float4 f0(float4 input) { | |
if (all(input == input)) | |
return input; | |
else | |
return -input; | |
} | |
float4 f1(float4 input) { | |
if (all(input == input)) { | |
return input; | |
} else { | |
return -input; | |
} | |
} | |
float4 PixelShaderFunction(float4 input) : COLOR0 | |
{ | |
if (all(input == input)) | |
return input; | |
f0(input); | |
if (all(input == input)) | |
; | |
if (all(input == input)) | |
; | |
else | |
; | |
[flatten] if (all(input == input)) { | |
return input; | |
} | |
f1(input); | |
int ii; | |
if (float ii = input.z) | |
++ii; | |
++ii; | |
if (float(ii) == 1.0) | |
++ii; | |
} |