| hlsl.preprocessor.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'tex' ( temp 4-component vector of float) |
| 0:10 texture ( temp 4-component vector of float) |
| 0:10 Construct combined texture-sampler ( temp sampler2D) |
| 0:10 'test_texture' ( uniform texture2D) |
| 0:10 'test_texture_ss' ( uniform sampler) |
| 0:10 vector swizzle ( temp 2-component vector of float) |
| 0:10 vector swizzle ( temp 2-component vector of float) |
| 0:10 'input' ( in 4-component vector of float) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:11 Branch: Return with expression |
| 0:11 'tex' ( temp 4-component vector of float) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'test_texture' ( uniform texture2D) |
| 0:? 'test_texture_ss' ( uniform sampler) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:9 Function Definition: @main(vf4; ( temp 4-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'input' ( in 4-component vector of float) |
| 0:? Sequence |
| 0:10 Sequence |
| 0:10 move second child to first child ( temp 4-component vector of float) |
| 0:10 'tex' ( temp 4-component vector of float) |
| 0:10 texture ( temp 4-component vector of float) |
| 0:10 Construct combined texture-sampler ( temp sampler2D) |
| 0:10 'test_texture' ( uniform texture2D) |
| 0:10 'test_texture_ss' ( uniform sampler) |
| 0:10 vector swizzle ( temp 2-component vector of float) |
| 0:10 vector swizzle ( temp 2-component vector of float) |
| 0:10 'input' ( in 4-component vector of float) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:10 Sequence |
| 0:10 Constant: |
| 0:10 0 (const int) |
| 0:10 Constant: |
| 0:10 1 (const int) |
| 0:11 Branch: Return with expression |
| 0:11 'tex' ( temp 4-component vector of float) |
| 0:9 Function Definition: main( ( temp void) |
| 0:9 Function Parameters: |
| 0:? Sequence |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| 0:9 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:9 Function Call: @main(vf4; ( temp 4-component vector of float) |
| 0:? 'input' ( temp 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'test_texture' ( uniform texture2D) |
| 0:? 'test_texture_ss' ( uniform sampler) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'input' (layout( location=0) in 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80007 |
| // Id's are bound by 40 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 33 36 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "main" |
| Name 11 "@main(vf4;" |
| Name 10 "input" |
| Name 13 "tex" |
| Name 16 "test_texture" |
| Name 20 "test_texture_ss" |
| Name 31 "input" |
| Name 33 "input" |
| Name 36 "@entryPointOutput" |
| Name 37 "param" |
| Decorate 16(test_texture) DescriptorSet 0 |
| Decorate 16(test_texture) Binding 0 |
| Decorate 20(test_texture_ss) DescriptorSet 0 |
| Decorate 20(test_texture_ss) Binding 0 |
| Decorate 33(input) Location 0 |
| Decorate 36(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 9: TypeFunction 7(fvec4) 8(ptr) |
| 14: TypeImage 6(float) 2D sampled format:Unknown |
| 15: TypePointer UniformConstant 14 |
| 16(test_texture): 15(ptr) Variable UniformConstant |
| 18: TypeSampler |
| 19: TypePointer UniformConstant 18 |
| 20(test_texture_ss): 19(ptr) Variable UniformConstant |
| 22: TypeSampledImage 14 |
| 24: TypeVector 6(float) 2 |
| 32: TypePointer Input 7(fvec4) |
| 33(input): 32(ptr) Variable Input |
| 35: TypePointer Output 7(fvec4) |
| 36(@entryPointOutput): 35(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 31(input): 8(ptr) Variable Function |
| 37(param): 8(ptr) Variable Function |
| 34: 7(fvec4) Load 33(input) |
| Store 31(input) 34 |
| 38: 7(fvec4) Load 31(input) |
| Store 37(param) 38 |
| 39: 7(fvec4) FunctionCall 11(@main(vf4;) 37(param) |
| Store 36(@entryPointOutput) 39 |
| Return |
| FunctionEnd |
| 11(@main(vf4;): 7(fvec4) Function None 9 |
| 10(input): 8(ptr) FunctionParameter |
| 12: Label |
| 13(tex): 8(ptr) Variable Function |
| 17: 14 Load 16(test_texture) |
| 21: 18 Load 20(test_texture_ss) |
| 23: 22 SampledImage 17 21 |
| 25: 7(fvec4) Load 10(input) |
| 26: 24(fvec2) VectorShuffle 25 25 0 1 |
| 27: 7(fvec4) ImageSampleImplicitLod 23 26 |
| Store 13(tex) 27 |
| 28: 7(fvec4) Load 13(tex) |
| ReturnValue 28 |
| FunctionEnd |