| hlsl.singleArgIntPromo.vert |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp int) |
| 0:3 'd' ( temp int) |
| 0:3 Constant: |
| 0:3 4 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp 2-component vector of int) |
| 0:4 'd2' ( temp 2-component vector of int) |
| 0:? Construct ivec2 ( temp 2-component vector of int) |
| 0:4 Constant: |
| 0:4 5 (const int) |
| 0:4 'd' ( temp int) |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp float) |
| 0:5 'f1' ( temp float) |
| 0:5 Constant: |
| 0:5 2.321928 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 2-component vector of float) |
| 0:6 'f2' ( temp 2-component vector of float) |
| 0:6 log ( temp 2-component vector of float) |
| 0:6 Convert int to float ( temp 2-component vector of float) |
| 0:6 'd2' ( temp 2-component vector of int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 3-component vector of float) |
| 0:7 'f3' ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 1.945910 |
| 0:? 0.693147 |
| 0:? 1.098612 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 2-component vector of float) |
| 0:8 'f22' ( temp 2-component vector of float) |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:8 0.000000 |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp int) |
| 0:10 'a' ( temp int) |
| 0:10 Constant: |
| 0:10 5 (const int) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp mediump float) |
| 0:11 'b' ( temp mediump float) |
| 0:11 direct index ( temp mediump float) |
| 0:11 unpackHalf2x16 ( temp mediump 2-component vector of float) |
| 0:11 Convert int to uint ( temp mediump uint) |
| 0:11 'a' ( temp mediump int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:12 multiply second child into first child ( temp mediump float) |
| 0:12 'b' ( temp mediump float) |
| 0:12 'b' ( temp mediump float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'c' ( temp uint) |
| 0:13 packHalf2x16 ( temp uint) |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 'b' ( temp mediump float) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:15 Branch: Return with expression |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 'f1' ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'f2' ( temp 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 direct index ( temp float) |
| 0:15 'f3' ( temp 3-component vector of float) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:15 direct index ( temp float) |
| 0:15 'f22' ( temp 2-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Convert uint to float ( temp float) |
| 0:15 'c' ( temp uint) |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:2 Function Call: @main( ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| |
| |
| Linked vertex stage: |
| |
| |
| Shader version: 500 |
| 0:? Sequence |
| 0:2 Function Definition: @main( ( temp float) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:3 Sequence |
| 0:3 move second child to first child ( temp int) |
| 0:3 'd' ( temp int) |
| 0:3 Constant: |
| 0:3 4 (const int) |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp 2-component vector of int) |
| 0:4 'd2' ( temp 2-component vector of int) |
| 0:? Construct ivec2 ( temp 2-component vector of int) |
| 0:4 Constant: |
| 0:4 5 (const int) |
| 0:4 'd' ( temp int) |
| 0:5 Sequence |
| 0:5 move second child to first child ( temp float) |
| 0:5 'f1' ( temp float) |
| 0:5 Constant: |
| 0:5 2.321928 |
| 0:6 Sequence |
| 0:6 move second child to first child ( temp 2-component vector of float) |
| 0:6 'f2' ( temp 2-component vector of float) |
| 0:6 log ( temp 2-component vector of float) |
| 0:6 Convert int to float ( temp 2-component vector of float) |
| 0:6 'd2' ( temp 2-component vector of int) |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 3-component vector of float) |
| 0:7 'f3' ( temp 3-component vector of float) |
| 0:? Constant: |
| 0:? 1.945910 |
| 0:? 0.693147 |
| 0:? 1.098612 |
| 0:8 Sequence |
| 0:8 move second child to first child ( temp 2-component vector of float) |
| 0:8 'f22' ( temp 2-component vector of float) |
| 0:8 Constant: |
| 0:8 0.000000 |
| 0:8 0.000000 |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp int) |
| 0:10 'a' ( temp int) |
| 0:10 Constant: |
| 0:10 5 (const int) |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp mediump float) |
| 0:11 'b' ( temp mediump float) |
| 0:11 direct index ( temp mediump float) |
| 0:11 unpackHalf2x16 ( temp mediump 2-component vector of float) |
| 0:11 Convert int to uint ( temp mediump uint) |
| 0:11 'a' ( temp mediump int) |
| 0:11 Constant: |
| 0:11 0 (const int) |
| 0:12 multiply second child into first child ( temp mediump float) |
| 0:12 'b' ( temp mediump float) |
| 0:12 'b' ( temp mediump float) |
| 0:13 Sequence |
| 0:13 move second child to first child ( temp uint) |
| 0:13 'c' ( temp uint) |
| 0:13 packHalf2x16 ( temp uint) |
| 0:13 Construct vec2 ( temp 2-component vector of float) |
| 0:13 'b' ( temp mediump float) |
| 0:13 Constant: |
| 0:13 0.000000 |
| 0:15 Branch: Return with expression |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 add ( temp float) |
| 0:15 'f1' ( temp float) |
| 0:15 direct index ( temp float) |
| 0:15 'f2' ( temp 2-component vector of float) |
| 0:15 Constant: |
| 0:15 0 (const int) |
| 0:15 direct index ( temp float) |
| 0:15 'f3' ( temp 3-component vector of float) |
| 0:15 Constant: |
| 0:15 2 (const int) |
| 0:15 direct index ( temp float) |
| 0:15 'f22' ( temp 2-component vector of float) |
| 0:15 Constant: |
| 0:15 1 (const int) |
| 0:15 Convert uint to float ( temp float) |
| 0:15 'c' ( temp uint) |
| 0:2 Function Definition: main( ( temp void) |
| 0:2 Function Parameters: |
| 0:? Sequence |
| 0:2 move second child to first child ( temp float) |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| 0:2 Function Call: @main( ( temp float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 8000a |
| // Id's are bound by 75 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Vertex 4 "main" 73 |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "@main(" |
| Name 12 "d" |
| Name 16 "d2" |
| Name 21 "f1" |
| Name 25 "f2" |
| Name 31 "f3" |
| Name 36 "f22" |
| Name 39 "a" |
| Name 40 "b" |
| Name 51 "c" |
| Name 73 "@entryPointOutput" |
| Decorate 40(b) RelaxedPrecision |
| Decorate 41 RelaxedPrecision |
| Decorate 43 RelaxedPrecision |
| Decorate 44 RelaxedPrecision |
| Decorate 46 RelaxedPrecision |
| Decorate 47 RelaxedPrecision |
| Decorate 48 RelaxedPrecision |
| Decorate 49 RelaxedPrecision |
| Decorate 52 RelaxedPrecision |
| Decorate 73(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeFunction 6(float) |
| 10: TypeInt 32 1 |
| 11: TypePointer Function 10(int) |
| 13: 10(int) Constant 4 |
| 14: TypeVector 10(int) 2 |
| 15: TypePointer Function 14(ivec2) |
| 17: 10(int) Constant 5 |
| 20: TypePointer Function 6(float) |
| 22: 6(float) Constant 1075092088 |
| 23: TypeVector 6(float) 2 |
| 24: TypePointer Function 23(fvec2) |
| 29: TypeVector 6(float) 3 |
| 30: TypePointer Function 29(fvec3) |
| 32: 6(float) Constant 1073288085 |
| 33: 6(float) Constant 1060205080 |
| 34: 6(float) Constant 1066180436 |
| 35: 29(fvec3) ConstantComposite 32 33 34 |
| 37: 6(float) Constant 0 |
| 38: 23(fvec2) ConstantComposite 37 37 |
| 42: TypeInt 32 0 |
| 45: 42(int) Constant 0 |
| 50: TypePointer Function 42(int) |
| 59: 42(int) Constant 2 |
| 63: 42(int) Constant 1 |
| 72: TypePointer Output 6(float) |
| 73(@entryPointOutput): 72(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 74: 6(float) FunctionCall 8(@main() |
| Store 73(@entryPointOutput) 74 |
| Return |
| FunctionEnd |
| 8(@main(): 6(float) Function None 7 |
| 9: Label |
| 12(d): 11(ptr) Variable Function |
| 16(d2): 15(ptr) Variable Function |
| 21(f1): 20(ptr) Variable Function |
| 25(f2): 24(ptr) Variable Function |
| 31(f3): 30(ptr) Variable Function |
| 36(f22): 24(ptr) Variable Function |
| 39(a): 11(ptr) Variable Function |
| 40(b): 20(ptr) Variable Function |
| 51(c): 50(ptr) Variable Function |
| Store 12(d) 13 |
| 18: 10(int) Load 12(d) |
| 19: 14(ivec2) CompositeConstruct 17 18 |
| Store 16(d2) 19 |
| Store 21(f1) 22 |
| 26: 14(ivec2) Load 16(d2) |
| 27: 23(fvec2) ConvertSToF 26 |
| 28: 23(fvec2) ExtInst 1(GLSL.std.450) 28(Log) 27 |
| Store 25(f2) 28 |
| Store 31(f3) 35 |
| Store 36(f22) 38 |
| Store 39(a) 17 |
| 41: 10(int) Load 39(a) |
| 43: 42(int) Bitcast 41 |
| 44: 23(fvec2) ExtInst 1(GLSL.std.450) 62(UnpackHalf2x16) 43 |
| 46: 6(float) CompositeExtract 44 0 |
| Store 40(b) 46 |
| 47: 6(float) Load 40(b) |
| 48: 6(float) Load 40(b) |
| 49: 6(float) FMul 48 47 |
| Store 40(b) 49 |
| 52: 6(float) Load 40(b) |
| 53: 23(fvec2) CompositeConstruct 52 37 |
| 54: 42(int) ExtInst 1(GLSL.std.450) 58(PackHalf2x16) 53 |
| Store 51(c) 54 |
| 55: 6(float) Load 21(f1) |
| 56: 20(ptr) AccessChain 25(f2) 45 |
| 57: 6(float) Load 56 |
| 58: 6(float) FAdd 55 57 |
| 60: 20(ptr) AccessChain 31(f3) 59 |
| 61: 6(float) Load 60 |
| 62: 6(float) FAdd 58 61 |
| 64: 20(ptr) AccessChain 36(f22) 63 |
| 65: 6(float) Load 64 |
| 66: 6(float) FAdd 62 65 |
| 67: 42(int) Load 51(c) |
| 68: 6(float) ConvertUToF 67 |
| 69: 6(float) FAdd 66 68 |
| ReturnValue 69 |
| FunctionEnd |