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//
//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
//Copyright (C) 2013 LunarG, Inc.
//
//All rights reserved.
//
//Redistribution and use in source and binary forms, with or without
//modification, are permitted provided that the following conditions
//are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
//
#include "Worklist.h"
#include "./../glslang/Include/ShHandle.h"
#include "./../glslang/Public/ShaderLang.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
#include "osinclude.h"
extern "C" {
SH_IMPORT_EXPORT void ShOutputHtml();
}
//
// Return codes from main.
//
enum TFailCode {
ESuccess = 0,
EFailUsage,
EFailCompile,
EFailLink,
EFailCompilerCreate,
EFailThreadCreate,
EFailLinkerCreate
};
//
// Just placeholders for testing purposes. The stand-alone environment
// can't actually do a full link without something specifying real
// attribute bindings.
//
ShBinding FixedAttributeBindings[] = {
{ "gl_Vertex", 15 },
{ "gl_Color", 10 },
{ "gl_Normal", 7 },
};
ShBindingTable FixedAttributeTable = { 3, FixedAttributeBindings };
static EShLanguage FindLanguage(const std::string& name);
bool CompileFile(const char *fileName, ShHandle, int options, const TBuiltInResource*);
void usage();
void FreeFileData(char **data);
char** ReadFileData(const char *fileName);
void InfoLogMsg(const char* msg, const char* name, const int num);
// Use to test breaking a single shader file into multiple strings.
int NumShaderStrings = 1;
//
// Set up the per compile resources
//
void GenerateResources(TBuiltInResource& resources)
{
resources.maxLights = 32;
resources.maxClipPlanes = 6;
resources.maxTextureUnits = 32;
resources.maxTextureCoords = 32;
resources.maxVertexAttribs = 64;
resources.maxVertexUniformComponents = 4096;
resources.maxVaryingFloats = 64;
resources.maxVertexTextureImageUnits = 32;
resources.maxCombinedTextureImageUnits = 32;
resources.maxTextureImageUnits = 32;
resources.maxFragmentUniformComponents = 4096;
resources.maxDrawBuffers = 32;
resources.maxVertexUniformVectors = 128;
resources.maxVaryingVectors = 8;
resources.maxFragmentUniformVectors = 16;
resources.maxVertexOutputVectors = 16;
resources.maxFragmentInputVectors = 15;
resources.minProgramTexelOffset = -8;
resources.maxProgramTexelOffset = 7;
}
glslang::TWorklist Worklist;
int DebugOptions = 0;
bool Delay = false;
bool ProcessArguments(int argc, char* argv[])
{
argc--;
argv++;
for (; argc >= 1; argc--, argv++) {
if (argv[0][0] == '-') {
switch (argv[0][1]) {
case 'd':
Delay = true;
break;
case 'i':
DebugOptions |= EDebugOpIntermediate;
break;
case 'l':
DebugOptions |= EDebugOpMemoryLeakMode;
break;
case 'r':
DebugOptions |= EDebugOpRelaxedErrors;
break;
case 's':
DebugOptions |= EDebugOpSuppressInfolog;
break;
case 't':
DebugOptions |= EDebugOpTexturePrototypes;
break;
default:
return false;
}
} else
Worklist.add(std::string(argv[0]));
}
if (Worklist.empty())
return false;
return true;
}
// Thread entry point
unsigned int
#ifdef _WIN32
__stdcall
#endif
CompileShaders(void*)
{
ShHandle compiler;
std::string shaderName;
while (Worklist.remove(shaderName)) {
compiler = ShConstructCompiler(FindLanguage(shaderName), DebugOptions);
if (compiler == 0)
return false;
TBuiltInResource resources;
GenerateResources(resources);
CompileFile(shaderName.c_str(), compiler, DebugOptions, &resources);
if (! (DebugOptions & EDebugOpSuppressInfolog))
puts(ShGetInfoLog(compiler));
ShDestruct(compiler);
}
return 0;
}
int C_DECL main(int argc, char* argv[])
{
bool compileFailed = false;
bool linkFailed = false;
// Init for front-end proper
ShInitialize();
// Init for for standalone
glslang::InitGlobalLock();
if (! ProcessArguments(argc, argv)) {
usage();
return EFailUsage;
}
// TODO: finish threading, allow external control over number of threads
const int NumThreads = 1;
if (NumThreads > 1) {
void* threads[NumThreads];
for (int t = 0; t < NumThreads; ++t) {
threads[t] = glslang::OS_CreateThread(&CompileShaders);
if (! threads[t]) {
printf("Failed to create thread\n");
return EFailThreadCreate;
}
}
glslang::OS_WaitForAllThreads(threads, NumThreads);
} else {
if (! CompileShaders(0))
compileFailed = true;
}
if (Delay)
glslang::OS_Sleep(1000000);
if (compileFailed)
return EFailCompile;
if (linkFailed)
return EFailLink;
return 0;
}
//
// Deduce the language from the filename. Files must end in one of the
// following extensions:
//
// .vert = vertex
// .tesc = tessellation control
// .tese = tessellation evaluation
// .geom = geometry
// .frag = fragment
//
static EShLanguage FindLanguage(const std::string& name)
{
size_t ext = name.rfind('.');
if (ext == std::string::npos) {
usage();
return EShLangVertex;
}
std::string suffix = name.substr(ext + 1, std::string::npos);
if (suffix == "vert")
return EShLangVertex;
else if (suffix == "tesc")
return EShLangTessControl;
else if (suffix == "tese")
return EShLangTessEvaluation;
else if (suffix == "geom")
return EShLangGeometry;
else if (suffix == "frag")
return EShLangFragment;
usage();
return EShLangVertex;
}
//
// Read a file's data into a string, and compile it using ShCompile
//
bool CompileFile(const char *fileName, ShHandle compiler, int debugOptions, const TBuiltInResource *resources)
{
int ret;
char** shaderStrings = ReadFileData(fileName);
if (! shaderStrings) {
usage();
return false;
}
int* lengths = new int[NumShaderStrings];
// move to length-based strings, rather than null-terminated strings
for (int s = 0; s < NumShaderStrings; ++s)
lengths[s] = strlen(shaderStrings[s]);
if (! shaderStrings)
return false;
EShMessages messages = EShMsgDefault;
if (debugOptions & EDebugOpRelaxedErrors)
messages = (EShMessages)(messages | EShMsgRelaxedErrors);
for (int i = 0; i < ((debugOptions & EDebugOpMemoryLeakMode) ? 100 : 1); ++i) {
for (int j = 0; j < ((debugOptions & EDebugOpMemoryLeakMode) ? 100 : 1); ++j) {
//ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, resources, debugOptions, 100, false, messages);
ret = ShCompile(compiler, shaderStrings, NumShaderStrings, 0, EShOptNone, resources, debugOptions, 100, false, messages);
//const char* multi[4] = { "# ve", "rsion", " 300 e", "s" };
//const char* multi[7] = { "/", "/", "\\", "\n", "\n", "#", "version 300 es" };
//ret = ShCompile(compiler, multi, 4, 0, EShOptNone, resources, debugOptions, 100, false, messages);
}
if (debugOptions & EDebugOpMemoryLeakMode)
glslang::OS_DumpMemoryCounters();
}
delete [] lengths;
FreeFileData(shaderStrings);
return ret ? true : false;
}
//
// print usage to stdout
//
void usage()
{
printf("Usage: standalone [ options ] filename\n"
"Where: filename is a name ending in .frag or .vert\n\n"
"Compilation warnings and errors will be printed to stdout.\n"
"To get other information, use one of the following options:\n"
"-i: intermediate tree (glslang AST) is printed out\n"
"-d: delay exit\n"
"-l: memory leak mode\n"
"-s: silent mode\n"
"-r: relaxed semantic error-checking mode\n");
}
#ifndef _WIN32
#include <errno.h>
int fopen_s(
FILE** pFile,
const char *filename,
const char *mode
)
{
if (!pFile || !filename || !mode) {
return EINVAL;
}
FILE* f = fopen(filename, mode);
if (! f) {
if (errno != 0) {
return errno;
} else {
return ENOENT;
}
}
*pFile = f;
return 0;
}
#endif
//
// Malloc a string of sufficient size and read a string into it.
//
char** ReadFileData(const char *fileName)
{
FILE *in;
int errorCode = fopen_s(&in, fileName, "r");
char *fdata;
int count = 0;
const int maxSourceStrings = 5;
char** return_data = (char**)malloc(maxSourceStrings+1);
//return_data[MAX_SOURCE_STRINGS]=NULL;
if (errorCode) {
printf("Error: unable to open input file: %s\n", fileName);
return 0;
}
while (fgetc(in) != EOF)
count++;
fseek(in, 0, SEEK_SET);
if (!(fdata = (char *)malloc(count+2))) {
printf("Error allocating memory\n");
return 0;
}
if (fread(fdata,1,count, in)!=count) {
printf("Error reading input file: %s\n", fileName);
return 0;
}
fdata[count] = '\0';
fclose(in);
if(count==0){
return_data[0]=(char*)malloc(count+2);
return_data[0][0]='\0';
NumShaderStrings=0;
return return_data;
}
int len = (int)(ceil)((float)count/(float)NumShaderStrings);
int ptr_len=0,i=0;
while(count>0){
return_data[i]=(char*)malloc(len+2);
memcpy(return_data[i],fdata+ptr_len,len);
return_data[i][len]='\0';
count-=(len);
ptr_len+=(len);
if(count<len){
if(count==0){
NumShaderStrings=(i+1);
break;
}
len = count;
}
++i;
}
return return_data;
}
void FreeFileData(char **data)
{
for(int i=0;i<NumShaderStrings;i++)
free(data[i]);
}
void InfoLogMsg(const char* msg, const char* name, const int num)
{
printf(num >= 0 ? "#### %s %s %d INFO LOG ####\n" :
"#### %s %s INFO LOG ####\n", msg, name, num);
}