| hlsl.inoutquals.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void) |
| 0:8 Function Parameters: |
| 0:8 'x' ( in float) |
| 0:8 'y' ( out float) |
| 0:8 'z' ( inout float) |
| 0:8 'w' ( inout float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 'y' ( out float) |
| 0:9 'x' ( in float) |
| 0:10 move second child to first child ( temp float) |
| 0:10 'z' ( inout float) |
| 0:10 'y' ( out float) |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( in float) |
| 0:11 Constant: |
| 0:11 -1.000000 |
| 0:12 multiply second child into first child ( temp float) |
| 0:12 'w' ( inout float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:16 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Function Parameters: |
| 0:16 'inpos' ( in 4-component vector of float) |
| 0:16 'sampleMask' ( out int) |
| 0:? Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 'x' ( temp float) |
| 0:19 Constant: |
| 0:19 7.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 'z' ( temp float) |
| 0:19 Constant: |
| 0:19 3.000000 |
| 0:20 Function Call: MyFunc(f1;f1;f1;f1; ( temp void) |
| 0:20 'x' ( temp float) |
| 0:20 'y' ( temp float) |
| 0:20 'z' ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 'inpos' ( in 4-component vector of float) |
| 0:20 Constant: |
| 0:20 3 (const int) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 Color: direct index for structure ( temp 4-component vector of float) |
| 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:22 'x' ( temp float) |
| 0:22 'y' ( temp float) |
| 0:22 'z' ( temp float) |
| 0:22 Constant: |
| 0:22 1.000000 |
| 0:23 move second child to first child ( temp float) |
| 0:23 Depth: direct index for structure ( temp float) |
| 0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 'inpos' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 3 (const int) |
| 0:25 Branch: Return with expression |
| 0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Function Definition: main( ( temp void) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'sampleMask' ( temp int) |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:16 Color: direct index for structure ( temp 4-component vector of float) |
| 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:16 Depth: direct index for structure ( temp float) |
| 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 move second child to first child ( temp int) |
| 0:16 direct index ( out int SampleMaskIn) |
| 0:? 'sampleMask' ( out 1-element array of int SampleMaskIn) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:? 'sampleMask' ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:? 'sampleMask' ( out 1-element array of int SampleMaskIn) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| using depth_any |
| 0:? Sequence |
| 0:8 Function Definition: MyFunc(f1;f1;f1;f1; ( temp void) |
| 0:8 Function Parameters: |
| 0:8 'x' ( in float) |
| 0:8 'y' ( out float) |
| 0:8 'z' ( inout float) |
| 0:8 'w' ( inout float) |
| 0:? Sequence |
| 0:9 move second child to first child ( temp float) |
| 0:9 'y' ( out float) |
| 0:9 'x' ( in float) |
| 0:10 move second child to first child ( temp float) |
| 0:10 'z' ( inout float) |
| 0:10 'y' ( out float) |
| 0:11 move second child to first child ( temp float) |
| 0:11 'x' ( in float) |
| 0:11 Constant: |
| 0:11 -1.000000 |
| 0:12 multiply second child into first child ( temp float) |
| 0:12 'w' ( inout float) |
| 0:12 Constant: |
| 0:12 1.000000 |
| 0:16 Function Definition: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Function Parameters: |
| 0:16 'inpos' ( in 4-component vector of float) |
| 0:16 'sampleMask' ( out int) |
| 0:? Sequence |
| 0:19 Sequence |
| 0:19 move second child to first child ( temp float) |
| 0:19 'x' ( temp float) |
| 0:19 Constant: |
| 0:19 7.000000 |
| 0:19 move second child to first child ( temp float) |
| 0:19 'z' ( temp float) |
| 0:19 Constant: |
| 0:19 3.000000 |
| 0:20 Function Call: MyFunc(f1;f1;f1;f1; ( temp void) |
| 0:20 'x' ( temp float) |
| 0:20 'y' ( temp float) |
| 0:20 'z' ( temp float) |
| 0:20 direct index ( temp float) |
| 0:20 'inpos' ( in 4-component vector of float) |
| 0:20 Constant: |
| 0:20 3 (const int) |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 Color: direct index for structure ( temp 4-component vector of float) |
| 0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:? Construct vec4 ( temp 4-component vector of float) |
| 0:22 'x' ( temp float) |
| 0:22 'y' ( temp float) |
| 0:22 'z' ( temp float) |
| 0:22 Constant: |
| 0:22 1.000000 |
| 0:23 move second child to first child ( temp float) |
| 0:23 Depth: direct index for structure ( temp float) |
| 0:23 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:23 Constant: |
| 0:23 1 (const int) |
| 0:23 direct index ( temp float) |
| 0:23 'inpos' ( in 4-component vector of float) |
| 0:23 Constant: |
| 0:23 3 (const int) |
| 0:25 Branch: Return with expression |
| 0:25 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Function Definition: main( ( temp void) |
| 0:16 Function Parameters: |
| 0:? Sequence |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Function Call: @main(vf4;i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:? 'inpos' ( temp 4-component vector of float) |
| 0:? 'sampleMask' ( temp int) |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:16 Color: direct index for structure ( temp 4-component vector of float) |
| 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 move second child to first child ( temp float) |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:16 Depth: direct index for structure ( temp float) |
| 0:16 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 move second child to first child ( temp int) |
| 0:16 direct index ( out int SampleMaskIn) |
| 0:? 'sampleMask' ( out 1-element array of int SampleMaskIn) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:? 'sampleMask' ( temp int) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput.Depth' ( out float FragDepth) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:? 'inpos' ( noperspective in 4-component vector of float FragCoord) |
| 0:? 'sampleMask' ( out 1-element array of int SampleMaskIn) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 92 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 68 78 82 88 |
| ExecutionMode 4 OriginUpperLeft |
| ExecutionMode 4 DepthReplacing |
| Source HLSL 500 |
| Name 4 "main" |
| Name 13 "MyFunc(f1;f1;f1;f1;" |
| Name 9 "x" |
| Name 10 "y" |
| Name 11 "z" |
| Name 12 "w" |
| Name 19 "PS_OUTPUT" |
| MemberName 19(PS_OUTPUT) 0 "Color" |
| MemberName 19(PS_OUTPUT) 1 "Depth" |
| Name 23 "@main(vf4;i1;" |
| Name 21 "inpos" |
| Name 22 "sampleMask" |
| Name 31 "x" |
| Name 33 "z" |
| Name 35 "y" |
| Name 36 "param" |
| Name 38 "param" |
| Name 39 "param" |
| Name 41 "param" |
| Name 52 "psout" |
| Name 66 "inpos" |
| Name 68 "inpos" |
| Name 70 "flattenTemp" |
| Name 71 "sampleMask" |
| Name 72 "param" |
| Name 74 "param" |
| Name 78 "@entryPointOutput.Color" |
| Name 82 "@entryPointOutput.Depth" |
| Name 88 "sampleMask" |
| Decorate 68(inpos) NoPerspective |
| Decorate 68(inpos) BuiltIn FragCoord |
| Decorate 78(@entryPointOutput.Color) Location 0 |
| Decorate 82(@entryPointOutput.Depth) BuiltIn FragDepth |
| Decorate 88(sampleMask) BuiltIn SampleMask |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) 7(ptr) |
| 15: TypeVector 6(float) 4 |
| 16: TypePointer Function 15(fvec4) |
| 17: TypeInt 32 1 |
| 18: TypePointer Function 17(int) |
| 19(PS_OUTPUT): TypeStruct 15(fvec4) 6(float) |
| 20: TypeFunction 19(PS_OUTPUT) 16(ptr) 18(ptr) |
| 27: 6(float) Constant 3212836864 |
| 28: 6(float) Constant 1065353216 |
| 32: 6(float) Constant 1088421888 |
| 34: 6(float) Constant 1077936128 |
| 42: TypeInt 32 0 |
| 43: 42(int) Constant 3 |
| 51: TypePointer Function 19(PS_OUTPUT) |
| 53: 17(int) Constant 0 |
| 59: 17(int) Constant 1 |
| 67: TypePointer Input 15(fvec4) |
| 68(inpos): 67(ptr) Variable Input |
| 77: TypePointer Output 15(fvec4) |
| 78(@entryPointOutput.Color): 77(ptr) Variable Output |
| 81: TypePointer Output 6(float) |
| 82(@entryPointOutput.Depth): 81(ptr) Variable Output |
| 85: 42(int) Constant 1 |
| 86: TypeArray 17(int) 85 |
| 87: TypePointer Output 86 |
| 88(sampleMask): 87(ptr) Variable Output |
| 90: TypePointer Output 17(int) |
| 4(main): 2 Function None 3 |
| 5: Label |
| 66(inpos): 16(ptr) Variable Function |
| 70(flattenTemp): 51(ptr) Variable Function |
| 71(sampleMask): 18(ptr) Variable Function |
| 72(param): 16(ptr) Variable Function |
| 74(param): 18(ptr) Variable Function |
| 69: 15(fvec4) Load 68(inpos) |
| Store 66(inpos) 69 |
| 73: 15(fvec4) Load 66(inpos) |
| Store 72(param) 73 |
| 75:19(PS_OUTPUT) FunctionCall 23(@main(vf4;i1;) 72(param) 74(param) |
| 76: 17(int) Load 74(param) |
| Store 71(sampleMask) 76 |
| Store 70(flattenTemp) 75 |
| 79: 16(ptr) AccessChain 70(flattenTemp) 53 |
| 80: 15(fvec4) Load 79 |
| Store 78(@entryPointOutput.Color) 80 |
| 83: 7(ptr) AccessChain 70(flattenTemp) 59 |
| 84: 6(float) Load 83 |
| Store 82(@entryPointOutput.Depth) 84 |
| 89: 17(int) Load 71(sampleMask) |
| 91: 90(ptr) AccessChain 88(sampleMask) 53 |
| Store 91 89 |
| Return |
| FunctionEnd |
| 13(MyFunc(f1;f1;f1;f1;): 2 Function None 8 |
| 9(x): 7(ptr) FunctionParameter |
| 10(y): 7(ptr) FunctionParameter |
| 11(z): 7(ptr) FunctionParameter |
| 12(w): 7(ptr) FunctionParameter |
| 14: Label |
| 25: 6(float) Load 9(x) |
| Store 10(y) 25 |
| 26: 6(float) Load 10(y) |
| Store 11(z) 26 |
| Store 9(x) 27 |
| 29: 6(float) Load 12(w) |
| 30: 6(float) FMul 29 28 |
| Store 12(w) 30 |
| Return |
| FunctionEnd |
| 23(@main(vf4;i1;):19(PS_OUTPUT) Function None 20 |
| 21(inpos): 16(ptr) FunctionParameter |
| 22(sampleMask): 18(ptr) FunctionParameter |
| 24: Label |
| 31(x): 7(ptr) Variable Function |
| 33(z): 7(ptr) Variable Function |
| 35(y): 7(ptr) Variable Function |
| 36(param): 7(ptr) Variable Function |
| 38(param): 7(ptr) Variable Function |
| 39(param): 7(ptr) Variable Function |
| 41(param): 7(ptr) Variable Function |
| 52(psout): 51(ptr) Variable Function |
| Store 31(x) 32 |
| Store 33(z) 34 |
| 37: 6(float) Load 31(x) |
| Store 36(param) 37 |
| 40: 6(float) Load 33(z) |
| Store 39(param) 40 |
| 44: 7(ptr) AccessChain 21(inpos) 43 |
| 45: 6(float) Load 44 |
| Store 41(param) 45 |
| 46: 2 FunctionCall 13(MyFunc(f1;f1;f1;f1;) 36(param) 38(param) 39(param) 41(param) |
| 47: 6(float) Load 38(param) |
| Store 35(y) 47 |
| 48: 6(float) Load 39(param) |
| Store 33(z) 48 |
| 49: 6(float) Load 41(param) |
| 50: 7(ptr) AccessChain 21(inpos) 43 |
| Store 50 49 |
| 54: 6(float) Load 31(x) |
| 55: 6(float) Load 35(y) |
| 56: 6(float) Load 33(z) |
| 57: 15(fvec4) CompositeConstruct 54 55 56 28 |
| 58: 16(ptr) AccessChain 52(psout) 53 |
| Store 58 57 |
| 60: 7(ptr) AccessChain 21(inpos) 43 |
| 61: 6(float) Load 60 |
| 62: 7(ptr) AccessChain 52(psout) 59 |
| Store 62 61 |
| 63:19(PS_OUTPUT) Load 52(psout) |
| ReturnValue 63 |
| FunctionEnd |