struct PSInput | |
{ | |
float4 Pos : SV_POSITION; | |
float2 TexCoord : TEXCOORD; | |
float3 TerrainPos : TERRAINPOS; | |
uint VertexID : VertexID; | |
}; | |
typedef PSInput foo_t[2][3]; | |
[maxvertexcount(4)] | |
void main(point uint v[1] : VertexID, inout TriangleStream<PSInput> OutputStream) | |
{ | |
foo_t Verts; | |
PSInput Out = (PSInput) 0; | |
for (int x=0; x<2; ++x) | |
for (int y=0; y<2; ++y) | |
Verts[x][y] = Out; | |
} |