| es-link1.frag |
| Shader version: 100 |
| 0:? Sequence |
| 0:5 Function Definition: main( ( global void) |
| 0:5 Function Parameters: |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp mediump 4-component vector of float) |
| 0:7 'gl_FragColor' ( fragColor mediump 4-component vector of float FragColor) |
| 0:7 Function Call: calculateColor( ( global mediump 4-component vector of float) |
| 0:? Linker Objects |
| |
| es-link2.frag |
| Shader version: 100 |
| 0:? Sequence |
| 0:5 Function Definition: calculateColor( ( global mediump 4-component vector of float) |
| 0:5 Function Parameters: |
| 0:7 Sequence |
| 0:7 Branch: Return with expression |
| 0:7 vector-scale ( temp mediump 4-component vector of float) |
| 0:7 'varyingColor' ( smooth in mediump 4-component vector of float) |
| 0:7 Constant: |
| 0:7 0.500000 |
| 0:? Linker Objects |
| 0:? 'varyingColor' ( smooth in mediump 4-component vector of float) |
| |
| ERROR: Cannot attach multiple ES shaders of the same type to a single program |
| |