struct outs { | |
int a; | |
float b; | |
bool c; | |
float4 v; | |
}; | |
static float4 gv = {0,0,1}; | |
static float gfa[3] = {0,0}; | |
struct Nest { | |
float4x3 m; | |
outs os; | |
bool b; | |
}; | |
outs PixelShaderFunction(float4 input) : COLOR0 | |
{ | |
outs o2 = { 3 }; | |
outs o4; | |
o4.v = gv * gfa[2]; | |
outs o1 = { }; | |
outs o3 = (outs)0; | |
o4 = (outs)0; | |
o4.c = o1.c; | |
Nest nest = (Nest)0; | |
float2 gf2a[4] = { }; | |
int cgi = { }; | |
o4.b = gf2a[2].y * cgi; | |
return o4; | |
} | |
static const float2 cgf2a[3]; | |
static const int ci; |