| SamplerState g_sSamp : register(s0); |
| |
| RWTexture1D <float> g_tTex1df1; |
| RWTexture1D <int> g_tTex1di1; |
| RWTexture1D <uint> g_tTex1du1; |
| |
| RWTexture2D <float> g_tTex2df1; |
| RWTexture2D <int> g_tTex2di1; |
| RWTexture2D <uint> g_tTex2du1; |
| |
| RWTexture3D <float> g_tTex3df1; |
| RWTexture3D <int> g_tTex3di1; |
| RWTexture3D <uint> g_tTex3du1; |
| |
| RWTexture1DArray <float> g_tTex1df1a; |
| RWTexture1DArray <int> g_tTex1di1a; |
| RWTexture1DArray <uint> g_tTex1du1a; |
| |
| RWTexture2DArray <float> g_tTex2df1a; |
| RWTexture2DArray <int> g_tTex2di1a; |
| RWTexture2DArray <uint> g_tTex2du1a; |
| |
| struct PS_OUTPUT |
| { |
| float4 Color : SV_Target0; |
| }; |
| |
| uniform int c1; |
| uniform int2 c2; |
| uniform int3 c3; |
| uniform int4 c4; |
| |
| uniform int o1; |
| uniform int2 o2; |
| uniform int3 o3; |
| uniform int4 o4; |
| |
| uniform float uf1; |
| uniform int ui1; |
| uniform uint uu1; |
| |
| int Fn1(in int x) { return x; } |
| uint Fn1(in uint x) { return x; } |
| float Fn1(in float x) { return x; } |
| |
| void Fn2(out int x) { x = int(0); } |
| void Fn2(out uint x) { x = uint(0); } |
| void Fn2(out float x) { x = float(0); } |
| |
| float SomeValue() { return c1; } |
| |
| PS_OUTPUT main() |
| { |
| PS_OUTPUT psout; |
| |
| // 1D |
| g_tTex1df1[c1]; |
| |
| float r00 = g_tTex1df1[c1]; |
| int r01 = g_tTex1di1[c1]; |
| uint r02 = g_tTex1du1[c1]; |
| |
| // 2D |
| float r10 = g_tTex2df1[c2]; |
| int r11 = g_tTex2di1[c2]; |
| uint r12 = g_tTex2du1[c2]; |
| |
| // 3D |
| float r20 = g_tTex3df1[c3]; |
| int r21 = g_tTex3di1[c3]; |
| uint r22 = g_tTex3du1[c3]; |
| |
| float lf1 = uf1; |
| |
| // Test as L-values |
| // 1D |
| g_tTex1df1[c1] = SomeValue(); // complex R-value |
| g_tTex1df1[c1] = lf1; |
| g_tTex1di1[c1] = int(2); |
| g_tTex1du1[c1] = uint(3); |
| |
| // Test some operator= things, which need to do both a load and a store. |
| float val1 = (g_tTex1df1[c1] *= 2.0); |
| g_tTex1df1[c1] -= 3.0; |
| g_tTex1df1[c1] += 4.0; |
| |
| g_tTex1di1[c1] /= 2; |
| g_tTex1di1[c1] %= 2; |
| g_tTex1di1[c1] &= 0xffff; |
| g_tTex1di1[c1] |= 0xf0f0; |
| g_tTex1di1[c1] <<= 2; |
| g_tTex1di1[c1] >>= 2; |
| |
| // 2D |
| g_tTex2df1[c2] = SomeValue(); // complex L-value |
| g_tTex2df1[c2] = lf1; |
| g_tTex2di1[c2] = int(5); |
| g_tTex2du1[c2] = uint(6); |
| |
| // 3D |
| g_tTex3df1[c3] = SomeValue(); // complex L-value |
| g_tTex3df1[c3] = lf1; |
| g_tTex3di1[c3] = int(8); |
| g_tTex3du1[c3] = uint(9); |
| |
| // Test function calling |
| Fn1(g_tTex1df1[c1]); // in |
| Fn1(g_tTex1di1[c1]); // in |
| Fn1(g_tTex1du1[c1]); // in |
| |
| Fn2(g_tTex1df1[c1]); // out |
| Fn2(g_tTex1di1[c1]); // out |
| Fn2(g_tTex1du1[c1]); // out |
| |
| // Test increment operators |
| // pre-ops |
| ++g_tTex1df1[c1]; |
| ++g_tTex1di1[c1]; |
| ++g_tTex1du1[c1]; |
| |
| --g_tTex1df1[c1]; |
| --g_tTex1di1[c1]; |
| --g_tTex1du1[c1]; |
| |
| // post-ops |
| g_tTex1df1[c1]++; |
| g_tTex1du1[c1]--; |
| g_tTex1di1[c1]++; |
| |
| g_tTex1df1[c1]--; |
| g_tTex1di1[c1]++; |
| g_tTex1du1[c1]--; |
| |
| // read and write |
| g_tTex1df1[1] = g_tTex2df1[int2(2, 3)]; |
| |
| psout.Color = 1.0; |
| |
| return psout; |
| } |