| hlsl.intrinsic.frexp.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) |
| 0:3 Function Parameters: |
| 0:3 'inF0' ( in float) |
| 0:3 'inF1' ( in float) |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp float) |
| 0:4 'r000' ( temp float) |
| 0:4 frexp ( temp float) |
| 0:4 'inF0' ( in float) |
| 0:4 'inF1' ( in float) |
| 0:5 Branch: Return with expression |
| 0:5 Constant: |
| 0:5 0.000000 |
| 0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'inF0' ( in 2-component vector of float) |
| 0:9 'inF1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 2-component vector of float) |
| 0:10 'r000' ( temp 2-component vector of float) |
| 0:10 frexp ( temp 2-component vector of float) |
| 0:10 'inF0' ( in 2-component vector of float) |
| 0:10 'inF1' ( in 2-component vector of float) |
| 0:11 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' ( in 3-component vector of float) |
| 0:15 'inF1' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 3-component vector of float) |
| 0:16 'r000' ( temp 3-component vector of float) |
| 0:16 frexp ( temp 3-component vector of float) |
| 0:16 'inF0' ( in 3-component vector of float) |
| 0:16 'inF1' ( in 3-component vector of float) |
| 0:17 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:21 'inF0' ( in 4-component vector of float) |
| 0:21 'inF1' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 'r000' ( temp 4-component vector of float) |
| 0:22 frexp ( temp 4-component vector of float) |
| 0:22 'inF0' ( in 4-component vector of float) |
| 0:22 'inF1' ( in 4-component vector of float) |
| 0:23 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 color: direct index for structure ( temp 4-component vector of float) |
| 0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:36 Branch: Return with expression |
| 0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:33 Function Definition: main( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| 0:33 color: direct index for structure ( temp 4-component vector of float) |
| 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) |
| 0:3 Function Parameters: |
| 0:3 'inF0' ( in float) |
| 0:3 'inF1' ( in float) |
| 0:? Sequence |
| 0:4 Sequence |
| 0:4 move second child to first child ( temp float) |
| 0:4 'r000' ( temp float) |
| 0:4 frexp ( temp float) |
| 0:4 'inF0' ( in float) |
| 0:4 'inF1' ( in float) |
| 0:5 Branch: Return with expression |
| 0:5 Constant: |
| 0:5 0.000000 |
| 0:9 Function Definition: PixelShaderFunction2(vf2;vf2; ( temp 2-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'inF0' ( in 2-component vector of float) |
| 0:9 'inF1' ( in 2-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 2-component vector of float) |
| 0:10 'r000' ( temp 2-component vector of float) |
| 0:10 frexp ( temp 2-component vector of float) |
| 0:10 'inF0' ( in 2-component vector of float) |
| 0:10 'inF1' ( in 2-component vector of float) |
| 0:11 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:15 Function Definition: PixelShaderFunction3(vf3;vf3; ( temp 3-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' ( in 3-component vector of float) |
| 0:15 'inF1' ( in 3-component vector of float) |
| 0:? Sequence |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 3-component vector of float) |
| 0:16 'r000' ( temp 3-component vector of float) |
| 0:16 frexp ( temp 3-component vector of float) |
| 0:16 'inF0' ( in 3-component vector of float) |
| 0:16 'inF1' ( in 3-component vector of float) |
| 0:17 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:21 Function Definition: PixelShaderFunction(vf4;vf4; ( temp 4-component vector of float) |
| 0:21 Function Parameters: |
| 0:21 'inF0' ( in 4-component vector of float) |
| 0:21 'inF1' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:22 Sequence |
| 0:22 move second child to first child ( temp 4-component vector of float) |
| 0:22 'r000' ( temp 4-component vector of float) |
| 0:22 frexp ( temp 4-component vector of float) |
| 0:22 'inF0' ( in 4-component vector of float) |
| 0:22 'inF1' ( in 4-component vector of float) |
| 0:23 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:35 move second child to first child ( temp 4-component vector of float) |
| 0:35 color: direct index for structure ( temp 4-component vector of float) |
| 0:35 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:35 Constant: |
| 0:35 0 (const int) |
| 0:35 Constant: |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:35 1.000000 |
| 0:36 Branch: Return with expression |
| 0:36 'ps_output' ( temp structure{ temp 4-component vector of float color}) |
| 0:33 Function Definition: main( ( temp void) |
| 0:33 Function Parameters: |
| 0:? Sequence |
| 0:33 Sequence |
| 0:33 move second child to first child ( temp 4-component vector of float) |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| 0:33 color: direct index for structure ( temp 4-component vector of float) |
| 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float color}) |
| 0:33 Constant: |
| 0:33 0 (const int) |
| 0:? Linker Objects |
| 0:? 'color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 98 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 95 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "PixelShaderFunctionS(f1;f1;" |
| Name 9 "inF0" |
| Name 10 "inF1" |
| Name 18 "PixelShaderFunction2(vf2;vf2;" |
| Name 16 "inF0" |
| Name 17 "inF1" |
| Name 25 "PixelShaderFunction3(vf3;vf3;" |
| Name 23 "inF0" |
| Name 24 "inF1" |
| Name 32 "PixelShaderFunction(vf4;vf4;" |
| Name 30 "inF0" |
| Name 31 "inF1" |
| Name 34 "PS_OUTPUT" |
| MemberName 34(PS_OUTPUT) 0 "color" |
| Name 36 "@main(" |
| Name 38 "r000" |
| Name 41 "ResType" |
| Name 49 "r000" |
| Name 52 "ResType" |
| Name 62 "r000" |
| Name 65 "ResType" |
| Name 74 "r000" |
| Name 77 "ResType" |
| Name 87 "ps_output" |
| Name 95 "color" |
| Decorate 95(color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 6(float) 7(ptr) 7(ptr) |
| 13: TypeVector 6(float) 2 |
| 14: TypePointer Function 13(fvec2) |
| 15: TypeFunction 13(fvec2) 14(ptr) 14(ptr) |
| 20: TypeVector 6(float) 3 |
| 21: TypePointer Function 20(fvec3) |
| 22: TypeFunction 20(fvec3) 21(ptr) 21(ptr) |
| 27: TypeVector 6(float) 4 |
| 28: TypePointer Function 27(fvec4) |
| 29: TypeFunction 27(fvec4) 28(ptr) 28(ptr) |
| 34(PS_OUTPUT): TypeStruct 27(fvec4) |
| 35: TypeFunction 34(PS_OUTPUT) |
| 40: TypeInt 32 1 |
| 41(ResType): TypeStruct 6(float) 40(int) |
| 46: 6(float) Constant 0 |
| 51: TypeVector 40(int) 2 |
| 52(ResType): TypeStruct 13(fvec2) 51(ivec2) |
| 57: 6(float) Constant 1065353216 |
| 58: 6(float) Constant 1073741824 |
| 59: 13(fvec2) ConstantComposite 57 58 |
| 64: TypeVector 40(int) 3 |
| 65(ResType): TypeStruct 20(fvec3) 64(ivec3) |
| 70: 6(float) Constant 1077936128 |
| 71: 20(fvec3) ConstantComposite 57 58 70 |
| 76: TypeVector 40(int) 4 |
| 77(ResType): TypeStruct 27(fvec4) 76(ivec4) |
| 82: 6(float) Constant 1082130432 |
| 83: 27(fvec4) ConstantComposite 57 58 70 82 |
| 86: TypePointer Function 34(PS_OUTPUT) |
| 88: 40(int) Constant 0 |
| 89: 27(fvec4) ConstantComposite 57 57 57 57 |
| 94: TypePointer Output 27(fvec4) |
| 95(color): 94(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 96:34(PS_OUTPUT) FunctionCall 36(@main() |
| 97: 27(fvec4) CompositeExtract 96 0 |
| Store 95(color) 97 |
| Return |
| FunctionEnd |
| 11(PixelShaderFunctionS(f1;f1;): 6(float) Function None 8 |
| 9(inF0): 7(ptr) FunctionParameter |
| 10(inF1): 7(ptr) FunctionParameter |
| 12: Label |
| 38(r000): 7(ptr) Variable Function |
| 39: 6(float) Load 9(inF0) |
| 42: 41(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 39 |
| 43: 40(int) CompositeExtract 42 1 |
| 44: 6(float) ConvertSToF 43 |
| Store 10(inF1) 44 |
| 45: 6(float) CompositeExtract 42 0 |
| Store 38(r000) 45 |
| ReturnValue 46 |
| FunctionEnd |
| 18(PixelShaderFunction2(vf2;vf2;): 13(fvec2) Function None 15 |
| 16(inF0): 14(ptr) FunctionParameter |
| 17(inF1): 14(ptr) FunctionParameter |
| 19: Label |
| 49(r000): 14(ptr) Variable Function |
| 50: 13(fvec2) Load 16(inF0) |
| 53: 52(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 50 |
| 54: 51(ivec2) CompositeExtract 53 1 |
| 55: 13(fvec2) ConvertSToF 54 |
| Store 17(inF1) 55 |
| 56: 13(fvec2) CompositeExtract 53 0 |
| Store 49(r000) 56 |
| ReturnValue 59 |
| FunctionEnd |
| 25(PixelShaderFunction3(vf3;vf3;): 20(fvec3) Function None 22 |
| 23(inF0): 21(ptr) FunctionParameter |
| 24(inF1): 21(ptr) FunctionParameter |
| 26: Label |
| 62(r000): 21(ptr) Variable Function |
| 63: 20(fvec3) Load 23(inF0) |
| 66: 65(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 63 |
| 67: 64(ivec3) CompositeExtract 66 1 |
| 68: 20(fvec3) ConvertSToF 67 |
| Store 24(inF1) 68 |
| 69: 20(fvec3) CompositeExtract 66 0 |
| Store 62(r000) 69 |
| ReturnValue 71 |
| FunctionEnd |
| 32(PixelShaderFunction(vf4;vf4;): 27(fvec4) Function None 29 |
| 30(inF0): 28(ptr) FunctionParameter |
| 31(inF1): 28(ptr) FunctionParameter |
| 33: Label |
| 74(r000): 28(ptr) Variable Function |
| 75: 27(fvec4) Load 30(inF0) |
| 78: 77(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 75 |
| 79: 76(ivec4) CompositeExtract 78 1 |
| 80: 27(fvec4) ConvertSToF 79 |
| Store 31(inF1) 80 |
| 81: 27(fvec4) CompositeExtract 78 0 |
| Store 74(r000) 81 |
| ReturnValue 83 |
| FunctionEnd |
| 36(@main():34(PS_OUTPUT) Function None 35 |
| 37: Label |
| 87(ps_output): 86(ptr) Variable Function |
| 90: 28(ptr) AccessChain 87(ps_output) 88 |
| Store 90 89 |
| 91:34(PS_OUTPUT) Load 87(ps_output) |
| ReturnValue 91 |
| FunctionEnd |