blob: 1abba89fce14f0c770f9377a72c8569449aa436f [file] [log] [blame]
float4 a[4];
struct {
float4 m[7];
} s[11];
float4 PixelShaderFunction(int i, float4 input[3]) : COLOR0
{
float4 b[10];
return a[1] + a[i] + input[2] + input[i] + b[5] + b[i] + s[i].m[i];
}