| #version 460 |
| #extension GL_NV_ray_tracing : enable |
| hitAttributeNV vec4 payload; // ERROR, hitattributeNV unsupported in this stage |
| rayPayloadInNV vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage |
| layout(shaderRecordNV) uniform ublock // ERROR, shaderRecordNV unsupported on uniform blocks |
| { |
| float a; |
| }; |
| layout(binding = 0, shaderRecordNV) buffer bblock { // ERROR, binding unsupported on shaderRecordNV blocks |
| float b; |
| }; |
| layout(set = 0, shaderRecordNV) buffer bblock2 { // ERROR, set unsupported on shaderRecordNV blocks |
| float c; |
| }; |
| layout(shaderRecordNV) buffer bblock3 { |
| float d; |
| }; |
| layout(shaderRecordNV) buffer bblock4 { // ERROR, cannot have more than one shaderRecordNVX block |
| float e; |
| }; |
| void main() |
| { |
| accelerationStructureNV a = 0; |
| int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage |
| int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage |
| int e3 = gl_InstanceCustomIndexNV; // ERROR, unsupported builtin in stage |
| vec3 e4 = gl_WorldRayOriginNV; // ERROR, unsupported builtin in stage |
| vec3 e5 = gl_WorldRayDirectionNV; // ERROR, unsupported builtin in stage |
| vec3 e6 = gl_ObjectRayOriginNV; // ERROR, unsupported builtin in stage |
| vec3 e7 = gl_ObjectRayDirectionNV; // ERROR, unsupported builtin in stage |
| float e8 = gl_RayTminNV; // ERROR, unsupported builtin in stage |
| float e9 = gl_RayTmaxNV; // ERROR, unsupported builtin in stage |
| mat4x3 e10 = gl_ObjectToWorldNV; // ERROR, unsupported builtin in stage |
| mat4x3 e11 = gl_WorldToObjectNV; // ERROR, unsupported builtin in stage |
| float e12 = gl_HitTNV; // ERROR, unsupported builtin in stage |
| float e13 = gl_HitKindNV; // ERROR, unsupported builtin in stage |
| reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage |
| ignoreIntersectionNV(); // ERROR, unsupported builtin in stage |
| terminateRayNV(); // ERROR, unsupported builtin in stage |
| d = 1.0f; // ERROR, can't modify shaderRecordNV block |
| } |