blob: f42d583bb464d8505e695141da009ebfe989d23d [file] [log] [blame]
hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:10 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp sampler)
0:? 't.smpl' ( temp sampler)
0:12 'g_tInputTexture_sampler' ( uniform sampler)
0:13 move second child to first child ( temp texture2D)
0:? 't.tex' ( temp texture2D)
0:13 'g_tInputTexture' ( uniform texture2D)
0:14 Branch: Return with expression
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:19 move second child to first child ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:19 smpl: direct index for structure ( temp sampler)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:19 tex: direct index for structure ( temp texture2D)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 1 (const int)
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:20 smpl: direct index for structure ( temp sampler)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:20 tex: direct index for structure ( temp texture2D)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 1 (const int)
0:21 Branch: Return with expression
0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex1.smpl' ( temp sampler)
0:? 'tex1.tex' ( temp texture2D)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:5 Function Definition: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:5 Function Parameters:
0:? 'tex.smpl' ( in sampler)
0:? 'tex.tex' ( in texture2D)
0:? Sequence
0:6 Branch: Return with expression
0:6 texture ( temp 4-component vector of float)
0:6 Construct combined texture-sampler ( temp sampler2D)
0:? 'tex.tex' ( in texture2D)
0:? 'tex.smpl' ( in sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:10 Function Definition: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:10 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp sampler)
0:? 't.smpl' ( temp sampler)
0:12 'g_tInputTexture_sampler' ( uniform sampler)
0:13 move second child to first child ( temp texture2D)
0:? 't.tex' ( temp texture2D)
0:13 'g_tInputTexture' ( uniform texture2D)
0:14 Branch: Return with expression
0:14 't' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:18 Function Definition: @main( ( temp 4-component vector of float)
0:18 Function Parameters:
0:? Sequence
0:19 Sequence
0:19 Sequence
0:19 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Construct structure ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 'g_tInputTexture_sampler' ( uniform sampler)
0:19 'g_tInputTexture' ( uniform texture2D)
0:19 move second child to first child ( temp sampler)
0:? 'tex1.smpl' ( temp sampler)
0:19 smpl: direct index for structure ( temp sampler)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 0 (const int)
0:19 move second child to first child ( temp texture2D)
0:? 'tex1.tex' ( temp texture2D)
0:19 tex: direct index for structure ( temp texture2D)
0:19 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:19 Constant:
0:19 1 (const int)
0:20 Sequence
0:20 Sequence
0:20 move second child to first child ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Function Call: fillOpaque( ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 move second child to first child ( temp sampler)
0:? 'tex2.smpl' ( temp sampler)
0:20 smpl: direct index for structure ( temp sampler)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 0 (const int)
0:20 move second child to first child ( temp texture2D)
0:? 'tex2.tex' ( temp texture2D)
0:20 tex: direct index for structure ( temp texture2D)
0:20 'flattenTemp' ( temp structure{ temp sampler smpl, temp texture2D tex})
0:20 Constant:
0:20 1 (const int)
0:21 Branch: Return with expression
0:21 Function Call: lookUp(struct-FxaaTex-p1-t211; ( temp 4-component vector of float)
0:? 'tex1.smpl' ( temp sampler)
0:? 'tex1.tex' ( temp texture2D)
0:18 Function Definition: main( ( temp void)
0:18 Function Parameters:
0:? Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:18 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'g_tInputTexture_sampler' ( uniform sampler)
0:? 'g_tInputTexture' ( uniform texture2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 74
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 72
Source HLSL 500
Name 4 "main"
Name 15 "lookUp(struct-FxaaTex-p1-t211;"
Name 13 "tex.smpl"
Name 14 "tex.tex"
Name 17 "FxaaTex"
MemberName 17(FxaaTex) 0 "smpl"
MemberName 17(FxaaTex) 1 "tex"
Name 19 "fillOpaque("
Name 22 "@main("
Name 36 "t.smpl"
Name 37 "g_tInputTexture_sampler"
Name 39 "t.tex"
Name 40 "g_tInputTexture"
Name 43 "t"
Name 47 "flattenTemp"
Name 51 "tex1.smpl"
Name 56 "tex1.tex"
Name 60 "flattenTemp"
Name 62 "tex2.smpl"
Name 65 "tex2.tex"
Name 72 "@entryPointOutput"
Decorate 37(g_tInputTexture_sampler) DescriptorSet 0
Decorate 40(g_tInputTexture) DescriptorSet 0
Decorate 72(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeSampler
7: TypePointer UniformConstant 6
8: TypeFloat 32
9: TypeImage 8(float) 2D sampled format:Unknown
10: TypePointer UniformConstant 9
11: TypeVector 8(float) 4
12: TypeFunction 11(fvec4) 7(ptr) 10(ptr)
17(FxaaTex): TypeStruct 6 9
18: TypeFunction 17(FxaaTex)
21: TypeFunction 11(fvec4)
26: TypeSampledImage 9
28: TypeVector 8(float) 2
29: 8(float) Constant 1050253722
30: 8(float) Constant 1053609165
31: 28(fvec2) ConstantComposite 29 30
32: 8(float) Constant 0
36(t.smpl): 7(ptr) Variable UniformConstant
37(g_tInputTexture_sampler): 7(ptr) Variable UniformConstant
39(t.tex): 10(ptr) Variable UniformConstant
40(g_tInputTexture): 10(ptr) Variable UniformConstant
42: TypePointer UniformConstant 17(FxaaTex)
43(t): 42(ptr) Variable UniformConstant
47(flattenTemp): 42(ptr) Variable UniformConstant
51(tex1.smpl): 7(ptr) Variable UniformConstant
52: TypeInt 32 1
53: 52(int) Constant 0
56(tex1.tex): 10(ptr) Variable UniformConstant
57: 52(int) Constant 1
60(flattenTemp): 42(ptr) Variable UniformConstant
62(tex2.smpl): 7(ptr) Variable UniformConstant
65(tex2.tex): 10(ptr) Variable UniformConstant
71: TypePointer Output 11(fvec4)
72(@entryPointOutput): 71(ptr) Variable Output
4(main): 2 Function None 3
5: Label
73: 11(fvec4) FunctionCall 22(@main()
Store 72(@entryPointOutput) 73
Return
FunctionEnd
15(lookUp(struct-FxaaTex-p1-t211;): 11(fvec4) Function None 12
13(tex.smpl): 7(ptr) FunctionParameter
14(tex.tex): 10(ptr) FunctionParameter
16: Label
24: 9 Load 14(tex.tex)
25: 6 Load 13(tex.smpl)
27: 26 SampledImage 24 25
33: 11(fvec4) ImageSampleExplicitLod 27 31 Lod 32
ReturnValue 33
FunctionEnd
19(fillOpaque(): 17(FxaaTex) Function None 18
20: Label
38: 6 Load 37(g_tInputTexture_sampler)
Store 36(t.smpl) 38
41: 9 Load 40(g_tInputTexture)
Store 39(t.tex) 41
44: 17(FxaaTex) Load 43(t)
ReturnValue 44
FunctionEnd
22(@main(): 11(fvec4) Function None 21
23: Label
48: 6 Load 37(g_tInputTexture_sampler)
49: 9 Load 40(g_tInputTexture)
50: 17(FxaaTex) CompositeConstruct 48 49
Store 47(flattenTemp) 50
54: 7(ptr) AccessChain 47(flattenTemp) 53
55: 6 Load 54
Store 51(tex1.smpl) 55
58: 10(ptr) AccessChain 47(flattenTemp) 57
59: 9 Load 58
Store 56(tex1.tex) 59
61: 17(FxaaTex) FunctionCall 19(fillOpaque()
Store 60(flattenTemp) 61
63: 7(ptr) AccessChain 60(flattenTemp) 53
64: 6 Load 63
Store 62(tex2.smpl) 64
66: 10(ptr) AccessChain 60(flattenTemp) 57
67: 9 Load 66
Store 65(tex2.tex) 67
68: 11(fvec4) FunctionCall 15(lookUp(struct-FxaaTex-p1-t211;) 51(tex1.smpl) 56(tex1.tex)
ReturnValue 68
FunctionEnd