#version 110 | |
uniform float blend; | |
uniform vec4 u; | |
uniform bool p; | |
varying vec2 t; | |
void main() | |
{ | |
float blendscale = 1.789; | |
vec4 w = u; | |
vec4 w_undef; // test undef | |
vec4 w_dep = u; // test dependent swizzles | |
vec4 w_reorder = u; // test reordering | |
vec4 w2 = u; | |
vec4 w_flow = u; // test flowControl | |
w_reorder.z = blendscale; | |
w.wy = t; | |
w_reorder.x = blendscale; | |
w2.xyzw = u.zwxy; | |
w_reorder.y = blendscale; | |
w_dep.xy = w2.xz; | |
w_dep.zw = t; | |
w_undef.xy = u.zw; | |
if (p) | |
w_flow.x = t.x; | |
else | |
w_flow.x = t.y; | |
gl_FragColor = mix(w_reorder, w_undef, w * w2 * w_dep * w_flow); | |
vec2 c = t; | |
vec4 rep = vec4(0.0, 0.0, 0.0, 1.0); | |
if (c.x < 0.0) | |
c.x *= -1.0; | |
if (c.x <= 1.0) | |
rep.x = 3.4; | |
gl_FragColor += rep; | |
} |