struct FxaaTex { SamplerState smpl; Texture2D tex; float f; }; | |
SamplerState g_tInputTexture_sampler; Texture2D g_tInputTexture; | |
float4 lookUp(FxaaTex tex) | |
{ | |
return tex.tex.Sample(tex.smpl, float2(tex.f, tex.f)); | |
} | |
float4 main() : SV_TARGET0 | |
{ | |
FxaaTex tex = { g_tInputTexture_sampler, g_tInputTexture, 0.5 }; | |
return lookUp(tex); | |
} |