#version 130 | |
uniform vec4 uv4; | |
uniform vec3 glass; | |
const int ci = 8; | |
vec4 a = ci * uv4; | |
in vec3 iv3; | |
in vec4 cup; | |
void main() | |
{ | |
} | |
vec4 b = ci * a; | |
ivec2 foo(mat2 m) | |
{ | |
return ivec2(m[0]); | |
} | |
vec4 c = b * b; | |
const vec3 cv3 = vec3(43.0, 0.34, 9.9); | |
const vec3 cv3n = vec3(43.0, 0.34, 9.9); | |
const vec3 cv3e = vec3(43.0, 0.34, 9.9); | |
uniform mat2 um2 = mat2(4.0); | |
uniform mat2 um2n = mat2(4.0); | |
uniform mat2 um2e = mat2(4.0); | |
struct S { | |
int a; | |
float b; | |
}; | |
uniform S s = S(82, 3.9); | |
uniform S sn; | |
uniform S se = S(82, 3.9); |