| #version 460 |
| #extension GL_NV_ray_tracing : enable |
| layout(location = 1) rayPayloadInNV vec4 incomingPayload; |
| void main() |
| { |
| uvec3 v0 = gl_LaunchIDNV; |
| uvec3 v1 = gl_LaunchSizeNV; |
| int v2 = gl_PrimitiveID; |
| int v3 = gl_InstanceID; |
| int v4 = gl_InstanceCustomIndexNV; |
| vec3 v5 = gl_WorldRayOriginNV; |
| vec3 v6 = gl_WorldRayDirectionNV; |
| vec3 v7 = gl_ObjectRayOriginNV; |
| vec3 v8 = gl_ObjectRayDirectionNV; |
| float v9 = gl_RayTminNV; |
| float v10 = gl_RayTmaxNV; |
| float v11 = gl_HitTNV; |
| uint v12 = gl_HitKindNV; |
| mat4x3 v13 = gl_ObjectToWorldNV; |
| mat4x3 v14 = gl_WorldToObjectNV; |
| incomingPayload = vec4(0.5f); |
| if (v2 == 1) |
| ignoreIntersectionNV(); |
| else |
| terminateRayNV(); |
| } |