| static float4 a1 = float4(1, 0.5, 0, 1), b1 = float4(2.0, 2.5, 2.1, 2.2); |
| static float4 a1i = {1, 0.5, 0, 1}, b1i = {2.0, 2.5, 2.1, 2.2}; |
| static float a2 = 0.2, b2; |
| static float a3, b3 = 0.3; |
| static float a4, b4 = 0.4, c4; |
| static float a5 = 0.5, b5, c5 = 1.5; |
|
|
| struct Single1 { int f; };
|
| static Single1 single1 = { 10 };
|
|
|
| struct Single2 { uint2 v; };
|
| static Single2 single2 = { { 1, 2 } };
|
|
|
| struct Single3 { Single1 s1; };
|
| static Single3 single3 = { { 3 } };
|
|
|
| struct Single4 { Single2 s1; };
|
| static Single4 single4 = { { { 4u, 5u } } };
|
| |
| float4 ShaderFunction(float4 input) : COLOR0 |
| { |
| float4 a2 = float4(0.2, 0.3, 0.4, 0.5); |
| struct S1 { |
| float f; |
| int i; |
| }; |
| struct S2 { |
| int j; |
| float g; |
| S1 s1; |
| }; |
| S2 s2i = { 9, a5, { (a3,a4), 12} }, s2 = S2(9, a5, S1((a3,a4), 12)); |
| float a8 = (a2, b2), a9 = a5; |
| |
| return input * a1; |
| } |
| |
| cbuffer Constants
|
| {
|
| float a = 1.0f, b, c = 2.0f;
|
| };
|