| hlsl.clipdistance-5.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Function Parameters: |
| 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) |
| 0:? Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 Position: direct index for structure ( temp 4-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:15 move second child to first child ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 direct index ( temp 2-component vector of float) |
| 0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:16 move second child to first child ( temp float) |
| 0:16 direct index ( temp float) |
| 0:16 direct index ( temp 2-component vector of float) |
| 0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 2.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 direct index ( temp 2-component vector of float) |
| 0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 3.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 2-component vector of float) |
| 0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 4.000000 |
| 0:20 Branch: Return with expression |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Function Parameters: |
| 0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position}) |
| 0:? Sequence |
| 0:13 move second child to first child ( temp 4-component vector of float) |
| 0:13 Position: direct index for structure ( temp 4-component vector of float) |
| 0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:13 Constant: |
| 0:13 0 (const int) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:13 0.000000 |
| 0:15 move second child to first child ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 direct index ( temp 2-component vector of float) |
| 0:15 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 Constant: |
| 0:15 1.000000 |
| 0:16 move second child to first child ( temp float) |
| 0:16 direct index ( temp float) |
| 0:16 direct index ( temp 2-component vector of float) |
| 0:16 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 Constant: |
| 0:16 2.000000 |
| 0:17 move second child to first child ( temp float) |
| 0:17 direct index ( temp float) |
| 0:17 direct index ( temp 2-component vector of float) |
| 0:17 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 Constant: |
| 0:17 3.000000 |
| 0:18 move second child to first child ( temp float) |
| 0:18 direct index ( temp float) |
| 0:18 direct index ( temp 2-component vector of float) |
| 0:18 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 1 (const int) |
| 0:18 Constant: |
| 0:18 4.000000 |
| 0:20 Branch: Return with expression |
| 0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Function Definition: main( ( temp void) |
| 0:11 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:? 'v' ( temp structure{ temp 4-component vector of float Position}) |
| 0:11 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:11 Position: direct index for structure ( temp 4-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:? Sequence |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 2 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:11 move second child to first child ( temp float) |
| 0:11 direct index ( out float ClipDistance) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| 0:11 Constant: |
| 0:11 3 (const int) |
| 0:11 direct index ( temp float) |
| 0:11 direct index ( temp 2-component vector of float) |
| 0:11 ClipRect: direct index for structure ( temp 2-element array of 2-component vector of float) |
| 0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 2-element array of 2-component vector of float ClipRect}) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:11 Constant: |
| 0:11 1 (const int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Position' ( out 4-component vector of float Position) |
| 0:? 'v.Position' (layout( location=0) in 4-component vector of float) |
| 0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 73 |
| |
| Capability Shader |
| Capability ClipDistance |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 44 51 57 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "VS_INPUT" |
| MemberName 8(VS_INPUT) 0 "Position" |
| Name 13 "VS_OUTPUT" |
| MemberName 13(VS_OUTPUT) 0 "Position" |
| MemberName 13(VS_OUTPUT) 1 "ClipRect" |
| Name 16 "@main(struct-VS_INPUT-vf41;" |
| Name 15 "v" |
| Name 19 "Output" |
| Name 42 "v" |
| Name 44 "v.Position" |
| Name 47 "flattenTemp" |
| Name 51 "@entryPointOutput.Position" |
| Name 57 "@entryPointOutput.ClipRect" |
| Decorate 44(v.Position) Location 0 |
| Decorate 51(@entryPointOutput.Position) BuiltIn Position |
| Decorate 57(@entryPointOutput.ClipRect) BuiltIn ClipDistance |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(VS_INPUT): TypeStruct 7(fvec4) |
| 9: TypeVector 6(float) 2 |
| 10: TypeInt 32 0 |
| 11: 10(int) Constant 2 |
| 12: TypeArray 9(fvec2) 11 |
| 13(VS_OUTPUT): TypeStruct 7(fvec4) 12 |
| 14: TypeFunction 13(VS_OUTPUT) 8(VS_INPUT) |
| 18: TypePointer Function 13(VS_OUTPUT) |
| 20: TypeInt 32 1 |
| 21: 20(int) Constant 0 |
| 22: 6(float) Constant 0 |
| 23: 7(fvec4) ConstantComposite 22 22 22 22 |
| 24: TypePointer Function 7(fvec4) |
| 26: 20(int) Constant 1 |
| 27: 6(float) Constant 1065353216 |
| 28: 10(int) Constant 0 |
| 29: TypePointer Function 6(float) |
| 31: 6(float) Constant 1073741824 |
| 32: 10(int) Constant 1 |
| 34: 6(float) Constant 1077936128 |
| 36: 6(float) Constant 1082130432 |
| 41: TypePointer Function 8(VS_INPUT) |
| 43: TypePointer Input 7(fvec4) |
| 44(v.Position): 43(ptr) Variable Input |
| 50: TypePointer Output 7(fvec4) |
| 51(@entryPointOutput.Position): 50(ptr) Variable Output |
| 54: 10(int) Constant 4 |
| 55: TypeArray 6(float) 54 |
| 56: TypePointer Output 55 |
| 57(@entryPointOutput.ClipRect): 56(ptr) Variable Output |
| 60: TypePointer Output 6(float) |
| 65: 20(int) Constant 2 |
| 69: 20(int) Constant 3 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 42(v): 41(ptr) Variable Function |
| 47(flattenTemp): 18(ptr) Variable Function |
| 45: 7(fvec4) Load 44(v.Position) |
| 46: 24(ptr) AccessChain 42(v) 21 |
| Store 46 45 |
| 48: 8(VS_INPUT) Load 42(v) |
| 49:13(VS_OUTPUT) FunctionCall 16(@main(struct-VS_INPUT-vf41;) 48 |
| Store 47(flattenTemp) 49 |
| 52: 24(ptr) AccessChain 47(flattenTemp) 21 |
| 53: 7(fvec4) Load 52 |
| Store 51(@entryPointOutput.Position) 53 |
| 58: 29(ptr) AccessChain 47(flattenTemp) 26 21 28 |
| 59: 6(float) Load 58 |
| 61: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 21 |
| Store 61 59 |
| 62: 29(ptr) AccessChain 47(flattenTemp) 26 21 32 |
| 63: 6(float) Load 62 |
| 64: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 26 |
| Store 64 63 |
| 66: 29(ptr) AccessChain 47(flattenTemp) 26 26 28 |
| 67: 6(float) Load 66 |
| 68: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 65 |
| Store 68 67 |
| 70: 29(ptr) AccessChain 47(flattenTemp) 26 26 32 |
| 71: 6(float) Load 70 |
| 72: 60(ptr) AccessChain 57(@entryPointOutput.ClipRect) 69 |
| Store 72 71 |
| Return |
| FunctionEnd |
| 16(@main(struct-VS_INPUT-vf41;):13(VS_OUTPUT) Function None 14 |
| 15(v): 8(VS_INPUT) FunctionParameter |
| 17: Label |
| 19(Output): 18(ptr) Variable Function |
| 25: 24(ptr) AccessChain 19(Output) 21 |
| Store 25 23 |
| 30: 29(ptr) AccessChain 19(Output) 26 21 28 |
| Store 30 27 |
| 33: 29(ptr) AccessChain 19(Output) 26 21 32 |
| Store 33 31 |
| 35: 29(ptr) AccessChain 19(Output) 26 26 28 |
| Store 35 34 |
| 37: 29(ptr) AccessChain 19(Output) 26 26 32 |
| Store 37 36 |
| 38:13(VS_OUTPUT) Load 19(Output) |
| ReturnValue 38 |
| FunctionEnd |