uint PixelShaderFunctionS(float inF0) | |
{ | |
return f32tof16(inF0); | |
} | |
uint1 PixelShaderFunction1(float1 inF0) | |
{ | |
return f32tof16(inF0); | |
} | |
uint2 PixelShaderFunction2(float2 inF0) | |
{ | |
return f32tof16(inF0); | |
} | |
uint3 PixelShaderFunction3(float3 inF0) | |
{ | |
return f32tof16(inF0); | |
} | |
uint4 PixelShaderFunction(float4 inF0) | |
{ | |
return f32tof16(inF0); | |
} | |
float4 main() : SV_Target0 | |
{ | |
return 0; | |
} |