| hlsl.promote.vec1.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 'f1a' ( temp float) |
| 0:7 Construct float ( temp float) |
| 0:7 'f1b' ( temp 1-component vector of float) |
| 0:8 move second child to first child ( temp 1-component vector of float) |
| 0:8 'f1b' ( temp 1-component vector of float) |
| 0:8 Construct float ( temp 1-component vector of float) |
| 0:8 'f1a' ( temp float) |
| 0:11 step ( temp 3-component vector of float) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 'f3' ( temp 3-component vector of float) |
| 0:13 sine ( temp float) |
| 0:13 Construct float ( in float) |
| 0:13 'f1b' ( temp 1-component vector of float) |
| 0:15 Branch: Return with expression |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:3 Function Definition: @main( ( temp 4-component vector of float) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:7 move second child to first child ( temp float) |
| 0:7 'f1a' ( temp float) |
| 0:7 Construct float ( temp float) |
| 0:7 'f1b' ( temp 1-component vector of float) |
| 0:8 move second child to first child ( temp 1-component vector of float) |
| 0:8 'f1b' ( temp 1-component vector of float) |
| 0:8 Construct float ( temp 1-component vector of float) |
| 0:8 'f1a' ( temp float) |
| 0:11 step ( temp 3-component vector of float) |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 0.000000 |
| 0:11 'f3' ( temp 3-component vector of float) |
| 0:13 sine ( temp float) |
| 0:13 Construct float ( in float) |
| 0:13 'f1b' ( temp 1-component vector of float) |
| 0:15 Branch: Return with expression |
| 0:? Constant: |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:? 0.000000 |
| 0:3 Function Definition: main( ( temp void) |
| 0:3 Function Parameters: |
| 0:? Sequence |
| 0:3 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:3 Function Call: @main( ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 31 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 29 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 9 "@main(" |
| Name 12 "f1a" |
| Name 13 "f1b" |
| Name 20 "f3" |
| Name 29 "@entryPointOutput" |
| Decorate 29(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypeFunction 7(fvec4) |
| 11: TypePointer Function 6(float) |
| 16: TypeVector 6(float) 3 |
| 17: 6(float) Constant 0 |
| 18: 16(fvec3) ConstantComposite 17 17 17 |
| 19: TypePointer Function 16(fvec3) |
| 25: 7(fvec4) ConstantComposite 17 17 17 17 |
| 28: TypePointer Output 7(fvec4) |
| 29(@entryPointOutput): 28(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 30: 7(fvec4) FunctionCall 9(@main() |
| Store 29(@entryPointOutput) 30 |
| Return |
| FunctionEnd |
| 9(@main(): 7(fvec4) Function None 8 |
| 10: Label |
| 12(f1a): 11(ptr) Variable Function |
| 13(f1b): 11(ptr) Variable Function |
| 20(f3): 19(ptr) Variable Function |
| 14: 6(float) Load 13(f1b) |
| Store 12(f1a) 14 |
| 15: 6(float) Load 12(f1a) |
| Store 13(f1b) 15 |
| 21: 16(fvec3) Load 20(f3) |
| 22: 16(fvec3) ExtInst 1(GLSL.std.450) 48(Step) 18 21 |
| 23: 6(float) Load 13(f1b) |
| 24: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 23 |
| ReturnValue 25 |
| FunctionEnd |