| #version 450 |
| |
| #extension GL_EXT_shader_explicit_arithmetic_types: enable |
| #extension GL_EXT_shader_explicit_arithmetic_types_int8: require |
| #extension GL_EXT_shader_explicit_arithmetic_types_int16: require |
| #extension GL_EXT_shader_explicit_arithmetic_types_int32: require |
| #extension GL_EXT_shader_explicit_arithmetic_types_int64: require |
| #extension GL_EXT_shader_explicit_arithmetic_types_float16: require |
| #extension GL_EXT_shader_explicit_arithmetic_types_float32: require |
| #extension GL_EXT_shader_explicit_arithmetic_types_float64: require |
| |
| void main() |
| { |
| } |
| |
| // Single float literals |
| void literal() |
| { |
| const float64_t f64c = 0.000001LF; |
| const f64vec2 f64cv = f64vec2(-0.25lF, 0.03Lf); |
| |
| f64vec2 f64v; |
| f64v.x = f64c; |
| f64v += f64cv; |
| } |
| |
| // Block memory layout |
| struct S |
| { |
| float64_t x; |
| f64vec2 y; |
| f64vec3 z; |
| }; |
| |
| layout(column_major, std140) uniform B1 |
| { |
| float64_t a; |
| f64vec2 b; |
| f64vec3 c; |
| float64_t d[2]; |
| f64mat2x3 e; |
| f64mat2x3 f[2]; |
| S g; |
| S h[2]; |
| }; |
| |
| // Specialization constant |
| layout(constant_id = 100) const float16_t sf16 = 0.125hf; |
| layout(constant_id = 101) const float32_t sf = 0.25; |
| layout(constant_id = 102) const float64_t sd = 0.5lf; |
| |
| const float f16_to_f = float(sf16); |
| const double f16_to_d = float(sf16); |
| |
| const float16_t f_to_f16 = float16_t(sf); |
| const float16_t d_to_f16 = float16_t(sd); |
| |
| void operators() |
| { |
| float64_t f64; |
| f64vec2 f64v; |
| f64mat2x2 f64m; |
| bool b; |
| |
| // Arithmetic |
| f64v += f64v; |
| f64v -= f64v; |
| f64v *= f64v; |
| f64v /= f64v; |
| f64v++; |
| f64v--; |
| ++f64m; |
| --f64m; |
| f64v = -f64v; |
| f64m = -f64m; |
| |
| f64 = f64v.x + f64v.y; |
| f64 = f64v.x - f64v.y; |
| f64 = f64v.x * f64v.y; |
| f64 = f64v.x / f64v.y; |
| |
| // Relational |
| b = (f64v.x != f64); |
| b = (f64v.y == f64); |
| b = (f64v.x > f64); |
| b = (f64v.y < f64); |
| b = (f64v.x >= f64); |
| b = (f64v.y <= f64); |
| |
| // Vector/matrix operations |
| f64v = f64v * f64; |
| f64m = f64m * f64; |
| f64v = f64m * f64v; |
| f64v = f64v * f64m; |
| f64m = f64m * f64m; |
| } |
| |
| void typeCast() |
| { |
| bvec3 bv; |
| f32vec3 f32v; |
| f64vec3 f64v; |
| i8vec3 i8v; |
| u8vec3 u8v; |
| i16vec3 i16v; |
| u16vec3 u16v; |
| i32vec3 i32v; |
| u32vec3 u32v; |
| i64vec3 i64v; |
| u64vec3 u64v; |
| f16vec3 f16v; |
| |
| f64v = f64vec3(bv); // bool -> float64 |
| bv = bvec3(f64v); // float64 -> bool |
| |
| f64v = f64vec3(f16v); // float16 -> float64 |
| f16v = f16vec3(f64v); // float64 -> float16 |
| |
| i8v = i8vec3(f64v); // float64 -> int8 |
| i16v = i16vec3(f64v); // float64 -> int16 |
| i32v = i32vec3(f64v); // float64 -> int32 |
| i64v = i64vec3(f64v); // float64 -> int64 |
| |
| u8v = u8vec3(f64v); // float64 -> uint8 |
| u16v = u16vec3(f64v); // float64 -> uint16 |
| u32v = u32vec3(f64v); // float64 -> uint32 |
| u64v = u64vec3(f64v); // float64 -> uint64 |
| } |
| |
| void builtinAngleTrigFuncs() |
| { |
| f64vec4 f64v1, f64v2; |
| |
| f64v2 = radians(f64v1); |
| f64v2 = degrees(f64v1); |
| f64v2 = sin(f64v1); |
| f64v2 = cos(f64v1); |
| f64v2 = tan(f64v1); |
| f64v2 = asin(f64v1); |
| f64v2 = acos(f64v1); |
| f64v2 = atan(f64v1, f64v2); |
| f64v2 = atan(f64v1); |
| f64v2 = sinh(f64v1); |
| f64v2 = cosh(f64v1); |
| f64v2 = tanh(f64v1); |
| f64v2 = asinh(f64v1); |
| f64v2 = acosh(f64v1); |
| f64v2 = atanh(f64v1); |
| } |
| |
| void builtinExpFuncs() |
| { |
| f64vec2 f64v1, f64v2; |
| |
| f64v2 = pow(f64v1, f64v2); |
| f64v2 = exp(f64v1); |
| f64v2 = log(f64v1); |
| f64v2 = exp2(f64v1); |
| f64v2 = log2(f64v1); |
| f64v2 = sqrt(f64v1); |
| f64v2 = inversesqrt(f64v1); |
| } |
| |
| void builtinCommonFuncs() |
| { |
| f64vec3 f64v1, f64v2, f64v3; |
| float64_t f64; |
| bool b; |
| bvec3 bv; |
| ivec3 iv; |
| |
| f64v2 = abs(f64v1); |
| f64v2 = sign(f64v1); |
| f64v2 = floor(f64v1); |
| f64v2 = trunc(f64v1); |
| f64v2 = round(f64v1); |
| f64v2 = roundEven(f64v1); |
| f64v2 = ceil(f64v1); |
| f64v2 = fract(f64v1); |
| f64v2 = mod(f64v1, f64v2); |
| f64v2 = mod(f64v1, f64); |
| f64v3 = modf(f64v1, f64v2); |
| f64v3 = min(f64v1, f64v2); |
| f64v3 = min(f64v1, f64); |
| f64v3 = max(f64v1, f64v2); |
| f64v3 = max(f64v1, f64); |
| f64v3 = clamp(f64v1, f64, f64v2.x); |
| f64v3 = clamp(f64v1, f64v2, f64vec3(f64)); |
| f64v3 = mix(f64v1, f64v2, f64); |
| f64v3 = mix(f64v1, f64v2, f64v3); |
| f64v3 = mix(f64v1, f64v2, bv); |
| f64v3 = step(f64v1, f64v2); |
| f64v3 = step(f64, f64v3); |
| f64v3 = smoothstep(f64v1, f64v2, f64v3); |
| f64v3 = smoothstep(f64, f64v1.x, f64v2); |
| b = isnan(f64); |
| bv = isinf(f64v1); |
| f64v3 = fma(f64v1, f64v2, f64v3); |
| f64v2 = frexp(f64v1, iv); |
| f64v2 = ldexp(f64v1, iv); |
| } |
| |
| void builtinGeometryFuncs() |
| { |
| float64_t f64; |
| f64vec3 f64v1, f64v2, f64v3; |
| |
| f64 = length(f64v1); |
| f64 = distance(f64v1, f64v2); |
| f64 = dot(f64v1, f64v2); |
| f64v3 = cross(f64v1, f64v2); |
| f64v2 = normalize(f64v1); |
| f64v3 = faceforward(f64v1, f64v2, f64v3); |
| f64v3 = reflect(f64v1, f64v2); |
| f64v3 = refract(f64v1, f64v2, f64); |
| } |
| |
| void builtinMatrixFuncs() |
| { |
| f64mat2x3 f64m1, f64m2, f64m3; |
| f64mat3x2 f64m4; |
| f64mat3 f64m5; |
| f64mat4 f64m6, f64m7; |
| |
| f64vec3 f64v1; |
| f64vec2 f64v2; |
| |
| float64_t f64; |
| |
| f64m3 = matrixCompMult(f64m1, f64m2); |
| f64m1 = outerProduct(f64v1, f64v2); |
| f64m4 = transpose(f64m1); |
| f64 = determinant(f64m5); |
| f64m6 = inverse(f64m7); |
| } |
| |
| void builtinVecRelFuncs() |
| { |
| f64vec3 f64v1, f64v2; |
| bvec3 bv; |
| |
| bv = lessThan(f64v1, f64v2); |
| bv = lessThanEqual(f64v1, f64v2); |
| bv = greaterThan(f64v1, f64v2); |
| bv = greaterThanEqual(f64v1, f64v2); |
| bv = equal(f64v1, f64v2); |
| bv = notEqual(f64v1, f64v2); |
| } |
| |
| in flat f64vec3 if64v; |
| |
| void builtinFragProcFuncs() |
| { |
| f64vec3 f64v; |
| |
| // Derivative |
| f64v.x = dFdx(if64v.x); |
| f64v.y = dFdy(if64v.y); |
| f64v.xy = dFdxFine(if64v.xy); |
| f64v.xy = dFdyFine(if64v.xy); |
| f64v = dFdxCoarse(if64v); |
| f64v = dFdxCoarse(if64v); |
| |
| f64v.x = fwidth(if64v.x); |
| f64v.xy = fwidthFine(if64v.xy); |
| f64v = fwidthCoarse(if64v); |
| |
| // Interpolation |
| f64v.x = interpolateAtCentroid(if64v.x); |
| f64v.xy = interpolateAtSample(if64v.xy, 1); |
| f64v = interpolateAtOffset(if64v, f64vec2(0.5f)); |
| } |