| hlsl.logical.unary.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Negate conditional ( temp bool) |
| 0:13 Convert int to bool ( temp bool) |
| 0:13 ival: direct index for structure ( uniform int) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:14 Negate conditional ( temp 4-component vector of bool) |
| 0:14 Convert int to bool ( temp 4-component vector of bool) |
| 0:14 ival4: direct index for structure ( uniform 4-component vector of int) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 1 (const uint) |
| 0:16 Negate conditional ( temp bool) |
| 0:16 Convert float to bool ( temp bool) |
| 0:16 fval: direct index for structure ( uniform float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:17 Negate conditional ( temp 4-component vector of bool) |
| 0:17 Convert float to bool ( temp 4-component vector of bool) |
| 0:17 fval4: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:19 Test condition and select ( temp void) |
| 0:19 Condition |
| 0:19 Convert int to bool ( temp bool) |
| 0:19 ival: direct index for structure ( uniform int) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 true case is null |
| 0:20 Test condition and select ( temp void) |
| 0:20 Condition |
| 0:20 Convert float to bool ( temp bool) |
| 0:20 fval: direct index for structure ( uniform float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 true case is null |
| 0:21 Test condition and select ( temp void) |
| 0:21 Condition |
| 0:21 Negate conditional ( temp bool) |
| 0:21 Convert int to bool ( temp bool) |
| 0:21 ival: direct index for structure ( uniform int) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 true case is null |
| 0:22 Test condition and select ( temp void) |
| 0:22 Condition |
| 0:22 Negate conditional ( temp bool) |
| 0:22 Convert float to bool ( temp bool) |
| 0:22 fval: direct index for structure ( uniform float) |
| 0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 2 (const uint) |
| 0:22 true case is null |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 Color: direct index for structure ( temp 4-component vector of float) |
| 0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:26 Branch: Return with expression |
| 0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:12 Color: direct index for structure ( temp 4-component vector of float) |
| 0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:13 Negate conditional ( temp bool) |
| 0:13 Convert int to bool ( temp bool) |
| 0:13 ival: direct index for structure ( uniform int) |
| 0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:14 Negate conditional ( temp 4-component vector of bool) |
| 0:14 Convert int to bool ( temp 4-component vector of bool) |
| 0:14 ival4: direct index for structure ( uniform 4-component vector of int) |
| 0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:14 Constant: |
| 0:14 1 (const uint) |
| 0:16 Negate conditional ( temp bool) |
| 0:16 Convert float to bool ( temp bool) |
| 0:16 fval: direct index for structure ( uniform float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:17 Negate conditional ( temp 4-component vector of bool) |
| 0:17 Convert float to bool ( temp 4-component vector of bool) |
| 0:17 fval4: direct index for structure ( uniform 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:17 Constant: |
| 0:17 3 (const uint) |
| 0:19 Test condition and select ( temp void) |
| 0:19 Condition |
| 0:19 Convert int to bool ( temp bool) |
| 0:19 ival: direct index for structure ( uniform int) |
| 0:19 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 true case is null |
| 0:20 Test condition and select ( temp void) |
| 0:20 Condition |
| 0:20 Convert float to bool ( temp bool) |
| 0:20 fval: direct index for structure ( uniform float) |
| 0:20 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:20 Constant: |
| 0:20 2 (const uint) |
| 0:20 true case is null |
| 0:21 Test condition and select ( temp void) |
| 0:21 Condition |
| 0:21 Negate conditional ( temp bool) |
| 0:21 Convert int to bool ( temp bool) |
| 0:21 ival: direct index for structure ( uniform int) |
| 0:21 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:21 Constant: |
| 0:21 0 (const uint) |
| 0:21 true case is null |
| 0:22 Test condition and select ( temp void) |
| 0:22 Condition |
| 0:22 Negate conditional ( temp bool) |
| 0:22 Convert float to bool ( temp bool) |
| 0:22 fval: direct index for structure ( uniform float) |
| 0:22 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:22 Constant: |
| 0:22 2 (const uint) |
| 0:22 true case is null |
| 0:25 move second child to first child ( temp 4-component vector of float) |
| 0:25 Color: direct index for structure ( temp 4-component vector of float) |
| 0:25 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:25 Constant: |
| 0:25 0 (const int) |
| 0:25 Constant: |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:25 1.000000 |
| 0:26 Branch: Return with expression |
| 0:26 'psout' ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Function Definition: main( ( temp void) |
| 0:12 Function Parameters: |
| 0:? Sequence |
| 0:12 Sequence |
| 0:12 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| 0:12 Color: direct index for structure ( temp 4-component vector of float) |
| 0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color}) |
| 0:12 Constant: |
| 0:12 0 (const int) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4}) |
| 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 84 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 81 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 8 "PS_OUTPUT" |
| MemberName 8(PS_OUTPUT) 0 "Color" |
| Name 10 "@main(" |
| Name 14 "$Global" |
| MemberName 14($Global) 0 "ival" |
| MemberName 14($Global) 1 "ival4" |
| MemberName 14($Global) 2 "fval" |
| MemberName 14($Global) 3 "fval4" |
| Name 16 "" |
| Name 72 "psout" |
| Name 81 "@entryPointOutput.Color" |
| MemberDecorate 14($Global) 0 Offset 0 |
| MemberDecorate 14($Global) 1 Offset 16 |
| MemberDecorate 14($Global) 2 Offset 32 |
| MemberDecorate 14($Global) 3 Offset 48 |
| Decorate 14($Global) Block |
| Decorate 16 DescriptorSet 0 |
| Decorate 16 Binding 0 |
| Decorate 81(@entryPointOutput.Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8(PS_OUTPUT): TypeStruct 7(fvec4) |
| 9: TypeFunction 8(PS_OUTPUT) |
| 12: TypeInt 32 1 |
| 13: TypeVector 12(int) 4 |
| 14($Global): TypeStruct 12(int) 13(ivec4) 6(float) 7(fvec4) |
| 15: TypePointer Uniform 14($Global) |
| 16: 15(ptr) Variable Uniform |
| 17: 12(int) Constant 0 |
| 18: TypePointer Uniform 12(int) |
| 21: TypeBool |
| 22: TypeInt 32 0 |
| 23: 22(int) Constant 0 |
| 26: 12(int) Constant 1 |
| 27: TypePointer Uniform 13(ivec4) |
| 30: TypeVector 21(bool) 4 |
| 31: TypeVector 22(int) 4 |
| 32: 31(ivec4) ConstantComposite 23 23 23 23 |
| 35: 12(int) Constant 2 |
| 36: TypePointer Uniform 6(float) |
| 39: 6(float) Constant 0 |
| 42: 12(int) Constant 3 |
| 43: TypePointer Uniform 7(fvec4) |
| 46: 7(fvec4) ConstantComposite 39 39 39 39 |
| 71: TypePointer Function 8(PS_OUTPUT) |
| 73: 6(float) Constant 1065353216 |
| 74: 7(fvec4) ConstantComposite 73 73 73 73 |
| 75: TypePointer Function 7(fvec4) |
| 80: TypePointer Output 7(fvec4) |
| 81(@entryPointOutput.Color): 80(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 82:8(PS_OUTPUT) FunctionCall 10(@main() |
| 83: 7(fvec4) CompositeExtract 82 0 |
| Store 81(@entryPointOutput.Color) 83 |
| Return |
| FunctionEnd |
| 10(@main():8(PS_OUTPUT) Function None 9 |
| 11: Label |
| 72(psout): 71(ptr) Variable Function |
| 19: 18(ptr) AccessChain 16 17 |
| 20: 12(int) Load 19 |
| 24: 21(bool) INotEqual 20 23 |
| 25: 21(bool) LogicalNot 24 |
| 28: 27(ptr) AccessChain 16 26 |
| 29: 13(ivec4) Load 28 |
| 33: 30(bvec4) INotEqual 29 32 |
| 34: 30(bvec4) LogicalNot 33 |
| 37: 36(ptr) AccessChain 16 35 |
| 38: 6(float) Load 37 |
| 40: 21(bool) FOrdNotEqual 38 39 |
| 41: 21(bool) LogicalNot 40 |
| 44: 43(ptr) AccessChain 16 42 |
| 45: 7(fvec4) Load 44 |
| 47: 30(bvec4) FOrdNotEqual 45 46 |
| 48: 30(bvec4) LogicalNot 47 |
| 49: 18(ptr) AccessChain 16 17 |
| 50: 12(int) Load 49 |
| 51: 21(bool) INotEqual 50 23 |
| SelectionMerge 53 None |
| BranchConditional 51 52 53 |
| 52: Label |
| Branch 53 |
| 53: Label |
| 54: 36(ptr) AccessChain 16 35 |
| 55: 6(float) Load 54 |
| 56: 21(bool) FOrdNotEqual 55 39 |
| SelectionMerge 58 None |
| BranchConditional 56 57 58 |
| 57: Label |
| Branch 58 |
| 58: Label |
| 59: 18(ptr) AccessChain 16 17 |
| 60: 12(int) Load 59 |
| 61: 21(bool) INotEqual 60 23 |
| 62: 21(bool) LogicalNot 61 |
| SelectionMerge 64 None |
| BranchConditional 62 63 64 |
| 63: Label |
| Branch 64 |
| 64: Label |
| 65: 36(ptr) AccessChain 16 35 |
| 66: 6(float) Load 65 |
| 67: 21(bool) FOrdNotEqual 66 39 |
| 68: 21(bool) LogicalNot 67 |
| SelectionMerge 70 None |
| BranchConditional 68 69 70 |
| 69: Label |
| Branch 70 |
| 70: Label |
| 76: 75(ptr) AccessChain 72(psout) 17 |
| Store 76 74 |
| 77:8(PS_OUTPUT) Load 72(psout) |
| ReturnValue 77 |
| FunctionEnd |