| vk.relaxed.link1.frag |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:19 Function Definition: bar( ( global highp 4-component vector of float) |
| 0:19 Function Parameters: |
| 0:20 Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp highp uint) |
| 0:20 'j' ( temp highp uint) |
| 0:20 add ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter1: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| 0:20 Constant: |
| 0:20 0 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 subtract ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 4294967295 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp highp 4-component vector of float) |
| 0:21 'v' ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 Construct vec4 ( temp highp 4-component vector of float) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 c1: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 3 (const uint) |
| 0:21 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:21 Constant: |
| 0:21 4 (const uint) |
| 0:23 Branch: Return with expression |
| 0:23 vector-scale ( temp highp 4-component vector of float) |
| 0:23 Convert uint to float ( temp highp float) |
| 0:23 'j' ( temp highp uint) |
| 0:23 'v' ( temp highp 4-component vector of float) |
| 0:26 Function Definition: main( ( global void) |
| 0:26 Function Parameters: |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp 4-component vector of float) |
| 0:27 'o' ( out highp 4-component vector of float) |
| 0:27 add ( temp highp 4-component vector of float) |
| 0:27 Function Call: foo( ( global highp 4-component vector of float) |
| 0:27 Function Call: bar( ( global highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) |
| 0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) |
| |
| vk.relaxed.link2.frag |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:14 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:14 Function Parameters: |
| 0:15 Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp highp uint) |
| 0:15 'j' ( temp highp uint) |
| 0:15 add ( temp highp uint) |
| 0:15 AtomicAdd ( global highp uint) |
| 0:15 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:15 subtract ( temp highp uint) |
| 0:15 AtomicAdd ( global highp uint) |
| 0:15 counter3: direct index for structure ( coherent volatile buffer highp uint) |
| 0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| 0:15 Constant: |
| 0:15 0 (const uint) |
| 0:15 Constant: |
| 0:15 4294967295 (const uint) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp highp 4-component vector of float) |
| 0:16 'v' ( temp highp 4-component vector of float) |
| 0:16 add ( temp highp 4-component vector of float) |
| 0:16 add ( temp highp 4-component vector of float) |
| 0:16 add ( temp highp 4-component vector of float) |
| 0:16 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:16 Construct vec4 ( temp highp 4-component vector of float) |
| 0:16 direct index ( temp highp float) |
| 0:16 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 direct index ( temp highp float) |
| 0:16 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 direct index ( temp highp float) |
| 0:16 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:16 Constant: |
| 0:16 1 (const uint) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 direct index ( temp highp float) |
| 0:16 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:16 Constant: |
| 0:16 1 (const uint) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 c2: direct index for structure ( uniform highp 4-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:16 Constant: |
| 0:16 3 (const uint) |
| 0:16 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:16 Constant: |
| 0:16 4 (const uint) |
| 0:18 Branch: Return with expression |
| 0:18 vector-scale ( temp highp 4-component vector of float) |
| 0:18 Convert uint to float ( temp highp float) |
| 0:18 'j' ( temp highp uint) |
| 0:18 'v' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d}) |
| 0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 460 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:19 Function Definition: bar( ( global highp 4-component vector of float) |
| 0:19 Function Parameters: |
| 0:20 Sequence |
| 0:20 Sequence |
| 0:20 move second child to first child ( temp highp uint) |
| 0:20 'j' ( temp highp uint) |
| 0:20 add ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter1: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3}) |
| 0:20 Constant: |
| 0:20 0 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 subtract ( temp highp uint) |
| 0:20 AtomicAdd ( global highp uint) |
| 0:20 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3}) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:20 Constant: |
| 0:20 4294967295 (const uint) |
| 0:20 Constant: |
| 0:20 1 (const uint) |
| 0:21 Sequence |
| 0:21 move second child to first child ( temp highp 4-component vector of float) |
| 0:21 'v' ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 add ( temp highp 4-component vector of float) |
| 0:21 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 Construct vec4 ( temp highp 4-component vector of float) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:21 Constant: |
| 0:21 1 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:21 direct index ( temp highp float) |
| 0:21 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:21 Constant: |
| 0:21 2 (const uint) |
| 0:21 Constant: |
| 0:21 1 (const int) |
| 0:21 c1: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:21 Constant: |
| 0:21 3 (const uint) |
| 0:21 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:21 Constant: |
| 0:21 4 (const uint) |
| 0:23 Branch: Return with expression |
| 0:23 vector-scale ( temp highp 4-component vector of float) |
| 0:23 Convert uint to float ( temp highp float) |
| 0:23 'j' ( temp highp uint) |
| 0:23 'v' ( temp highp 4-component vector of float) |
| 0:26 Function Definition: main( ( global void) |
| 0:26 Function Parameters: |
| 0:27 Sequence |
| 0:27 move second child to first child ( temp highp 4-component vector of float) |
| 0:27 'o' ( out highp 4-component vector of float) |
| 0:27 add ( temp highp 4-component vector of float) |
| 0:27 Function Call: foo( ( global highp 4-component vector of float) |
| 0:27 Function Call: bar( ( global highp 4-component vector of float) |
| 0:14 Function Definition: foo( ( global highp 4-component vector of float) |
| 0:14 Function Parameters: |
| 0:15 Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp highp uint) |
| 0:15 'j' ( temp highp uint) |
| 0:15 add ( temp highp uint) |
| 0:15 AtomicAdd ( global highp uint) |
| 0:15 counter2: direct index for structure ( coherent volatile buffer highp uint) |
| 0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3}) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:15 subtract ( temp highp uint) |
| 0:15 AtomicAdd ( global highp uint) |
| 0:15 counter3: direct index for structure ( coherent volatile buffer highp uint) |
| 0:15 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3}) |
| 0:15 Constant: |
| 0:15 2 (const uint) |
| 0:15 Constant: |
| 0:15 4294967295 (const uint) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp highp 4-component vector of float) |
| 0:16 'v' ( temp highp 4-component vector of float) |
| 0:16 add ( temp highp 4-component vector of float) |
| 0:16 add ( temp highp 4-component vector of float) |
| 0:16 add ( temp highp 4-component vector of float) |
| 0:16 a: direct index for structure ( uniform highp 4-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:16 Constant: |
| 0:16 0 (const uint) |
| 0:16 Construct vec4 ( temp highp 4-component vector of float) |
| 0:16 direct index ( temp highp float) |
| 0:16 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:16 Constant: |
| 0:16 1 (const uint) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 direct index ( temp highp float) |
| 0:16 b1: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:16 Constant: |
| 0:16 1 (const uint) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 direct index ( temp highp float) |
| 0:16 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 direct index ( temp highp float) |
| 0:16 b2: direct index for structure ( uniform highp 2-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 Constant: |
| 0:16 1 (const int) |
| 0:16 c2: direct index for structure ( uniform highp 4-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:16 Constant: |
| 0:16 5 (const uint) |
| 0:16 d: direct index for structure ( uniform highp 4-component vector of float) |
| 0:16 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:16 Constant: |
| 0:16 4 (const uint) |
| 0:18 Branch: Return with expression |
| 0:18 vector-scale ( temp highp 4-component vector of float) |
| 0:18 Convert uint to float ( temp highp float) |
| 0:18 'j' ( temp highp uint) |
| 0:18 'v' ( temp highp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'o' ( out highp 4-component vector of float) |
| 0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d, uniform highp 4-component vector of float c2}) |
| 0:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2, coherent volatile buffer highp uint counter3}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 105 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 68 |
| ExecutionMode 4 OriginUpperLeft |
| Source GLSL 460 |
| Name 4 "main" |
| Name 9 "bar(" |
| Name 11 "foo(" |
| Name 15 "j" |
| Name 16 "gl_AtomicCounterBlock_0" |
| MemberName 16(gl_AtomicCounterBlock_0) 0 "counter1" |
| MemberName 16(gl_AtomicCounterBlock_0) 1 "counter2" |
| MemberName 16(gl_AtomicCounterBlock_0) 2 "counter3" |
| Name 18 "" |
| Name 33 "v" |
| Name 35 "gl_DefaultUniformBlock" |
| MemberName 35(gl_DefaultUniformBlock) 0 "a" |
| MemberName 35(gl_DefaultUniformBlock) 1 "b1" |
| MemberName 35(gl_DefaultUniformBlock) 2 "b2" |
| MemberName 35(gl_DefaultUniformBlock) 3 "c1" |
| MemberName 35(gl_DefaultUniformBlock) 4 "d" |
| MemberName 35(gl_DefaultUniformBlock) 5 "c2" |
| Name 37 "" |
| Name 68 "o" |
| Name 72 "j" |
| Name 79 "v" |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Volatile |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Coherent |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 0 Offset 0 |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Volatile |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Coherent |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 1 Offset 4 |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Volatile |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Coherent |
| MemberDecorate 16(gl_AtomicCounterBlock_0) 2 Offset 8 |
| Decorate 16(gl_AtomicCounterBlock_0) BufferBlock |
| Decorate 18 DescriptorSet 0 |
| Decorate 18 Binding 1 |
| MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0 |
| MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16 |
| MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24 |
| MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32 |
| MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48 |
| MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64 |
| Decorate 35(gl_DefaultUniformBlock) Block |
| Decorate 37 DescriptorSet 0 |
| Decorate 37 Binding 0 |
| Decorate 68(o) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 13: TypeInt 32 0 |
| 14: TypePointer Function 13(int) |
| 16(gl_AtomicCounterBlock_0): TypeStruct 13(int) 13(int) 13(int) |
| 17: TypePointer Uniform 16(gl_AtomicCounterBlock_0) |
| 18: 17(ptr) Variable Uniform |
| 19: TypeInt 32 1 |
| 20: 19(int) Constant 0 |
| 21: TypePointer Uniform 13(int) |
| 23: 13(int) Constant 1 |
| 24: 13(int) Constant 0 |
| 26: 19(int) Constant 1 |
| 28: 13(int) Constant 4294967295 |
| 32: TypePointer Function 7(fvec4) |
| 34: TypeVector 6(float) 2 |
| 35(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 34(fvec2) 34(fvec2) 7(fvec4) 7(fvec4) 7(fvec4) |
| 36: TypePointer Uniform 35(gl_DefaultUniformBlock) |
| 37: 36(ptr) Variable Uniform |
| 38: TypePointer Uniform 7(fvec4) |
| 41: TypePointer Uniform 6(float) |
| 46: 19(int) Constant 2 |
| 53: 19(int) Constant 3 |
| 57: 19(int) Constant 4 |
| 67: TypePointer Output 7(fvec4) |
| 68(o): 67(ptr) Variable Output |
| 92: 19(int) Constant 5 |
| 4(main): 2 Function None 3 |
| 5: Label |
| 69: 7(fvec4) FunctionCall 11(foo() |
| 70: 7(fvec4) FunctionCall 9(bar() |
| 71: 7(fvec4) FAdd 69 70 |
| Store 68(o) 71 |
| Return |
| FunctionEnd |
| 9(bar(): 7(fvec4) Function None 8 |
| 10: Label |
| 15(j): 14(ptr) Variable Function |
| 33(v): 32(ptr) Variable Function |
| 22: 21(ptr) AccessChain 18 20 |
| 25: 13(int) AtomicIAdd 22 23 24 23 |
| 27: 21(ptr) AccessChain 18 26 |
| 29: 13(int) AtomicIAdd 27 23 24 28 |
| 30: 13(int) ISub 29 23 |
| 31: 13(int) IAdd 25 30 |
| Store 15(j) 31 |
| 39: 38(ptr) AccessChain 37 20 |
| 40: 7(fvec4) Load 39 |
| 42: 41(ptr) AccessChain 37 26 24 |
| 43: 6(float) Load 42 |
| 44: 41(ptr) AccessChain 37 26 23 |
| 45: 6(float) Load 44 |
| 47: 41(ptr) AccessChain 37 46 24 |
| 48: 6(float) Load 47 |
| 49: 41(ptr) AccessChain 37 46 23 |
| 50: 6(float) Load 49 |
| 51: 7(fvec4) CompositeConstruct 43 45 48 50 |
| 52: 7(fvec4) FAdd 40 51 |
| 54: 38(ptr) AccessChain 37 53 |
| 55: 7(fvec4) Load 54 |
| 56: 7(fvec4) FAdd 52 55 |
| 58: 38(ptr) AccessChain 37 57 |
| 59: 7(fvec4) Load 58 |
| 60: 7(fvec4) FAdd 56 59 |
| Store 33(v) 60 |
| 61: 13(int) Load 15(j) |
| 62: 6(float) ConvertUToF 61 |
| 63: 7(fvec4) Load 33(v) |
| 64: 7(fvec4) VectorTimesScalar 63 62 |
| ReturnValue 64 |
| FunctionEnd |
| 11(foo(): 7(fvec4) Function None 8 |
| 12: Label |
| 72(j): 14(ptr) Variable Function |
| 79(v): 32(ptr) Variable Function |
| 73: 21(ptr) AccessChain 18 26 |
| 74: 13(int) AtomicIAdd 73 23 24 23 |
| 75: 21(ptr) AccessChain 18 46 |
| 76: 13(int) AtomicIAdd 75 23 24 28 |
| 77: 13(int) ISub 76 23 |
| 78: 13(int) IAdd 74 77 |
| Store 72(j) 78 |
| 80: 38(ptr) AccessChain 37 20 |
| 81: 7(fvec4) Load 80 |
| 82: 41(ptr) AccessChain 37 26 24 |
| 83: 6(float) Load 82 |
| 84: 41(ptr) AccessChain 37 26 23 |
| 85: 6(float) Load 84 |
| 86: 41(ptr) AccessChain 37 46 24 |
| 87: 6(float) Load 86 |
| 88: 41(ptr) AccessChain 37 46 23 |
| 89: 6(float) Load 88 |
| 90: 7(fvec4) CompositeConstruct 83 85 87 89 |
| 91: 7(fvec4) FAdd 81 90 |
| 93: 38(ptr) AccessChain 37 92 |
| 94: 7(fvec4) Load 93 |
| 95: 7(fvec4) FAdd 91 94 |
| 96: 38(ptr) AccessChain 37 57 |
| 97: 7(fvec4) Load 96 |
| 98: 7(fvec4) FAdd 95 97 |
| Store 79(v) 98 |
| 99: 13(int) Load 72(j) |
| 100: 6(float) ConvertUToF 99 |
| 101: 7(fvec4) Load 79(v) |
| 102: 7(fvec4) VectorTimesScalar 101 100 |
| ReturnValue 102 |
| FunctionEnd |