blob: 02f2c33f0c5d157d57663c6e84e0ddd57bfe0685 [file] [log] [blame]
450.frag
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Shader version: 450
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child (2-component vector of float)
0:10 'v2' (2-component vector of float)
0:10 dPdxFine (2-component vector of float)
0:10 'in2' (smooth in 2-component vector of float)
0:11 Sequence
0:11 move second child to first child (3-component vector of float)
0:11 'v3' (3-component vector of float)
0:11 dPdyCoarse (3-component vector of float)
0:11 'in3' (smooth in 3-component vector of float)
0:12 Sequence
0:12 move second child to first child (4-component vector of float)
0:12 'v4' (4-component vector of float)
0:12 fwidth (4-component vector of float)
0:12 'in4' (smooth in 4-component vector of float)
0:13 move second child to first child (4-component vector of float)
0:13 'v4' (4-component vector of float)
0:13 dPdyFine (4-component vector of float)
0:13 'in4' (smooth in 4-component vector of float)
0:14 move second child to first child (3-component vector of float)
0:14 'v3' (3-component vector of float)
0:14 dPdyFine (3-component vector of float)
0:14 'in3' (smooth in 3-component vector of float)
0:15 Sequence
0:15 move second child to first child (float)
0:15 'f' (float)
0:15 add (float)
0:15 add (float)
0:15 dPdx (float)
0:15 'in1' (smooth in float)
0:15 dPdxFine (float)
0:15 'in1' (smooth in float)
0:15 dPdxCoarse (float)
0:15 'in1' (smooth in float)
0:16 move second child to first child (4-component vector of float)
0:16 'v4' (4-component vector of float)
0:16 add (4-component vector of float)
0:16 fwidthCoarse (4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float)
0:16 fwidthFine (4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'in1' (smooth in float)
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:8 Function Definition: main( (void)
0:8 Function Parameters:
0:10 Sequence
0:10 Sequence
0:10 move second child to first child (2-component vector of float)
0:10 'v2' (2-component vector of float)
0:10 dPdxFine (2-component vector of float)
0:10 'in2' (smooth in 2-component vector of float)
0:11 Sequence
0:11 move second child to first child (3-component vector of float)
0:11 'v3' (3-component vector of float)
0:11 dPdyCoarse (3-component vector of float)
0:11 'in3' (smooth in 3-component vector of float)
0:12 Sequence
0:12 move second child to first child (4-component vector of float)
0:12 'v4' (4-component vector of float)
0:12 fwidth (4-component vector of float)
0:12 'in4' (smooth in 4-component vector of float)
0:13 move second child to first child (4-component vector of float)
0:13 'v4' (4-component vector of float)
0:13 dPdyFine (4-component vector of float)
0:13 'in4' (smooth in 4-component vector of float)
0:14 move second child to first child (3-component vector of float)
0:14 'v3' (3-component vector of float)
0:14 dPdyFine (3-component vector of float)
0:14 'in3' (smooth in 3-component vector of float)
0:15 Sequence
0:15 move second child to first child (float)
0:15 'f' (float)
0:15 add (float)
0:15 add (float)
0:15 dPdx (float)
0:15 'in1' (smooth in float)
0:15 dPdxFine (float)
0:15 'in1' (smooth in float)
0:15 dPdxCoarse (float)
0:15 'in1' (smooth in float)
0:16 move second child to first child (4-component vector of float)
0:16 'v4' (4-component vector of float)
0:16 add (4-component vector of float)
0:16 fwidthCoarse (4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float)
0:16 fwidthFine (4-component vector of float)
0:16 'in4' (smooth in 4-component vector of float)
0:? Linker Objects
0:? 'in1' (smooth in float)
0:? 'in2' (smooth in 2-component vector of float)
0:? 'in3' (smooth in 3-component vector of float)
0:? 'in4' (smooth in 4-component vector of float)