#version 300 es | |
#extension GL_EXT_YUV_target : enable | |
uniform __samplerExternal2DY2YEXT sExt; | |
precision mediump __samplerExternal2DY2YEXT; | |
uniform __samplerExternal2DY2YEXT mediumExt; | |
uniform highp __samplerExternal2DY2YEXT highExt; | |
void main() | |
{ | |
texture2D(sExt, vec2(0.2)); // ERROR | |
texture2D(mediumExt, vec2(0.2)); // ERROR | |
texture2D(highExt, vec2(0.2)); // ERROR | |
texture2DProj(sExt, vec3(0.3)); // ERROR | |
texture2DProj(sExt, vec4(0.3)); // ERROR | |
int lod = 0; | |
highp float bias = 0.01; | |
textureSize(sExt, lod); | |
texture(sExt, vec2(0.2)); | |
texture(sExt, vec2(0.2), bias); | |
textureProj(sExt, vec3(0.2)); | |
textureProj(sExt, vec3(0.2), bias); | |
textureProj(sExt, vec4(0.2)); | |
textureProj(sExt, vec4(0.2), bias); | |
texelFetch(sExt, ivec2(4), lod); | |
texture3D(sExt, vec3(0.3)); // ERROR | |
texture2DProjLod(sExt, vec3(0.3), 0.3); // ERROR | |
texture(sExt, vec3(0.3)); // ERROR | |
textureProjLod(sExt, vec3(0.3), 0.3); // ERROR | |
} | |
#extension GL_EXT_YUV_target : disable | |
uniform __samplerExternal2DY2YEXT badExt; // ERROR | |