| |
| SamplerState g_sSamp1 : register(s0); |
| SamplerState g_sSamp2; |
| SamplerState g_sSamp3[2] : register(s2); |
| SamplerState g_sSamp4[3]; |
| SamplerState g_sSamp5; |
| |
| SamplerState g_sSamp_unused1; |
| SamplerState g_sSamp_unused2; |
| |
| Texture1D g_tTex1 : register(t1); |
| const uniform Texture1D g_tTex2; |
| Texture1D g_tTex3[2] : register(t3); |
| Texture1D g_tTex4[3]; |
| Texture1D g_tTex5; |
| |
| Texture1D g_tTex_unused1 : register(t0); |
| Texture1D g_tTex_unused2 : register(t2); |
| Texture1D g_tTex_unused3; |
| |
| struct MyStruct_t { |
| int a; |
| float b; |
| float3 c; |
| }; |
| |
| uniform MyStruct_t mystruct : register(b4); |
| |
| struct PS_OUTPUT |
| { |
| float4 Color : SV_Target0; |
| }; |
| |
| uniform float4 myfloat4_a; |
| uniform float4 myfloat4_b; |
| uniform int4 myint4_a; |
| |
| float4 Func1() |
| { |
| return |
| g_tTex1 . Sample(g_sSamp1, 0.1) + |
| g_tTex2 . Sample(g_sSamp2, 0.2) + |
| g_tTex3[0] . Sample(g_sSamp3[0], 0.3) + |
| g_tTex3[1] . Sample(g_sSamp3[1], 0.3) + |
| g_tTex4[1] . Sample(g_sSamp4[1], 0.4) + |
| g_tTex4[2] . Sample(g_sSamp4[2], 0.4) + |
| g_tTex5 . Sample(g_sSamp5, 0.5) + |
| mystruct.c[1]; |
| } |
| |
| float4 Func2() |
| { |
| return |
| g_tTex1 . Sample(g_sSamp1, 0.1) + |
| g_tTex3[1] . Sample(g_sSamp3[1], 0.3); |
| } |
| |
| // Not called from entry point: |
| float4 Func2_unused() |
| { |
| return |
| g_tTex_unused1 . Sample(g_sSamp_unused1, 1.1) + |
| g_tTex_unused2 . Sample(g_sSamp_unused2, 1.2); |
| } |
| |
| PS_OUTPUT main_ep() |
| { |
| PS_OUTPUT psout; |
| psout.Color = Func1() + Func2(); |
| return psout; |
| } |