| hlsl.mul-truncate.frag |
| WARNING: 0:24: '' : mul() matrix size mismatch |
| WARNING: 0:25: '' : mul() matrix size mismatch |
| WARNING: 0:28: '' : mul() matrix size mismatch |
| WARNING: 0:29: '' : mul() matrix size mismatch |
| WARNING: 0:32: '' : mul() matrix size mismatch |
| WARNING: 0:33: '' : mul() matrix size mismatch |
| WARNING: 0:34: '' : mul() matrix size mismatch |
| WARNING: 0:35: '' : mul() matrix size mismatch |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:18 Function Definition: @main( ( temp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r00' ( temp float) |
| 0:20 dot-product ( temp float) |
| 0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 8 (const uint) |
| 0:20 Construct vec2 ( in 2-component vector of float) |
| 0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 7 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r01' ( temp float) |
| 0:21 dot-product ( temp float) |
| 0:21 Construct vec2 ( in 2-component vector of float) |
| 0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 6 (const uint) |
| 0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 8 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'r10' ( temp 4-component vector of float) |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 Construct mat3x4 ( uniform 3X4 matrix of float) |
| 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 7 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'r11' ( temp 4-component vector of float) |
| 0:25 matrix-times-vector ( temp 4-component vector of float) |
| 0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 2 (const uint) |
| 0:25 Construct vec3 ( uniform 3-component vector of float) |
| 0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 6 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r20' ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 4-component vector of float) |
| 0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 7 (const uint) |
| 0:28 Construct mat4x3 ( uniform 4X3 matrix of float) |
| 0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 'r21' ( temp 4-component vector of float) |
| 0:29 vector-times-matrix ( temp 4-component vector of float) |
| 0:29 Construct vec3 ( uniform 3-component vector of float) |
| 0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 6 (const uint) |
| 0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 1 (const uint) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 2X3 matrix of float) |
| 0:32 'r30' ( temp 2X3 matrix of float) |
| 0:32 matrix-multiply ( temp 2X3 matrix of float) |
| 0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 3 (const uint) |
| 0:32 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 4 (const uint) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 3X4 matrix of float) |
| 0:33 'r31' ( temp 3X4 matrix of float) |
| 0:33 matrix-multiply ( temp 3X4 matrix of float) |
| 0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 4 (const uint) |
| 0:33 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 3 (const uint) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 3X2 matrix of float) |
| 0:34 'r32' ( temp 3X2 matrix of float) |
| 0:34 matrix-multiply ( temp 3X2 matrix of float) |
| 0:34 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 5 (const uint) |
| 0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 3 (const uint) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4X3 matrix of float) |
| 0:35 'r33' ( temp 4X3 matrix of float) |
| 0:35 matrix-multiply ( temp 4X3 matrix of float) |
| 0:35 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 3 (const uint) |
| 0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 5 (const uint) |
| 0:37 Branch: Return with expression |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 'r10' ( temp 4-component vector of float) |
| 0:37 'r11' ( temp 4-component vector of float) |
| 0:37 'r20' ( temp 4-component vector of float) |
| 0:37 'r21' ( temp 4-component vector of float) |
| 0:37 'r00' ( temp float) |
| 0:37 'r01' ( temp float) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 3-component vector of float) |
| 0:37 'r30' ( temp 2X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 'r31' ( temp 3X4 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 2-component vector of float) |
| 0:37 'r32' ( temp 3X2 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 transpose ( temp 3X4 matrix of float) |
| 0:37 'r33' ( temp 4X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:18 Function Definition: main( ( temp void) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:18 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:18 Function Definition: @main( ( temp 4-component vector of float) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp float) |
| 0:20 'r00' ( temp float) |
| 0:20 dot-product ( temp float) |
| 0:20 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 8 (const uint) |
| 0:20 Construct vec2 ( in 2-component vector of float) |
| 0:20 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:20 Constant: |
| 0:20 7 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp float) |
| 0:21 'r01' ( temp float) |
| 0:21 dot-product ( temp float) |
| 0:21 Construct vec2 ( in 2-component vector of float) |
| 0:21 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 6 (const uint) |
| 0:21 v2: direct index for structure (layout( row_major std140) uniform 2-component vector of float) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:21 Constant: |
| 0:21 8 (const uint) |
| 0:24 Sequence |
| 0:24 move second child to first child ( temp 4-component vector of float) |
| 0:24 'r10' ( temp 4-component vector of float) |
| 0:24 matrix-times-vector ( temp 4-component vector of float) |
| 0:24 Construct mat3x4 ( uniform 3X4 matrix of float) |
| 0:24 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 0 (const uint) |
| 0:24 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:24 Constant: |
| 0:24 7 (const uint) |
| 0:25 Sequence |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 'r11' ( temp 4-component vector of float) |
| 0:25 matrix-times-vector ( temp 4-component vector of float) |
| 0:25 m34: direct index for structure (layout( row_major std140) uniform 3X4 matrix of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 2 (const uint) |
| 0:25 Construct vec3 ( uniform 3-component vector of float) |
| 0:25 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:25 Constant: |
| 0:25 6 (const uint) |
| 0:28 Sequence |
| 0:28 move second child to first child ( temp 4-component vector of float) |
| 0:28 'r20' ( temp 4-component vector of float) |
| 0:28 vector-times-matrix ( temp 4-component vector of float) |
| 0:28 v3: direct index for structure (layout( row_major std140) uniform 3-component vector of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 7 (const uint) |
| 0:28 Construct mat4x3 ( uniform 4X3 matrix of float) |
| 0:28 m44: direct index for structure (layout( row_major std140) uniform 4X4 matrix of float) |
| 0:28 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:28 Constant: |
| 0:28 0 (const uint) |
| 0:29 Sequence |
| 0:29 move second child to first child ( temp 4-component vector of float) |
| 0:29 'r21' ( temp 4-component vector of float) |
| 0:29 vector-times-matrix ( temp 4-component vector of float) |
| 0:29 Construct vec3 ( uniform 3-component vector of float) |
| 0:29 v4: direct index for structure (layout( row_major std140) uniform 4-component vector of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 6 (const uint) |
| 0:29 m43: direct index for structure (layout( row_major std140) uniform 4X3 matrix of float) |
| 0:29 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:29 Constant: |
| 0:29 1 (const uint) |
| 0:32 Sequence |
| 0:32 move second child to first child ( temp 2X3 matrix of float) |
| 0:32 'r30' ( temp 2X3 matrix of float) |
| 0:32 matrix-multiply ( temp 2X3 matrix of float) |
| 0:32 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 3 (const uint) |
| 0:32 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:32 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:32 Constant: |
| 0:32 4 (const uint) |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 3X4 matrix of float) |
| 0:33 'r31' ( temp 3X4 matrix of float) |
| 0:33 matrix-multiply ( temp 3X4 matrix of float) |
| 0:33 m24: direct index for structure (layout( row_major std140) uniform 2X4 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 4 (const uint) |
| 0:33 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:33 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:33 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:33 Constant: |
| 0:33 3 (const uint) |
| 0:34 Sequence |
| 0:34 move second child to first child ( temp 3X2 matrix of float) |
| 0:34 'r32' ( temp 3X2 matrix of float) |
| 0:34 matrix-multiply ( temp 3X2 matrix of float) |
| 0:34 Construct mat3x2 ( uniform 3X2 matrix of float) |
| 0:34 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 5 (const uint) |
| 0:34 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:34 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:34 Constant: |
| 0:34 3 (const uint) |
| 0:35 Sequence |
| 0:35 move second child to first child ( temp 4X3 matrix of float) |
| 0:35 'r33' ( temp 4X3 matrix of float) |
| 0:35 matrix-multiply ( temp 4X3 matrix of float) |
| 0:35 Construct mat2x3 ( uniform 2X3 matrix of float) |
| 0:35 m33: direct index for structure (layout( row_major std140) uniform 3X3 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 3 (const uint) |
| 0:35 m42: direct index for structure (layout( row_major std140) uniform 4X2 matrix of float) |
| 0:35 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:35 Constant: |
| 0:35 5 (const uint) |
| 0:37 Branch: Return with expression |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 add ( temp 4-component vector of float) |
| 0:37 'r10' ( temp 4-component vector of float) |
| 0:37 'r11' ( temp 4-component vector of float) |
| 0:37 'r20' ( temp 4-component vector of float) |
| 0:37 'r21' ( temp 4-component vector of float) |
| 0:37 'r00' ( temp float) |
| 0:37 'r01' ( temp float) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 3-component vector of float) |
| 0:37 'r30' ( temp 2X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 'r31' ( temp 3X4 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp float) |
| 0:37 direct index ( temp 2-component vector of float) |
| 0:37 'r32' ( temp 3X2 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:37 direct index ( temp 4-component vector of float) |
| 0:37 transpose ( temp 3X4 matrix of float) |
| 0:37 'r33' ( temp 4X3 matrix of float) |
| 0:37 Constant: |
| 0:37 0 (const int) |
| 0:18 Function Definition: main( ( temp void) |
| 0:18 Function Parameters: |
| 0:? Sequence |
| 0:18 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:18 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform 4X4 matrix of float m44, layout( row_major std140) uniform 4X3 matrix of float m43, layout( row_major std140) uniform 3X4 matrix of float m34, layout( row_major std140) uniform 3X3 matrix of float m33, layout( row_major std140) uniform 2X4 matrix of float m24, layout( row_major std140) uniform 4X2 matrix of float m42, layout( row_major std140) uniform 4-component vector of float v4, layout( row_major std140) uniform 3-component vector of float v3, layout( row_major std140) uniform 2-component vector of float v2}) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 190 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 188 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "r00" |
| Name 21 "Matrix" |
| MemberName 21(Matrix) 0 "m44" |
| MemberName 21(Matrix) 1 "m43" |
| MemberName 21(Matrix) 2 "m34" |
| MemberName 21(Matrix) 3 "m33" |
| MemberName 21(Matrix) 4 "m24" |
| MemberName 21(Matrix) 5 "m42" |
| MemberName 21(Matrix) 6 "v4" |
| MemberName 21(Matrix) 7 "v3" |
| MemberName 21(Matrix) 8 "v2" |
| Name 23 "" |
| Name 37 "r01" |
| Name 49 "r10" |
| Name 61 "r11" |
| Name 73 "r20" |
| Name 88 "r21" |
| Name 102 "r30" |
| Name 118 "r31" |
| Name 133 "r32" |
| Name 146 "r33" |
| Name 188 "@entryPointOutput" |
| MemberDecorate 21(Matrix) 0 RowMajor |
| MemberDecorate 21(Matrix) 0 Offset 0 |
| MemberDecorate 21(Matrix) 0 MatrixStride 16 |
| MemberDecorate 21(Matrix) 1 RowMajor |
| MemberDecorate 21(Matrix) 1 Offset 64 |
| MemberDecorate 21(Matrix) 1 MatrixStride 16 |
| MemberDecorate 21(Matrix) 2 RowMajor |
| MemberDecorate 21(Matrix) 2 Offset 112 |
| MemberDecorate 21(Matrix) 2 MatrixStride 16 |
| MemberDecorate 21(Matrix) 3 RowMajor |
| MemberDecorate 21(Matrix) 3 Offset 176 |
| MemberDecorate 21(Matrix) 3 MatrixStride 16 |
| MemberDecorate 21(Matrix) 4 RowMajor |
| MemberDecorate 21(Matrix) 4 Offset 224 |
| MemberDecorate 21(Matrix) 4 MatrixStride 16 |
| MemberDecorate 21(Matrix) 5 RowMajor |
| MemberDecorate 21(Matrix) 5 Offset 288 |
| MemberDecorate 21(Matrix) 5 MatrixStride 16 |
| MemberDecorate 21(Matrix) 6 Offset 320 |
| MemberDecorate 21(Matrix) 7 Offset 336 |
| MemberDecorate 21(Matrix) 8 Offset 352 |
| Decorate 21(Matrix) Block |
| Decorate 23 DescriptorSet 0 |
| Decorate 23 Binding 0 |
| Decorate 188(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 6(float) |
| 13: TypeMatrix 7(fvec4) 4 |
| 14: TypeVector 6(float) 3 |
| 15: TypeMatrix 14(fvec3) 4 |
| 16: TypeMatrix 7(fvec4) 3 |
| 17: TypeMatrix 14(fvec3) 3 |
| 18: TypeMatrix 7(fvec4) 2 |
| 19: TypeVector 6(float) 2 |
| 20: TypeMatrix 19(fvec2) 4 |
| 21(Matrix): TypeStruct 13 15 16 17 18 20 7(fvec4) 14(fvec3) 19(fvec2) |
| 22: TypePointer Uniform 21(Matrix) |
| 23: 22(ptr) Variable Uniform |
| 24: TypeInt 32 1 |
| 25: 24(int) Constant 8 |
| 26: TypePointer Uniform 19(fvec2) |
| 29: 24(int) Constant 7 |
| 30: TypePointer Uniform 14(fvec3) |
| 38: 24(int) Constant 6 |
| 39: TypePointer Uniform 7(fvec4) |
| 48: TypePointer Function 7(fvec4) |
| 50: 24(int) Constant 0 |
| 51: TypePointer Uniform 13 |
| 62: 24(int) Constant 2 |
| 63: TypePointer Uniform 16 |
| 95: 24(int) Constant 1 |
| 96: TypePointer Uniform 15 |
| 100: TypeMatrix 14(fvec3) 2 |
| 101: TypePointer Function 100 |
| 103: 24(int) Constant 3 |
| 104: TypePointer Uniform 17 |
| 107: 24(int) Constant 4 |
| 108: TypePointer Uniform 18 |
| 117: TypePointer Function 16 |
| 123: TypeMatrix 19(fvec2) 3 |
| 132: TypePointer Function 123 |
| 134: 24(int) Constant 5 |
| 135: TypePointer Uniform 20 |
| 145: TypePointer Function 15 |
| 168: TypeInt 32 0 |
| 169: 168(int) Constant 0 |
| 187: TypePointer Output 7(fvec4) |
| 188(@entryPointOutput): 187(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 189: 7(fvec4) FunctionCall 9(@main() |
| Store 188(@entryPointOutput) 189 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(r00): 11(ptr) Variable Function |
| 37(r01): 11(ptr) Variable Function |
| 49(r10): 48(ptr) Variable Function |
| 61(r11): 48(ptr) Variable Function |
| 73(r20): 48(ptr) Variable Function |
| 88(r21): 48(ptr) Variable Function |
| 102(r30): 101(ptr) Variable Function |
| 118(r31): 117(ptr) Variable Function |
| 133(r32): 132(ptr) Variable Function |
| 146(r33): 145(ptr) Variable Function |
| 27: 26(ptr) AccessChain 23 25 |
| 28: 19(fvec2) Load 27 |
| 31: 30(ptr) AccessChain 23 29 |
| 32: 14(fvec3) Load 31 |
| 33: 6(float) CompositeExtract 32 0 |
| 34: 6(float) CompositeExtract 32 1 |
| 35: 19(fvec2) CompositeConstruct 33 34 |
| 36: 6(float) Dot 28 35 |
| Store 12(r00) 36 |
| 40: 39(ptr) AccessChain 23 38 |
| 41: 7(fvec4) Load 40 |
| 42: 6(float) CompositeExtract 41 0 |
| 43: 6(float) CompositeExtract 41 1 |
| 44: 19(fvec2) CompositeConstruct 42 43 |
| 45: 26(ptr) AccessChain 23 25 |
| 46: 19(fvec2) Load 45 |
| 47: 6(float) Dot 44 46 |
| Store 37(r01) 47 |
| 52: 51(ptr) AccessChain 23 50 |
| 53: 13 Load 52 |
| 54: 7(fvec4) CompositeExtract 53 0 |
| 55: 7(fvec4) CompositeExtract 53 1 |
| 56: 7(fvec4) CompositeExtract 53 2 |
| 57: 16 CompositeConstruct 54 55 56 |
| 58: 30(ptr) AccessChain 23 29 |
| 59: 14(fvec3) Load 58 |
| 60: 7(fvec4) MatrixTimesVector 57 59 |
| Store 49(r10) 60 |
| 64: 63(ptr) AccessChain 23 62 |
| 65: 16 Load 64 |
| 66: 39(ptr) AccessChain 23 38 |
| 67: 7(fvec4) Load 66 |
| 68: 6(float) CompositeExtract 67 0 |
| 69: 6(float) CompositeExtract 67 1 |
| 70: 6(float) CompositeExtract 67 2 |
| 71: 14(fvec3) CompositeConstruct 68 69 70 |
| 72: 7(fvec4) MatrixTimesVector 65 71 |
| Store 61(r11) 72 |
| 74: 30(ptr) AccessChain 23 29 |
| 75: 14(fvec3) Load 74 |
| 76: 51(ptr) AccessChain 23 50 |
| 77: 13 Load 76 |
| 78: 7(fvec4) CompositeExtract 77 0 |
| 79: 14(fvec3) VectorShuffle 78 78 0 1 2 |
| 80: 7(fvec4) CompositeExtract 77 1 |
| 81: 14(fvec3) VectorShuffle 80 80 0 1 2 |
| 82: 7(fvec4) CompositeExtract 77 2 |
| 83: 14(fvec3) VectorShuffle 82 82 0 1 2 |
| 84: 7(fvec4) CompositeExtract 77 3 |
| 85: 14(fvec3) VectorShuffle 84 84 0 1 2 |
| 86: 15 CompositeConstruct 79 81 83 85 |
| 87: 7(fvec4) VectorTimesMatrix 75 86 |
| Store 73(r20) 87 |
| 89: 39(ptr) AccessChain 23 38 |
| 90: 7(fvec4) Load 89 |
| 91: 6(float) CompositeExtract 90 0 |
| 92: 6(float) CompositeExtract 90 1 |
| 93: 6(float) CompositeExtract 90 2 |
| 94: 14(fvec3) CompositeConstruct 91 92 93 |
| 97: 96(ptr) AccessChain 23 95 |
| 98: 15 Load 97 |
| 99: 7(fvec4) VectorTimesMatrix 94 98 |
| Store 88(r21) 99 |
| 105: 104(ptr) AccessChain 23 103 |
| 106: 17 Load 105 |
| 109: 108(ptr) AccessChain 23 107 |
| 110: 18 Load 109 |
| 111: 7(fvec4) CompositeExtract 110 0 |
| 112: 14(fvec3) VectorShuffle 111 111 0 1 2 |
| 113: 7(fvec4) CompositeExtract 110 1 |
| 114: 14(fvec3) VectorShuffle 113 113 0 1 2 |
| 115: 100 CompositeConstruct 112 114 |
| 116: 100 MatrixTimesMatrix 106 115 |
| Store 102(r30) 116 |
| 119: 108(ptr) AccessChain 23 107 |
| 120: 18 Load 119 |
| 121: 104(ptr) AccessChain 23 103 |
| 122: 17 Load 121 |
| 124: 14(fvec3) CompositeExtract 122 0 |
| 125: 19(fvec2) VectorShuffle 124 124 0 1 |
| 126: 14(fvec3) CompositeExtract 122 1 |
| 127: 19(fvec2) VectorShuffle 126 126 0 1 |
| 128: 14(fvec3) CompositeExtract 122 2 |
| 129: 19(fvec2) VectorShuffle 128 128 0 1 |
| 130: 123 CompositeConstruct 125 127 129 |
| 131: 16 MatrixTimesMatrix 120 130 |
| Store 118(r31) 131 |
| 136: 135(ptr) AccessChain 23 134 |
| 137: 20 Load 136 |
| 138: 19(fvec2) CompositeExtract 137 0 |
| 139: 19(fvec2) CompositeExtract 137 1 |
| 140: 19(fvec2) CompositeExtract 137 2 |
| 141: 123 CompositeConstruct 138 139 140 |
| 142: 104(ptr) AccessChain 23 103 |
| 143: 17 Load 142 |
| 144: 123 MatrixTimesMatrix 141 143 |
| Store 133(r32) 144 |
| 147: 104(ptr) AccessChain 23 103 |
| 148: 17 Load 147 |
| 149: 14(fvec3) CompositeExtract 148 0 |
| 150: 14(fvec3) CompositeExtract 148 1 |
| 151: 100 CompositeConstruct 149 150 |
| 152: 135(ptr) AccessChain 23 134 |
| 153: 20 Load 152 |
| 154: 15 MatrixTimesMatrix 151 153 |
| Store 146(r33) 154 |
| 155: 7(fvec4) Load 49(r10) |
| 156: 7(fvec4) Load 61(r11) |
| 157: 7(fvec4) FAdd 155 156 |
| 158: 7(fvec4) Load 73(r20) |
| 159: 7(fvec4) FAdd 157 158 |
| 160: 7(fvec4) Load 88(r21) |
| 161: 7(fvec4) FAdd 159 160 |
| 162: 6(float) Load 12(r00) |
| 163: 7(fvec4) CompositeConstruct 162 162 162 162 |
| 164: 7(fvec4) FAdd 161 163 |
| 165: 6(float) Load 37(r01) |
| 166: 7(fvec4) CompositeConstruct 165 165 165 165 |
| 167: 7(fvec4) FAdd 164 166 |
| 170: 11(ptr) AccessChain 102(r30) 50 169 |
| 171: 6(float) Load 170 |
| 172: 7(fvec4) CompositeConstruct 171 171 171 171 |
| 173: 7(fvec4) FAdd 167 172 |
| 174: 48(ptr) AccessChain 118(r31) 50 |
| 175: 7(fvec4) Load 174 |
| 176: 7(fvec4) FAdd 173 175 |
| 177: 11(ptr) AccessChain 133(r32) 50 169 |
| 178: 6(float) Load 177 |
| 179: 7(fvec4) CompositeConstruct 178 178 178 178 |
| 180: 7(fvec4) FAdd 176 179 |
| 181: 15 Load 146(r33) |
| 182: 16 Transpose 181 |
| 183: 7(fvec4) CompositeExtract 182 0 |
| 184: 7(fvec4) FAdd 180 183 |
| ReturnValue 184 |
| FunctionEnd |