#version 110 | |
int f(int a, int b, int c) | |
{ | |
int a = b; // ERROR, redefinition | |
{ | |
float a = float(a) + 1.0; // okay | |
} | |
return a; | |
} | |
int f(int a, int b, int c); // okay to redeclare | |
bool b; | |
float b(int a); // okay, b and b() are different | |
float c(int a); | |
bool c; // okay, and c() are different | |
float f; // okay f and f() are different | |
float tan; // okay, hides built-in function | |
float sin(float x); // okay, can redefine built-in functions | |
float cos(float x) // okay, can redefine built-in functions | |
{ | |
return 1.0; | |
} | |
bool radians(bool x) // okay, can overload built-in functions | |
{ | |
return true; | |
} | |
int gi = f(1,2,3); // ERROR, can't call user-defined function from global scope | |
void main() | |
{ | |
int g(); // okay | |
g(); | |
float sin; // okay | |
sin; | |
sin(0.7); // okay | |
f(1,2,3); | |
float f; | |
f = 3.0; | |
gl_Position = vec4(f); | |
for (int f = 0; f < 10; ++f) | |
++f; | |
int x = 1; | |
{ | |
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2 | |
int z = z; // ERROR: z not previously defined. | |
} | |
{ | |
int x = x; // x is initialized to '1' | |
} | |
struct S | |
{ | |
int x; | |
}; | |
{ | |
S S = S(0); // 'S' is only visible as a struct and constructor | |
S.x; // 'S' is now visible as a variable | |
} | |
int degrees; | |
degrees(3.2); | |
} |