blob: 74507214aef805fb7d15299fb1e8b02a2b8b53c9 [file] [log] [blame]
hlsl.intrinsics.promote.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp float)
0:23 'r00' (temp float)
0:23 max (temp float)
0:23 Convert bool to float (temp float)
0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:23 Constant:
0:23 3 (const uint)
0:23 f: direct index for structure (layout(offset=8 ) uniform float)
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:23 Constant:
0:23 2 (const uint)
0:24 Sequence
0:24 move second child to first child (temp uint)
0:24 'r01' (temp uint)
0:24 max (temp uint)
0:24 Convert bool to uint (temp uint)
0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:24 Constant:
0:24 3 (const uint)
0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:24 Constant:
0:24 1 (const uint)
0:25 Sequence
0:25 move second child to first child (temp int)
0:25 'r02' (temp int)
0:25 max (temp int)
0:25 Convert bool to int (temp int)
0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:25 Constant:
0:25 3 (const uint)
0:25 i: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:25 Constant:
0:25 0 (const uint)
0:26 Sequence
0:26 move second child to first child (temp float)
0:26 'r03' (temp float)
0:26 max (temp float)
0:26 Convert int to float (temp float)
0:26 i: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:26 Constant:
0:26 0 (const uint)
0:26 f: direct index for structure (layout(offset=8 ) uniform float)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:26 Constant:
0:26 2 (const uint)
0:27 Sequence
0:27 move second child to first child (temp float)
0:27 'r04' (temp float)
0:27 max (temp float)
0:27 Convert uint to float (temp float)
0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:27 Constant:
0:27 1 (const uint)
0:27 f: direct index for structure (layout(offset=8 ) uniform float)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:27 Constant:
0:27 2 (const uint)
0:29 Sequence
0:29 move second child to first child (temp 2-component vector of float)
0:29 'r10' (temp 2-component vector of float)
0:29 max (temp 2-component vector of float)
0:29 Convert bool to float (temp 2-component vector of float)
0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:29 Constant:
0:29 7 (const uint)
0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:29 Constant:
0:29 6 (const uint)
0:30 Sequence
0:30 move second child to first child (temp 2-component vector of uint)
0:30 'r11' (temp 2-component vector of uint)
0:30 max (temp 2-component vector of uint)
0:30 Convert bool to uint (temp 2-component vector of uint)
0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:30 Constant:
0:30 7 (const uint)
0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:30 Constant:
0:30 5 (const uint)
0:31 Sequence
0:31 move second child to first child (temp 2-component vector of int)
0:31 'r12' (temp 2-component vector of int)
0:31 max (temp 2-component vector of int)
0:31 Convert bool to int (temp 2-component vector of int)
0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:31 Constant:
0:31 7 (const uint)
0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:31 Constant:
0:31 4 (const uint)
0:32 Sequence
0:32 move second child to first child (temp 2-component vector of float)
0:32 'r13' (temp 2-component vector of float)
0:32 max (temp 2-component vector of float)
0:32 Convert int to float (temp 2-component vector of float)
0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:32 Constant:
0:32 4 (const uint)
0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:32 Constant:
0:32 6 (const uint)
0:33 Sequence
0:33 move second child to first child (temp 2-component vector of float)
0:33 'r14' (temp 2-component vector of float)
0:33 max (temp 2-component vector of float)
0:33 Convert uint to float (temp 2-component vector of float)
0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:33 Constant:
0:33 5 (const uint)
0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:33 Constant:
0:33 6 (const uint)
0:35 Sequence
0:35 move second child to first child (temp 2-component vector of float)
0:35 'r20' (temp 2-component vector of float)
0:35 clamp (temp 2-component vector of float)
0:35 Convert int to float (temp 2-component vector of float)
0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:35 Constant:
0:35 4 (const uint)
0:35 Convert uint to float (temp 2-component vector of float)
0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:35 Constant:
0:35 5 (const uint)
0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:35 Constant:
0:35 6 (const uint)
0:36 Sequence
0:36 move second child to first child (temp 2-component vector of uint)
0:36 'r21' (temp 2-component vector of uint)
0:36 clamp (temp 2-component vector of uint)
0:36 Convert bool to uint (temp 2-component vector of uint)
0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:36 Constant:
0:36 5 (const uint)
0:36 Convert bool to uint (temp 2-component vector of uint)
0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
0:37 Sequence
0:37 move second child to first child (temp 2-component vector of float)
0:37 'r22' (temp 2-component vector of float)
0:37 clamp (temp 2-component vector of float)
0:37 Convert bool to float (temp 2-component vector of float)
0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 6 (const uint)
0:37 Convert bool to float (temp 2-component vector of float)
0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
0:40 Sequence
0:40 move second child to first child (temp 2-component vector of float)
0:40 'r30' (temp 2-component vector of float)
0:40 max (temp 2-component vector of float)
0:40 Construct vec2 (in 2-component vector of float)
0:40 Convert bool to float (temp float)
0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:40 Constant:
0:40 3 (const uint)
0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:40 Constant:
0:40 6 (const uint)
0:41 Sequence
0:41 move second child to first child (temp 2-component vector of uint)
0:41 'r31' (temp 2-component vector of uint)
0:41 max (temp 2-component vector of uint)
0:41 Construct uvec2 (in 2-component vector of uint)
0:41 Convert bool to uint (temp uint)
0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:41 Constant:
0:41 3 (const uint)
0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:41 Constant:
0:41 5 (const uint)
0:42 Sequence
0:42 move second child to first child (temp 2-component vector of int)
0:42 'r32' (temp 2-component vector of int)
0:42 max (temp 2-component vector of int)
0:42 Construct ivec2 (in 2-component vector of int)
0:42 Convert bool to int (temp int)
0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:42 Constant:
0:42 3 (const uint)
0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:42 Constant:
0:42 4 (const uint)
0:43 Sequence
0:43 move second child to first child (temp 2-component vector of float)
0:43 'r33' (temp 2-component vector of float)
0:43 max (temp 2-component vector of float)
0:43 Construct vec2 (in 2-component vector of float)
0:43 Convert int to float (temp float)
0:43 i: direct index for structure (layout(offset=0 ) uniform int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:43 Constant:
0:43 0 (const uint)
0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:43 Constant:
0:43 6 (const uint)
0:44 Sequence
0:44 move second child to first child (temp 2-component vector of float)
0:44 'r34' (temp 2-component vector of float)
0:44 max (temp 2-component vector of float)
0:44 Construct vec2 (in 2-component vector of float)
0:44 Convert uint to float (temp float)
0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:44 Constant:
0:44 1 (const uint)
0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:44 Constant:
0:44 6 (const uint)
0:46 Sequence
0:46 move second child to first child (temp 2-component vector of float)
0:46 'r40' (temp 2-component vector of float)
0:46 clamp (temp 2-component vector of float)
0:46 Construct vec2 (in 2-component vector of float)
0:46 Convert int to float (temp float)
0:46 i: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:46 Constant:
0:46 0 (const uint)
0:46 Convert uint to float (temp 2-component vector of float)
0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:46 Constant:
0:46 5 (const uint)
0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:46 Constant:
0:46 6 (const uint)
0:47 Sequence
0:47 move second child to first child (temp 2-component vector of uint)
0:47 'r41' (temp 2-component vector of uint)
0:47 clamp (temp 2-component vector of uint)
0:47 Convert bool to uint (temp 2-component vector of uint)
0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
0:47 Construct uvec2 (in 2-component vector of uint)
0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:47 Constant:
0:47 1 (const uint)
0:47 Convert bool to uint (temp 2-component vector of uint)
0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
0:48 Sequence
0:48 move second child to first child (temp 2-component vector of float)
0:48 'r42' (temp 2-component vector of float)
0:48 clamp (temp 2-component vector of float)
0:48 Convert bool to float (temp 2-component vector of float)
0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:48 Constant:
0:48 7 (const uint)
0:48 Construct vec2 (in 2-component vector of float)
0:48 f: direct index for structure (layout(offset=8 ) uniform float)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:48 Constant:
0:48 2 (const uint)
0:48 Construct vec2 (in 2-component vector of float)
0:48 Convert bool to float (temp float)
0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:48 Constant:
0:48 3 (const uint)
0:49 Sequence
0:49 move second child to first child (temp 2-component vector of int)
0:49 'r43' (temp 2-component vector of int)
0:49 Convert uint to int (temp 2-component vector of int)
0:49 clamp (temp 2-component vector of uint)
0:49 Construct uvec2 (in 2-component vector of uint)
0:49 Convert int to uint (temp uint)
0:49 i: direct index for structure (layout(offset=0 ) uniform int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:49 Constant:
0:49 0 (const uint)
0:49 Convert int to uint (temp 2-component vector of uint)
0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:49 Constant:
0:49 4 (const uint)
0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:49 Constant:
0:49 5 (const uint)
0:51 Sequence
0:51 move second child to first child (temp float)
0:51 'r50' (temp float)
0:51 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:51 Convert uint to int (temp int)
0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:51 Constant:
0:51 8 (const uint)
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r51' (temp float)
0:52 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:52 Convert float to int (temp int)
0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:52 Constant:
0:52 9 (const uint)
0:70 Sequence
0:70 move second child to first child (temp uint)
0:70 'sizeQueryTemp' (temp uint)
0:70 textureSize (temp uint)
0:70 'g_tTex1df4' (uniform texture1D)
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp int)
0:70 'WidthI' (temp int)
0:70 Convert uint to int (temp int)
0:70 'sizeQueryTemp' (temp uint)
0:71 Sequence
0:71 move second child to first child (temp uint)
0:71 'sizeQueryTemp' (temp uint)
0:71 textureSize (temp uint)
0:71 'g_tTex1df4' (uniform texture1D)
0:71 Constant:
0:71 6 (const uint)
0:71 move second child to first child (temp int)
0:71 'WidthI' (temp int)
0:71 Convert uint to int (temp int)
0:71 'sizeQueryTemp' (temp uint)
0:71 move second child to first child (temp uint)
0:71 'NumberOfLevelsU' (temp uint)
0:71 textureQueryLevels (temp uint)
0:71 'g_tTex1df4' (uniform texture1D)
0:72 Sequence
0:72 move second child to first child (temp uint)
0:72 'sizeQueryTemp' (temp uint)
0:72 textureSize (temp uint)
0:72 'g_tTex1df4' (uniform texture1D)
0:72 Constant:
0:72 6 (const uint)
0:72 move second child to first child (temp uint)
0:72 'WidthU' (temp uint)
0:72 'sizeQueryTemp' (temp uint)
0:72 move second child to first child (temp int)
0:72 'NumberOfLevelsI' (temp int)
0:72 Convert uint to int (temp int)
0:72 textureQueryLevels (temp uint)
0:72 'g_tTex1df4' (uniform texture1D)
0:73 Sequence
0:73 move second child to first child (temp uint)
0:73 'sizeQueryTemp' (temp uint)
0:73 textureSize (temp uint)
0:73 'g_tTex1df4' (uniform texture1D)
0:73 Constant:
0:73 6 (const uint)
0:73 move second child to first child (temp int)
0:73 'WidthI' (temp int)
0:73 Convert uint to int (temp int)
0:73 'sizeQueryTemp' (temp uint)
0:73 move second child to first child (temp int)
0:73 'NumberOfLevelsI' (temp int)
0:73 Convert uint to int (temp int)
0:73 textureQueryLevels (temp uint)
0:73 'g_tTex1df4' (uniform texture1D)
0:77 move second child to first child (temp 4-component vector of float)
0:77 color: direct index for structure (temp 4-component vector of float)
0:77 'ps_output' (temp structure{temp 4-component vector of float color})
0:77 Constant:
0:77 0 (const int)
0:77 Construct vec4 (temp 4-component vector of float)
0:77 'r00' (temp float)
0:78 Branch: Return with expression
0:78 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Function Definition: main( (temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Linker Objects
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: @main( (temp structure{temp 4-component vector of float color})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp float)
0:23 'r00' (temp float)
0:23 max (temp float)
0:23 Convert bool to float (temp float)
0:23 b: direct index for structure (layout(offset=12 ) uniform bool)
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:23 Constant:
0:23 3 (const uint)
0:23 f: direct index for structure (layout(offset=8 ) uniform float)
0:23 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:23 Constant:
0:23 2 (const uint)
0:24 Sequence
0:24 move second child to first child (temp uint)
0:24 'r01' (temp uint)
0:24 max (temp uint)
0:24 Convert bool to uint (temp uint)
0:24 b: direct index for structure (layout(offset=12 ) uniform bool)
0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:24 Constant:
0:24 3 (const uint)
0:24 u: direct index for structure (layout(offset=4 ) uniform uint)
0:24 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:24 Constant:
0:24 1 (const uint)
0:25 Sequence
0:25 move second child to first child (temp int)
0:25 'r02' (temp int)
0:25 max (temp int)
0:25 Convert bool to int (temp int)
0:25 b: direct index for structure (layout(offset=12 ) uniform bool)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:25 Constant:
0:25 3 (const uint)
0:25 i: direct index for structure (layout(offset=0 ) uniform int)
0:25 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:25 Constant:
0:25 0 (const uint)
0:26 Sequence
0:26 move second child to first child (temp float)
0:26 'r03' (temp float)
0:26 max (temp float)
0:26 Convert int to float (temp float)
0:26 i: direct index for structure (layout(offset=0 ) uniform int)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:26 Constant:
0:26 0 (const uint)
0:26 f: direct index for structure (layout(offset=8 ) uniform float)
0:26 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:26 Constant:
0:26 2 (const uint)
0:27 Sequence
0:27 move second child to first child (temp float)
0:27 'r04' (temp float)
0:27 max (temp float)
0:27 Convert uint to float (temp float)
0:27 u: direct index for structure (layout(offset=4 ) uniform uint)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:27 Constant:
0:27 1 (const uint)
0:27 f: direct index for structure (layout(offset=8 ) uniform float)
0:27 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:27 Constant:
0:27 2 (const uint)
0:29 Sequence
0:29 move second child to first child (temp 2-component vector of float)
0:29 'r10' (temp 2-component vector of float)
0:29 max (temp 2-component vector of float)
0:29 Convert bool to float (temp 2-component vector of float)
0:29 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:29 Constant:
0:29 7 (const uint)
0:29 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:29 Constant:
0:29 6 (const uint)
0:30 Sequence
0:30 move second child to first child (temp 2-component vector of uint)
0:30 'r11' (temp 2-component vector of uint)
0:30 max (temp 2-component vector of uint)
0:30 Convert bool to uint (temp 2-component vector of uint)
0:30 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:30 Constant:
0:30 7 (const uint)
0:30 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:30 Constant:
0:30 5 (const uint)
0:31 Sequence
0:31 move second child to first child (temp 2-component vector of int)
0:31 'r12' (temp 2-component vector of int)
0:31 max (temp 2-component vector of int)
0:31 Convert bool to int (temp 2-component vector of int)
0:31 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:31 Constant:
0:31 7 (const uint)
0:31 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:31 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:31 Constant:
0:31 4 (const uint)
0:32 Sequence
0:32 move second child to first child (temp 2-component vector of float)
0:32 'r13' (temp 2-component vector of float)
0:32 max (temp 2-component vector of float)
0:32 Convert int to float (temp 2-component vector of float)
0:32 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:32 Constant:
0:32 4 (const uint)
0:32 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:32 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:32 Constant:
0:32 6 (const uint)
0:33 Sequence
0:33 move second child to first child (temp 2-component vector of float)
0:33 'r14' (temp 2-component vector of float)
0:33 max (temp 2-component vector of float)
0:33 Convert uint to float (temp 2-component vector of float)
0:33 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:33 Constant:
0:33 5 (const uint)
0:33 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:33 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:33 Constant:
0:33 6 (const uint)
0:35 Sequence
0:35 move second child to first child (temp 2-component vector of float)
0:35 'r20' (temp 2-component vector of float)
0:35 clamp (temp 2-component vector of float)
0:35 Convert int to float (temp 2-component vector of float)
0:35 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:35 Constant:
0:35 4 (const uint)
0:35 Convert uint to float (temp 2-component vector of float)
0:35 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:35 Constant:
0:35 5 (const uint)
0:35 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:35 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:35 Constant:
0:35 6 (const uint)
0:36 Sequence
0:36 move second child to first child (temp 2-component vector of uint)
0:36 'r21' (temp 2-component vector of uint)
0:36 clamp (temp 2-component vector of uint)
0:36 Convert bool to uint (temp 2-component vector of uint)
0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
0:36 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:36 Constant:
0:36 5 (const uint)
0:36 Convert bool to uint (temp 2-component vector of uint)
0:36 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:36 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:36 Constant:
0:36 7 (const uint)
0:37 Sequence
0:37 move second child to first child (temp 2-component vector of float)
0:37 'r22' (temp 2-component vector of float)
0:37 clamp (temp 2-component vector of float)
0:37 Convert bool to float (temp 2-component vector of float)
0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
0:37 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 6 (const uint)
0:37 Convert bool to float (temp 2-component vector of float)
0:37 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:37 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:37 Constant:
0:37 7 (const uint)
0:40 Sequence
0:40 move second child to first child (temp 2-component vector of float)
0:40 'r30' (temp 2-component vector of float)
0:40 max (temp 2-component vector of float)
0:40 Construct vec2 (in 2-component vector of float)
0:40 Convert bool to float (temp float)
0:40 b: direct index for structure (layout(offset=12 ) uniform bool)
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:40 Constant:
0:40 3 (const uint)
0:40 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:40 Constant:
0:40 6 (const uint)
0:41 Sequence
0:41 move second child to first child (temp 2-component vector of uint)
0:41 'r31' (temp 2-component vector of uint)
0:41 max (temp 2-component vector of uint)
0:41 Construct uvec2 (in 2-component vector of uint)
0:41 Convert bool to uint (temp uint)
0:41 b: direct index for structure (layout(offset=12 ) uniform bool)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:41 Constant:
0:41 3 (const uint)
0:41 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:41 Constant:
0:41 5 (const uint)
0:42 Sequence
0:42 move second child to first child (temp 2-component vector of int)
0:42 'r32' (temp 2-component vector of int)
0:42 max (temp 2-component vector of int)
0:42 Construct ivec2 (in 2-component vector of int)
0:42 Convert bool to int (temp int)
0:42 b: direct index for structure (layout(offset=12 ) uniform bool)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:42 Constant:
0:42 3 (const uint)
0:42 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:42 Constant:
0:42 4 (const uint)
0:43 Sequence
0:43 move second child to first child (temp 2-component vector of float)
0:43 'r33' (temp 2-component vector of float)
0:43 max (temp 2-component vector of float)
0:43 Construct vec2 (in 2-component vector of float)
0:43 Convert int to float (temp float)
0:43 i: direct index for structure (layout(offset=0 ) uniform int)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:43 Constant:
0:43 0 (const uint)
0:43 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:43 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:43 Constant:
0:43 6 (const uint)
0:44 Sequence
0:44 move second child to first child (temp 2-component vector of float)
0:44 'r34' (temp 2-component vector of float)
0:44 max (temp 2-component vector of float)
0:44 Construct vec2 (in 2-component vector of float)
0:44 Convert uint to float (temp float)
0:44 u: direct index for structure (layout(offset=4 ) uniform uint)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:44 Constant:
0:44 1 (const uint)
0:44 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:44 Constant:
0:44 6 (const uint)
0:46 Sequence
0:46 move second child to first child (temp 2-component vector of float)
0:46 'r40' (temp 2-component vector of float)
0:46 clamp (temp 2-component vector of float)
0:46 Construct vec2 (in 2-component vector of float)
0:46 Convert int to float (temp float)
0:46 i: direct index for structure (layout(offset=0 ) uniform int)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:46 Constant:
0:46 0 (const uint)
0:46 Convert uint to float (temp 2-component vector of float)
0:46 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:46 Constant:
0:46 5 (const uint)
0:46 f2: direct index for structure (layout(offset=32 ) uniform 2-component vector of float)
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:46 Constant:
0:46 6 (const uint)
0:47 Sequence
0:47 move second child to first child (temp 2-component vector of uint)
0:47 'r41' (temp 2-component vector of uint)
0:47 clamp (temp 2-component vector of uint)
0:47 Convert bool to uint (temp 2-component vector of uint)
0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
0:47 Construct uvec2 (in 2-component vector of uint)
0:47 u: direct index for structure (layout(offset=4 ) uniform uint)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:47 Constant:
0:47 1 (const uint)
0:47 Convert bool to uint (temp 2-component vector of uint)
0:47 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:47 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:47 Constant:
0:47 7 (const uint)
0:48 Sequence
0:48 move second child to first child (temp 2-component vector of float)
0:48 'r42' (temp 2-component vector of float)
0:48 clamp (temp 2-component vector of float)
0:48 Convert bool to float (temp 2-component vector of float)
0:48 b2: direct index for structure (layout(offset=40 ) uniform 2-component vector of bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:48 Constant:
0:48 7 (const uint)
0:48 Construct vec2 (in 2-component vector of float)
0:48 f: direct index for structure (layout(offset=8 ) uniform float)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:48 Constant:
0:48 2 (const uint)
0:48 Construct vec2 (in 2-component vector of float)
0:48 Convert bool to float (temp float)
0:48 b: direct index for structure (layout(offset=12 ) uniform bool)
0:48 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:48 Constant:
0:48 3 (const uint)
0:49 Sequence
0:49 move second child to first child (temp 2-component vector of int)
0:49 'r43' (temp 2-component vector of int)
0:49 Convert uint to int (temp 2-component vector of int)
0:49 clamp (temp 2-component vector of uint)
0:49 Construct uvec2 (in 2-component vector of uint)
0:49 Convert int to uint (temp uint)
0:49 i: direct index for structure (layout(offset=0 ) uniform int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:49 Constant:
0:49 0 (const uint)
0:49 Convert int to uint (temp 2-component vector of uint)
0:49 i2: direct index for structure (layout(offset=16 ) uniform 2-component vector of int)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:49 Constant:
0:49 4 (const uint)
0:49 u2: direct index for structure (layout(offset=24 ) uniform 2-component vector of uint)
0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:49 Constant:
0:49 5 (const uint)
0:51 Sequence
0:51 move second child to first child (temp float)
0:51 'r50' (temp float)
0:51 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:51 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:51 Convert uint to int (temp int)
0:51 upos: direct index for structure (layout(offset=48 ) uniform uint)
0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:51 Constant:
0:51 8 (const uint)
0:52 Sequence
0:52 move second child to first child (temp float)
0:52 'r51' (temp float)
0:52 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:52 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:52 Convert float to int (temp int)
0:52 fpos: direct index for structure (layout(offset=52 ) uniform float)
0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
0:52 Constant:
0:52 9 (const uint)
0:70 Sequence
0:70 move second child to first child (temp uint)
0:70 'sizeQueryTemp' (temp uint)
0:70 textureSize (temp uint)
0:70 'g_tTex1df4' (uniform texture1D)
0:70 Constant:
0:70 0 (const int)
0:70 move second child to first child (temp int)
0:70 'WidthI' (temp int)
0:70 Convert uint to int (temp int)
0:70 'sizeQueryTemp' (temp uint)
0:71 Sequence
0:71 move second child to first child (temp uint)
0:71 'sizeQueryTemp' (temp uint)
0:71 textureSize (temp uint)
0:71 'g_tTex1df4' (uniform texture1D)
0:71 Constant:
0:71 6 (const uint)
0:71 move second child to first child (temp int)
0:71 'WidthI' (temp int)
0:71 Convert uint to int (temp int)
0:71 'sizeQueryTemp' (temp uint)
0:71 move second child to first child (temp uint)
0:71 'NumberOfLevelsU' (temp uint)
0:71 textureQueryLevels (temp uint)
0:71 'g_tTex1df4' (uniform texture1D)
0:72 Sequence
0:72 move second child to first child (temp uint)
0:72 'sizeQueryTemp' (temp uint)
0:72 textureSize (temp uint)
0:72 'g_tTex1df4' (uniform texture1D)
0:72 Constant:
0:72 6 (const uint)
0:72 move second child to first child (temp uint)
0:72 'WidthU' (temp uint)
0:72 'sizeQueryTemp' (temp uint)
0:72 move second child to first child (temp int)
0:72 'NumberOfLevelsI' (temp int)
0:72 Convert uint to int (temp int)
0:72 textureQueryLevels (temp uint)
0:72 'g_tTex1df4' (uniform texture1D)
0:73 Sequence
0:73 move second child to first child (temp uint)
0:73 'sizeQueryTemp' (temp uint)
0:73 textureSize (temp uint)
0:73 'g_tTex1df4' (uniform texture1D)
0:73 Constant:
0:73 6 (const uint)
0:73 move second child to first child (temp int)
0:73 'WidthI' (temp int)
0:73 Convert uint to int (temp int)
0:73 'sizeQueryTemp' (temp uint)
0:73 move second child to first child (temp int)
0:73 'NumberOfLevelsI' (temp int)
0:73 Convert uint to int (temp int)
0:73 textureQueryLevels (temp uint)
0:73 'g_tTex1df4' (uniform texture1D)
0:77 move second child to first child (temp 4-component vector of float)
0:77 color: direct index for structure (temp 4-component vector of float)
0:77 'ps_output' (temp structure{temp 4-component vector of float color})
0:77 Constant:
0:77 0 (const int)
0:77 Construct vec4 (temp 4-component vector of float)
0:77 'r00' (temp float)
0:78 Branch: Return with expression
0:78 'ps_output' (temp structure{temp 4-component vector of float color})
0:20 Function Definition: main( (temp void)
0:20 Function Parameters:
0:? Sequence
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:20 color: direct index for structure (temp 4-component vector of float)
0:20 Function Call: @main( (temp structure{temp 4-component vector of float color})
0:20 Constant:
0:20 0 (const int)
0:? Linker Objects
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int i, layout(offset=4 ) uniform uint u, layout(offset=8 ) uniform float f, layout(offset=12 ) uniform bool b, layout(offset=16 ) uniform 2-component vector of int i2, layout(offset=24 ) uniform 2-component vector of uint u2, layout(offset=32 ) uniform 2-component vector of float f2, layout(offset=40 ) uniform 2-component vector of bool b2, layout(offset=48 ) uniform uint upos, layout(offset=52 ) uniform float fpos})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 325
Capability Shader
Capability Sampled1D
Capability SampledBuffer
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 322
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "color"
Name 10 "@main("
Name 13 "r00"
Name 19 "$Global"
MemberName 19($Global) 0 "i"
MemberName 19($Global) 1 "u"
MemberName 19($Global) 2 "f"
MemberName 19($Global) 3 "b"
MemberName 19($Global) 4 "i2"
MemberName 19($Global) 5 "u2"
MemberName 19($Global) 6 "f2"
MemberName 19($Global) 7 "b2"
MemberName 19($Global) 8 "upos"
MemberName 19($Global) 9 "fpos"
Name 21 ""
Name 38 "r01"
Name 49 "r02"
Name 59 "r03"
Name 66 "r04"
Name 74 "r10"
Name 91 "r11"
Name 102 "r12"
Name 114 "r13"
Name 121 "r14"
Name 128 "r20"
Name 138 "r21"
Name 150 "r22"
Name 162 "r30"
Name 171 "r31"
Name 180 "r32"
Name 189 "r33"
Name 197 "r34"
Name 205 "r40"
Name 216 "r41"
Name 229 "r42"
Name 243 "r43"
Name 255 "r50"
Name 259 "g_tTexbfs"
Name 268 "r51"
Name 277 "sizeQueryTemp"
Name 280 "g_tTex1df4"
Name 283 "WidthI"
Name 286 "sizeQueryTemp"
Name 292 "NumberOfLevelsU"
Name 295 "sizeQueryTemp"
Name 298 "WidthU"
Name 300 "NumberOfLevelsI"
Name 304 "sizeQueryTemp"
Name 313 "ps_output"
Name 322 "color"
MemberDecorate 19($Global) 0 Offset 0
MemberDecorate 19($Global) 1 Offset 4
MemberDecorate 19($Global) 2 Offset 8
MemberDecorate 19($Global) 3 Offset 12
MemberDecorate 19($Global) 4 Offset 16
MemberDecorate 19($Global) 5 Offset 24
MemberDecorate 19($Global) 6 Offset 32
MemberDecorate 19($Global) 7 Offset 40
MemberDecorate 19($Global) 8 Offset 48
MemberDecorate 19($Global) 9 Offset 52
Decorate 19($Global) Block
Decorate 21 DescriptorSet 0
Decorate 259(g_tTexbfs) DescriptorSet 0
Decorate 280(g_tTex1df4) DescriptorSet 0
Decorate 322(color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeInt 32 1
15: TypeInt 32 0
16: TypeVector 14(int) 2
17: TypeVector 15(int) 2
18: TypeVector 6(float) 2
19($Global): TypeStruct 14(int) 15(int) 6(float) 15(int) 16(ivec2) 17(ivec2) 18(fvec2) 17(ivec2) 15(int) 6(float)
20: TypePointer Uniform 19($Global)
21: 20(ptr) Variable Uniform
22: 14(int) Constant 3
23: TypePointer Uniform 15(int)
26: TypeBool
27: 15(int) Constant 0
29: 6(float) Constant 0
30: 6(float) Constant 1065353216
32: 14(int) Constant 2
33: TypePointer Uniform 6(float)
37: TypePointer Function 15(int)
42: 15(int) Constant 1
44: 14(int) Constant 1
48: TypePointer Function 14(int)
53: 14(int) Constant 0
55: TypePointer Uniform 14(int)
73: TypePointer Function 18(fvec2)
75: 14(int) Constant 7
76: TypePointer Uniform 17(ivec2)
79: TypeVector 26(bool) 2
80: 17(ivec2) ConstantComposite 27 27
82: 18(fvec2) ConstantComposite 29 29
83: 18(fvec2) ConstantComposite 30 30
85: 14(int) Constant 6
86: TypePointer Uniform 18(fvec2)
90: TypePointer Function 17(ivec2)
95: 17(ivec2) ConstantComposite 42 42
97: 14(int) Constant 5
101: TypePointer Function 16(ivec2)
106: 16(ivec2) ConstantComposite 53 53
107: 16(ivec2) ConstantComposite 44 44
109: 14(int) Constant 4
110: TypePointer Uniform 16(ivec2)
256: TypeImage 6(float) Buffer sampled format:R32f
257: TypeSampledImage 256
258: TypePointer UniformConstant 257
259(g_tTexbfs): 258(ptr) Variable UniformConstant
261: 14(int) Constant 8
270: 14(int) Constant 9
278: TypeImage 6(float) 1D sampled format:Unknown
279: TypePointer UniformConstant 278
280(g_tTex1df4): 279(ptr) Variable UniformConstant
288: 15(int) Constant 6
312: TypePointer Function 8(PS_OUTPUT)
316: TypePointer Function 7(fvec4)
321: TypePointer Output 7(fvec4)
322(color): 321(ptr) Variable Output
4(main): 2 Function None 3
5: Label
323:8(PS_OUTPUT) FunctionCall 10(@main()
324: 7(fvec4) CompositeExtract 323 0
Store 322(color) 324
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(r00): 12(ptr) Variable Function
38(r01): 37(ptr) Variable Function
49(r02): 48(ptr) Variable Function
59(r03): 12(ptr) Variable Function
66(r04): 12(ptr) Variable Function
74(r10): 73(ptr) Variable Function
91(r11): 90(ptr) Variable Function
102(r12): 101(ptr) Variable Function
114(r13): 73(ptr) Variable Function
121(r14): 73(ptr) Variable Function
128(r20): 73(ptr) Variable Function
138(r21): 90(ptr) Variable Function
150(r22): 73(ptr) Variable Function
162(r30): 73(ptr) Variable Function
171(r31): 90(ptr) Variable Function
180(r32): 101(ptr) Variable Function
189(r33): 73(ptr) Variable Function
197(r34): 73(ptr) Variable Function
205(r40): 73(ptr) Variable Function
216(r41): 90(ptr) Variable Function
229(r42): 73(ptr) Variable Function
243(r43): 101(ptr) Variable Function
255(r50): 12(ptr) Variable Function
268(r51): 12(ptr) Variable Function
277(sizeQueryTemp): 37(ptr) Variable Function
283(WidthI): 48(ptr) Variable Function
286(sizeQueryTemp): 37(ptr) Variable Function
292(NumberOfLevelsU): 37(ptr) Variable Function
295(sizeQueryTemp): 37(ptr) Variable Function
298(WidthU): 37(ptr) Variable Function
300(NumberOfLevelsI): 48(ptr) Variable Function
304(sizeQueryTemp): 37(ptr) Variable Function
313(ps_output): 312(ptr) Variable Function
24: 23(ptr) AccessChain 21 22
25: 15(int) Load 24
28: 26(bool) INotEqual 25 27
31: 6(float) Select 28 30 29
34: 33(ptr) AccessChain 21 32
35: 6(float) Load 34
36: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 31 35
Store 13(r00) 36
39: 23(ptr) AccessChain 21 22
40: 15(int) Load 39
41: 26(bool) INotEqual 40 27
43: 15(int) Select 41 42 27
45: 23(ptr) AccessChain 21 44
46: 15(int) Load 45
47: 15(int) ExtInst 1(GLSL.std.450) 41(UMax) 43 46
Store 38(r01) 47
50: 23(ptr) AccessChain 21 22
51: 15(int) Load 50
52: 26(bool) INotEqual 51 27
54: 14(int) Select 52 44 53
56: 55(ptr) AccessChain 21 53
57: 14(int) Load 56
58: 14(int) ExtInst 1(GLSL.std.450) 42(SMax) 54 57
Store 49(r02) 58
60: 55(ptr) AccessChain 21 53
61: 14(int) Load 60
62: 6(float) ConvertSToF 61
63: 33(ptr) AccessChain 21 32
64: 6(float) Load 63
65: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 62 64
Store 59(r03) 65
67: 23(ptr) AccessChain 21 44
68: 15(int) Load 67
69: 6(float) ConvertUToF 68
70: 33(ptr) AccessChain 21 32
71: 6(float) Load 70
72: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 69 71
Store 66(r04) 72
77: 76(ptr) AccessChain 21 75
78: 17(ivec2) Load 77
81: 79(bvec2) INotEqual 78 80
84: 18(fvec2) Select 81 83 82
87: 86(ptr) AccessChain 21 85
88: 18(fvec2) Load 87
89: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 84 88
Store 74(r10) 89
92: 76(ptr) AccessChain 21 75
93: 17(ivec2) Load 92
94: 79(bvec2) INotEqual 93 80
96: 17(ivec2) Select 94 95 80
98: 76(ptr) AccessChain 21 97
99: 17(ivec2) Load 98
100: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 96 99
Store 91(r11) 100
103: 76(ptr) AccessChain 21 75
104: 17(ivec2) Load 103
105: 79(bvec2) INotEqual 104 80
108: 16(ivec2) Select 105 107 106
111: 110(ptr) AccessChain 21 109
112: 16(ivec2) Load 111
113: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 108 112
Store 102(r12) 113
115: 110(ptr) AccessChain 21 109
116: 16(ivec2) Load 115
117: 18(fvec2) ConvertSToF 116
118: 86(ptr) AccessChain 21 85
119: 18(fvec2) Load 118
120: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 117 119
Store 114(r13) 120
122: 76(ptr) AccessChain 21 97
123: 17(ivec2) Load 122
124: 18(fvec2) ConvertUToF 123
125: 86(ptr) AccessChain 21 85
126: 18(fvec2) Load 125
127: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 124 126
Store 121(r14) 127
129: 110(ptr) AccessChain 21 109
130: 16(ivec2) Load 129
131: 18(fvec2) ConvertSToF 130
132: 76(ptr) AccessChain 21 97
133: 17(ivec2) Load 132
134: 18(fvec2) ConvertUToF 133
135: 86(ptr) AccessChain 21 85
136: 18(fvec2) Load 135
137: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 131 134 136
Store 128(r20) 137
139: 76(ptr) AccessChain 21 75
140: 17(ivec2) Load 139
141: 79(bvec2) INotEqual 140 80
142: 17(ivec2) Select 141 95 80
143: 76(ptr) AccessChain 21 97
144: 17(ivec2) Load 143
145: 76(ptr) AccessChain 21 75
146: 17(ivec2) Load 145
147: 79(bvec2) INotEqual 146 80
148: 17(ivec2) Select 147 95 80
149: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 142 144 148
Store 138(r21) 149
151: 76(ptr) AccessChain 21 75
152: 17(ivec2) Load 151
153: 79(bvec2) INotEqual 152 80
154: 18(fvec2) Select 153 83 82
155: 86(ptr) AccessChain 21 85
156: 18(fvec2) Load 155
157: 76(ptr) AccessChain 21 75
158: 17(ivec2) Load 157
159: 79(bvec2) INotEqual 158 80
160: 18(fvec2) Select 159 83 82
161: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 154 156 160
Store 150(r22) 161
163: 23(ptr) AccessChain 21 22
164: 15(int) Load 163
165: 26(bool) INotEqual 164 27
166: 6(float) Select 165 30 29
167: 18(fvec2) CompositeConstruct 166 166
168: 86(ptr) AccessChain 21 85
169: 18(fvec2) Load 168
170: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 167 169
Store 162(r30) 170
172: 23(ptr) AccessChain 21 22
173: 15(int) Load 172
174: 26(bool) INotEqual 173 27
175: 15(int) Select 174 42 27
176: 17(ivec2) CompositeConstruct 175 175
177: 76(ptr) AccessChain 21 97
178: 17(ivec2) Load 177
179: 17(ivec2) ExtInst 1(GLSL.std.450) 41(UMax) 176 178
Store 171(r31) 179
181: 23(ptr) AccessChain 21 22
182: 15(int) Load 181
183: 26(bool) INotEqual 182 27
184: 14(int) Select 183 44 53
185: 16(ivec2) CompositeConstruct 184 184
186: 110(ptr) AccessChain 21 109
187: 16(ivec2) Load 186
188: 16(ivec2) ExtInst 1(GLSL.std.450) 42(SMax) 185 187
Store 180(r32) 188
190: 55(ptr) AccessChain 21 53
191: 14(int) Load 190
192: 6(float) ConvertSToF 191
193: 18(fvec2) CompositeConstruct 192 192
194: 86(ptr) AccessChain 21 85
195: 18(fvec2) Load 194
196: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 193 195
Store 189(r33) 196
198: 23(ptr) AccessChain 21 44
199: 15(int) Load 198
200: 6(float) ConvertUToF 199
201: 18(fvec2) CompositeConstruct 200 200
202: 86(ptr) AccessChain 21 85
203: 18(fvec2) Load 202
204: 18(fvec2) ExtInst 1(GLSL.std.450) 40(FMax) 201 203
Store 197(r34) 204
206: 55(ptr) AccessChain 21 53
207: 14(int) Load 206
208: 6(float) ConvertSToF 207
209: 18(fvec2) CompositeConstruct 208 208
210: 76(ptr) AccessChain 21 97
211: 17(ivec2) Load 210
212: 18(fvec2) ConvertUToF 211
213: 86(ptr) AccessChain 21 85
214: 18(fvec2) Load 213
215: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 209 212 214
Store 205(r40) 215
217: 76(ptr) AccessChain 21 75
218: 17(ivec2) Load 217
219: 79(bvec2) INotEqual 218 80
220: 17(ivec2) Select 219 95 80
221: 23(ptr) AccessChain 21 44
222: 15(int) Load 221
223: 17(ivec2) CompositeConstruct 222 222
224: 76(ptr) AccessChain 21 75
225: 17(ivec2) Load 224
226: 79(bvec2) INotEqual 225 80
227: 17(ivec2) Select 226 95 80
228: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 220 223 227
Store 216(r41) 228
230: 76(ptr) AccessChain 21 75
231: 17(ivec2) Load 230
232: 79(bvec2) INotEqual 231 80
233: 18(fvec2) Select 232 83 82
234: 33(ptr) AccessChain 21 32
235: 6(float) Load 234
236: 18(fvec2) CompositeConstruct 235 235
237: 23(ptr) AccessChain 21 22
238: 15(int) Load 237
239: 26(bool) INotEqual 238 27
240: 6(float) Select 239 30 29
241: 18(fvec2) CompositeConstruct 240 240
242: 18(fvec2) ExtInst 1(GLSL.std.450) 43(FClamp) 233 236 241
Store 229(r42) 242
244: 55(ptr) AccessChain 21 53
245: 14(int) Load 244
246: 15(int) Bitcast 245
247: 17(ivec2) CompositeConstruct 246 246
248: 110(ptr) AccessChain 21 109
249: 16(ivec2) Load 248
250: 17(ivec2) Bitcast 249
251: 76(ptr) AccessChain 21 97
252: 17(ivec2) Load 251
253: 17(ivec2) ExtInst 1(GLSL.std.450) 44(UClamp) 247 250 252
254: 16(ivec2) Bitcast 253
Store 243(r43) 254
260: 257 Load 259(g_tTexbfs)
262: 23(ptr) AccessChain 21 261
263: 15(int) Load 262
264: 14(int) Bitcast 263
265: 256 Image 260
266: 7(fvec4) ImageFetch 265 264
267: 6(float) CompositeExtract 266 0
Store 255(r50) 267
269: 257 Load 259(g_tTexbfs)
271: 33(ptr) AccessChain 21 270
272: 6(float) Load 271
273: 14(int) ConvertFToS 272
274: 256 Image 269
275: 7(fvec4) ImageFetch 274 273
276: 6(float) CompositeExtract 275 0
Store 268(r51) 276
281: 278 Load 280(g_tTex1df4)
282: 15(int) ImageQuerySizeLod 281 53
Store 277(sizeQueryTemp) 282
284: 15(int) Load 277(sizeQueryTemp)
285: 14(int) Bitcast 284
Store 283(WidthI) 285
287: 278 Load 280(g_tTex1df4)
289: 15(int) ImageQuerySizeLod 287 288
Store 286(sizeQueryTemp) 289
290: 15(int) Load 286(sizeQueryTemp)
291: 14(int) Bitcast 290
Store 283(WidthI) 291
293: 278 Load 280(g_tTex1df4)
294: 15(int) ImageQueryLevels 293
Store 292(NumberOfLevelsU) 294
296: 278 Load 280(g_tTex1df4)
297: 15(int) ImageQuerySizeLod 296 288
Store 295(sizeQueryTemp) 297
299: 15(int) Load 295(sizeQueryTemp)
Store 298(WidthU) 299
301: 278 Load 280(g_tTex1df4)
302: 15(int) ImageQueryLevels 301
303: 14(int) Bitcast 302
Store 300(NumberOfLevelsI) 303
305: 278 Load 280(g_tTex1df4)
306: 15(int) ImageQuerySizeLod 305 288
Store 304(sizeQueryTemp) 306
307: 15(int) Load 304(sizeQueryTemp)
308: 14(int) Bitcast 307
Store 283(WidthI) 308
309: 278 Load 280(g_tTex1df4)
310: 15(int) ImageQueryLevels 309
311: 14(int) Bitcast 310
Store 300(NumberOfLevelsI) 311
314: 6(float) Load 13(r00)
315: 7(fvec4) CompositeConstruct 314 314 314 314
317: 316(ptr) AccessChain 313(ps_output) 53
Store 317 315
318:8(PS_OUTPUT) Load 313(ps_output)
ReturnValue 318
FunctionEnd