| hlsl.y-negate-2.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:6 Function Definition: @main(vf4; ( temp void) |
| 0:6 Function Parameters: |
| 0:6 'position' ( out 4-component vector of float) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'position' ( out 4-component vector of float) |
| 0:7 pos: direct index for structure ( uniform 4-component vector of float) |
| 0:7 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 0 (const uint) |
| 0:6 Function Definition: main( ( temp void) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:6 Function Call: @main(vf4; ( temp void) |
| 0:? 'position' ( temp 4-component vector of float) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:? 'position' ( temp 4-component vector of float) |
| 0:6 move second child to first child ( temp float) |
| 0:6 direct index ( temp float) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 Negate value ( temp float) |
| 0:6 direct index ( temp float) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:? 'position' ( out 4-component vector of float Position) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) |
| 0:? 'position' ( out 4-component vector of float Position) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:6 Function Definition: @main(vf4; ( temp void) |
| 0:6 Function Parameters: |
| 0:6 'position' ( out 4-component vector of float) |
| 0:? Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'position' ( out 4-component vector of float) |
| 0:7 pos: direct index for structure ( uniform 4-component vector of float) |
| 0:7 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) |
| 0:7 Constant: |
| 0:7 0 (const uint) |
| 0:6 Function Definition: main( ( temp void) |
| 0:6 Function Parameters: |
| 0:? Sequence |
| 0:6 Function Call: @main(vf4; ( temp void) |
| 0:? 'position' ( temp 4-component vector of float) |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:? 'position' ( temp 4-component vector of float) |
| 0:6 move second child to first child ( temp float) |
| 0:6 direct index ( temp float) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 Negate value ( temp float) |
| 0:6 direct index ( temp float) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:6 Constant: |
| 0:6 1 (const int) |
| 0:6 move second child to first child ( temp 4-component vector of float) |
| 0:? 'position' ( out 4-component vector of float Position) |
| 0:6 '@position' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float pos}) |
| 0:? 'position' ( out 4-component vector of float Position) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 37 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 35 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "position" |
| Name 13 "$Global" |
| MemberName 13($Global) 0 "pos" |
| Name 15 "" |
| Name 21 "position" |
| Name 22 "param" |
| Name 25 "@position" |
| Name 35 "position" |
| MemberDecorate 13($Global) 0 Offset 0 |
| Decorate 13($Global) Block |
| Decorate 15 DescriptorSet 0 |
| Decorate 15 Binding 0 |
| Decorate 35(position) BuiltIn Position |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 2 8(ptr) |
| 13($Global): TypeStruct 7(fvec4) |
| 14: TypePointer Uniform 13($Global) |
| 15: 14(ptr) Variable Uniform |
| 16: TypeInt 32 1 |
| 17: 16(int) Constant 0 |
| 18: TypePointer Uniform 7(fvec4) |
| 27: TypeInt 32 0 |
| 28: 27(int) Constant 1 |
| 29: TypePointer Function 6(float) |
| 34: TypePointer Output 7(fvec4) |
| 35(position): 34(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 21(position): 8(ptr) Variable Function |
| 22(param): 8(ptr) Variable Function |
| 25(@position): 8(ptr) Variable Function |
| 23: 2 FunctionCall 11(@main(vf4;) 22(param) |
| 24: 7(fvec4) Load 22(param) |
| Store 21(position) 24 |
| 26: 7(fvec4) Load 21(position) |
| Store 25(@position) 26 |
| 30: 29(ptr) AccessChain 25(@position) 28 |
| 31: 6(float) Load 30 |
| 32: 6(float) FNegate 31 |
| 33: 29(ptr) AccessChain 25(@position) 28 |
| Store 33 32 |
| 36: 7(fvec4) Load 25(@position) |
| Store 35(position) 36 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 2 Function None 9 |
| 10(position): 8(ptr) FunctionParameter |
| 12: Label |
| 19: 18(ptr) AccessChain 15 17 |
| 20: 7(fvec4) Load 19 |
| Store 10(position) 20 |
| Return |
| FunctionEnd |