 21 "l_samp" |
| Name 24 "PS_OUTPUT" |
| MemberName 24(PS_OUTPUT) 0 "color" |
| Name 28 "@main(struct-PS_OUTPUT-vf41;" |
| Name 27 "ps_output" |
| Name 34 "not_flattened_a" |
| Name 42 "g_tex[1]" |
| Name 45 "g_samp[1]" |
| Name 63 "local_sampler_array" |
| Name 65 "g_samp[0]" |
| Name 70 "g_samp[2]" |
| Name 73 "local_texture_array" |
| Name 74 "g_tex[0]" |
| Name 79 "g_tex[2]" |
| Name 85 "local_float_array" |
| Name 91 "$Global" |
| MemberName 91($Global) 0 "g_mats" |
| MemberName 91($Global) 1 "g_mats_explicit" |
| MemberName 91($Global) 2 "g_floats" |
| Name 93 "" |
| Name 107 "aggShadow" |
| Name 114 "aggShadow" |
| Name 121 "param" |
| Name 123 "param" |
| Name 129 "ps_output" |
| Name 130 "param" |
| Name 134 "ps_output.color" |
| Name 137 "g_tex_explicit[0]" |
| Name 138 "g_tex_explicit[1]" |
| Name 139 "g_tex_explicit[2]" |
| Name 140 "g_samp_explicit[0]" |
| Name 141 "g_samp_explicit[1]" |
| Name 142 "g_samp_explicit[2]" |
| Decorate 42(g_tex[1]) DescriptorSet 0 |
| Decorate 42(g_tex[1]) Binding 0 |
| Decorate 45(g_samp[1]) DescriptorSet 0 |
| Decorate 45(g_samp[1]) Binding 0 |
| Decorate 65(g_samp[0]) DescriptorSet 0 |
| Decorate 65(g_samp[0]) Binding 0 |
| Decorate 70(g_samp[2]) DescriptorSet 0 |
| Decorate 70(g_samp[2]) Binding 0 |
| Decorate 74(g_tex[0]) DescriptorSet 0 |
| Decorate 74(g_tex[0]) Binding 0 |
| Decorate 79(g_tex[2]) DescriptorSet 0 |
| Decorate 79(g_tex[2]) Binding 0 |
| Decorate 88 ArrayStride 48 |
| Decorate 89 ArrayStride 48 |
| Decorate 90 ArrayStride 16 |
| MemberDecorate 91($Global) 0 RowMajor |
| MemberDecorate 91($Global) 0 Offset 0 |
| MemberDecorate 91($Global) 0 MatrixStride 16 |
| MemberDecorate 91($Global) 1 RowMajor |
| MemberDecorate 91($Global) 1 Offset 192 |
| MemberDecorate 91($Global) 1 MatrixStride 16 |
| MemberDecorate 91($Global) 2 Offset 384 |
| Decorate 91($Global) Block |
| Decorate 93 DescriptorSet 0 |
| Decorate 93 Binding 0 |
| Decorate 134(ps_output.color) Location 0 |
| Decorate 137(g_tex_explicit[0]) DescriptorSet 0 |
| Decorate 137(g_tex_explicit[0]) Binding 1 |
| Decorate 138(g_tex_explicit[1]) DescriptorSet 0 |
| Decorate 138(g_tex_explicit[1]) Binding 2 |
| Decorate 139(g_tex_explicit[2]) DescriptorSet 0 |
| Decorate 139(g_tex_explicit[2]) Binding 3 |
| Decorate 140(g_samp_explicit[0]) DescriptorSet 0 |
| Decorate 140(g_samp_explicit[0]) Binding 5 |
| Decorate 141(g_samp_explicit[1]) DescriptorSet 0 |
| Decorate 141(g_samp_explicit[1]) Binding 6 |
| Decorate 142(g_samp_explicit[2]) DescriptorSet 0 |
| Decorate 142(g_samp_explicit[2]) Binding 7 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypeImage 6(float) 1D sampled format:Unknown |
| 12: TypeInt 32 0 |
| 13: 12(int) Constant 3 |
| 14: TypeArray 11 13 |
| 15: TypePointer Function 14 |
| 16: TypeSampler |
| 17: TypeArray 16 13 |
| 18: TypePointer Function 17 |
| 19: TypeFunction 7(fvec4) 15(ptr) 18(ptr) |
| 24(PS_OUTPUT): TypeStruct 7(fvec4) |
| 25: TypePointer Function 24(PS_OUTPUT) |
| 26: TypeFunction 2 25(ptr) |
| 30: TypeInt 32 1 |
| 31: 12(int) Constant 5 |
| 32: TypeArray 30(int) 31 |
| 33: TypePointer Private 32 |
| 34(not_flattened_a): 33(ptr) Variable Private |
| 35: 30(int) Constant 1 |
| 36: 30(int) Constant 2 |
| 37: 30(int) Constant 3 |
| 38: 30(int) Constant 4 |
| 39: 30(int) Constant 5 |
| 40: 32 ConstantComposite 35 36 37 38 39 |
| 41: TypePointer UniformConstant 11 |
| 42(g_tex[1]): 41(ptr) Variable UniformConstant |
| 44: TypePointer UniformConstant 16 |
| 45(g_samp[1]): 44(ptr) Variable UniformConstant |
| 47: TypeSampledImage 11 |
| 49: 6(float) Constant 1045220557 |
| 53: TypePointer Function 11 |
| 56: TypePointer Function 16 |
| 64: 30(int) Constant 0 |
| 65(g_samp[0]): 44(ptr) Variable UniformConstant |
| 70(g_samp[2]): 44(ptr) Variable UniformConstant |
| 74(g_tex[0]): 41(ptr) Variable UniformConstant |
| 79(g_tex[2]): 41(ptr) Variable UniformConstant |
| 82: 12(int) Constant 4 |
| 83: TypeArray 6(float) 82 |
| 84: TypePointer Function 83 |
| 86: TypeVector 6(float) 3 |
| 87: TypeMatrix 86(fvec3) 3 |
| 88: TypeArray 87 82 |
| 89: TypeArray 87 82 |
| 90: TypeArray 6(float) 82 |
| 91($Global): TypeStruct 88 89 90 |
| 92: TypePointer Uniform 91($Global) |
| 93: 92(ptr) Variable Uniform |
| 94: TypePointer Uniform 90 |
| 98: TypePointer Function 6(float) |
| 127: TypePointer Function 7(fvec4) |
| 133: TypePointer Output 7(fvec4) |
| 134(ps_output.color): 133(ptr) Variable Output |
| 137(g_tex_explicit[0]): 41(ptr) Variable UniformConstant |
| 138(g_tex_explicit[1]): 41(ptr) Variable UniformConstant |
| 139(g_tex_explicit[2]): 41(ptr) Variable UniformConstant |
| 140(g_samp_explicit[0]): 44(ptr) Variable UniformConstant |
| 141(g_samp_explicit[1]): 44(ptr) Variable UniformConstant |
| 142(g_samp_explicit[2]): 44(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 129(ps_output): 25(ptr) Variable Function |
| 130(param): 25(ptr) Variable Function |
| Store 34(not_flattened_a) 40 |
| 131: 2 FunctionCall 28(@main(struct-PS_OUTPUT-vf41;) 130(param) |
| 132:24(PS_OUTPUT) Load 130(param) |
| Store 129(ps_output) 132 |
| 135: 127(ptr) AccessChain 129(ps_output) 64 |
| 136: 7(fvec4) Load 135 |
| Store 134(ps_output.color) 136 |
| Return |
| FunctionEnd |
| 9(TestFn1(): 7(fvec4) Function None 8 |
| 10: Label |
| 43: 11 Load 42(g_tex[1]) |
| 46: 16 Load 45(g_samp[1]) |
| 48: 47 SampledImage 43 46 |
| 50: 7(fvec4) ImageSampleImplicitLod 48 49 |
| ReturnValue 50 |
| FunctionEnd |
| 22(TestFn2(t11[3];p1[3];): 7(fvec4) Function None 19 |
| 20(l_tex): 15(ptr) FunctionParameter |
| 21(l_samp): 18(ptr) FunctionParameter |
| 23: Label |
| 54: 53(ptr) AccessChain 20(l_tex) 36 |
| 55: 11 Load 54 |
| 57: 56(ptr) AccessChain 21(l_samp) 36 |
| 58: 16 Load 57 |
| 59: 47 SampledImage 55 58 |
| 60: 7(fvec4) ImageSampleImplicitLod 59 49 |
| ReturnValue 60 |
| FunctionEnd |
| 28(@main(struct-PS_OUTPUT-vf41;): 2 Function None 26 |
| 27(ps_output): 25(ptr) FunctionParameter |
| 29: Label |
| 63(local_sampler_array): 18(ptr) Variable Function |
| 73(local_texture_array): 15(ptr) Variable Function |
| 85(local_float_array): 84(ptr) Variable Function |
| 107(aggShadow): 15(ptr) Variable Function |
| 114(aggShadow): 18(ptr) Variable Function |
| 121(param): 15(ptr) Variable Function |
| 123(param): 18(ptr) Variable Function |
| 66: 16 Load 65(g_samp[0]) |
| 67: 56(ptr) AccessChain 63(local_sampler_array) 64 |
| Store 67 66 |
| 68: 16 Load 45(g_samp[1]) |
| 69: 56(ptr) AccessChain 63(local_sampler_array) 35 |
| Store 69 68 |
| 71: 16 Load 70(g_samp[2]) |
| 72: 56(ptr) AccessChain 63(local_sampler_array) 36 |
| Store 72 71 |
| 75: 11 Load 74(g_tex[0]) |
| 76: 53(ptr) AccessChain 73(local_texture_array) 64 |
| Store 76 75 |
| 77: 11 Load 42(g_tex[1]) |
| 78: 53(ptr) AccessChain 73(local_texture_array) 35 |
| Store 78 77 |
| 80: 11 Load 79(g_tex[2]) |
| 81: 53(ptr) AccessChain 73(local_texture_array) 36 |
| Store 81 80 |
| 95: 94(ptr) AccessChain 93 36 |
| 96: 90 Load 95 |
| 97: 6(float) CompositeExtract 96 0 |
| 99: 98(ptr) AccessChain 85(local_float_array) 64 |
| Store 99 97 |
| 100: 6(float) CompositeExtract 96 1 |
| 101: 98(ptr) AccessChain 85(local_float_array) 35 |
| Store 101 100 |
| 102: 6(float) CompositeExtract 96 2 |
| 103: 98(ptr) AccessChain 85(local_float_array) 36 |
| Store 103 102 |
| 104: 6(float) CompositeExtract 96 3 |
| 105: 98(ptr) AccessChain 85(local_float_array) 37 |
| Store 105 104 |
| 106: 7(fvec4) FunctionCall 9(TestFn1() |
| 108: 11 Load 74(g_tex[0]) |
| 109: 53(ptr) AccessChain 107(aggShadow) 64 |
| Store 109 108 |
| 110: 11 Load 42(g_tex[1]) |
| 111: 53(ptr) AccessChain 107(aggShadow) 35 |
| Store 111 110 |
| 112: 11 Load 79(g_tex[2]) |
| 113: 53(ptr) AccessChain 107(aggShadow) 36 |
| Store 113 112 |
| 115: 16 Load 65(g_samp[0]) |
| 116: 56(ptr) AccessChain 114(aggShadow) 64 |
| Store 116 115 |
| 117: 16 Load 45(g_samp[1]) |
| 118: 56(ptr) AccessChain 114(aggShadow) 35 |
| Store 118 117 |
| 119: 16 Load 70(g_samp[2]) |
| 120: 56(ptr) AccessChain 114(aggShadow) 36 |
| Store 120 119 |
| 122: 14 Load 107(aggShadow) |
| Store 121(param) 122 |
| 124: 17 Load 114(aggShadow) |
| Store 123(param) 124 |
| 125: 7(fvec4) FunctionCall 22(TestFn2(t11[3];p1[3];) 121(param) 123(param) |
| 126: 7(fvec4) FAdd 106 125 |
| 128: 127(ptr) AccessChain 27(ps_output) 64 |
| Store 128 126 |
| Return |
| FunctionEnd |