| hlsl.array.frag |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'C' ( global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 2-element array of 4-component vector of float) |
| 0:11 'c2' ( global 2-element array of 4-component vector of float) |
| 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float) |
| 0:11 'C' ( global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:14 Function Parameters: |
| 0:14 'i' ( in int) |
| 0:14 'input' ( in 3-element array of 4-component vector of float) |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 10-element array of 4-component vector of float) |
| 0:15 'b' ( temp 10-element array of 4-component vector of float) |
| 0:15 Construct vec4 ( temp 10-element array of 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 'tmp' ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 'C' ( global 4-component vector of float) |
| 0:16 direct index ( temp 4-component vector of float) |
| 0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 1.000000 |
| 0:16 2.000000 |
| 0:16 3.000000 |
| 0:16 4.000000 |
| 0:16 indirect index ( temp 4-component vector of float) |
| 0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:16 Constant: |
| 0:16 3 (const uint) |
| 0:16 'i' ( in int) |
| 0:16 indirect index ( temp 4-component vector of float) |
| 0:16 'c2' ( global 2-element array of 4-component vector of float) |
| 0:16 'i' ( in int) |
| 0:17 Branch: Return with expression |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 direct index ( temp 4-component vector of float) |
| 0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 'i' ( in int) |
| 0:17 direct index ( temp 4-component vector of float) |
| 0:17 'input' ( in 3-element array of 4-component vector of float) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 'input' ( in 3-element array of 4-component vector of float) |
| 0:17 'i' ( in int) |
| 0:17 direct index ( temp 4-component vector of float) |
| 0:17 'b' ( temp 10-element array of 4-component vector of float) |
| 0:17 Constant: |
| 0:17 5 (const int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 'b' ( temp 10-element array of 4-component vector of float) |
| 0:17 'i' ( in int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float) |
| 0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m}) |
| 0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m}) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:17 Constant: |
| 0:17 1 (const uint) |
| 0:17 'i' ( in int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 'i' ( in int) |
| 0:17 'tmp' ( temp 4-component vector of float) |
| 0:14 Function Definition: PixelShaderFunction( ( temp void) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:? 'i' ( temp int) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:14 move second child to first child ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:? 'i' ( temp int) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:? 'C' ( global 4-component vector of float) |
| 0:? 'c1' ( const 1-element array of 4-component vector of float) |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:? 'c2' ( global 2-element array of 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 500 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:7 Sequence |
| 0:7 move second child to first child ( temp 4-component vector of float) |
| 0:7 'C' ( global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:11 Sequence |
| 0:11 move second child to first child ( temp 2-element array of 4-component vector of float) |
| 0:11 'c2' ( global 2-element array of 4-component vector of float) |
| 0:11 Construct vec4 ( temp 2-element array of 4-component vector of float) |
| 0:11 'C' ( global 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:14 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:14 Function Parameters: |
| 0:14 'i' ( in int) |
| 0:14 'input' ( in 3-element array of 4-component vector of float) |
| 0:? Sequence |
| 0:15 Sequence |
| 0:15 move second child to first child ( temp 10-element array of 4-component vector of float) |
| 0:15 'b' ( temp 10-element array of 4-component vector of float) |
| 0:15 Construct vec4 ( temp 10-element array of 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:15 'C' ( global 4-component vector of float) |
| 0:16 Sequence |
| 0:16 move second child to first child ( temp 4-component vector of float) |
| 0:16 'tmp' ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 add ( temp 4-component vector of float) |
| 0:16 'C' ( global 4-component vector of float) |
| 0:16 direct index ( temp 4-component vector of float) |
| 0:16 a1: direct index for structure ( uniform 1-element array of 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 Constant: |
| 0:16 0 (const int) |
| 0:16 Constant: |
| 0:16 1.000000 |
| 0:16 2.000000 |
| 0:16 3.000000 |
| 0:16 4.000000 |
| 0:16 indirect index ( temp 4-component vector of float) |
| 0:16 a2: direct index for structure ( uniform 2-element array of 4-component vector of float) |
| 0:16 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:16 Constant: |
| 0:16 3 (const uint) |
| 0:16 'i' ( in int) |
| 0:16 indirect index ( temp 4-component vector of float) |
| 0:16 'c2' ( global 2-element array of 4-component vector of float) |
| 0:16 'i' ( in int) |
| 0:17 Branch: Return with expression |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 add ( temp 4-component vector of float) |
| 0:17 direct index ( temp 4-component vector of float) |
| 0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 Constant: |
| 0:17 1 (const int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 a: direct index for structure ( uniform 4-element array of 4-component vector of float) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:17 Constant: |
| 0:17 0 (const uint) |
| 0:17 'i' ( in int) |
| 0:17 direct index ( temp 4-component vector of float) |
| 0:17 'input' ( in 3-element array of 4-component vector of float) |
| 0:17 Constant: |
| 0:17 2 (const int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 'input' ( in 3-element array of 4-component vector of float) |
| 0:17 'i' ( in int) |
| 0:17 direct index ( temp 4-component vector of float) |
| 0:17 'b' ( temp 10-element array of 4-component vector of float) |
| 0:17 Constant: |
| 0:17 5 (const int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 'b' ( temp 10-element array of 4-component vector of float) |
| 0:17 'i' ( in int) |
| 0:17 indirect index ( temp 4-component vector of float) |
| 0:17 m: direct index for structure ( temp 7-element array of 4-component vector of float) |
| 0:17 indirect index ( temp structure{ temp 7-element array of 4-component vector of float m}) |
| 0:17 s: direct index for structure ( uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m}) |
| 0:17 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:17 Constant: |
| 0:17 1 (const uint) |
| 0:17 'i' ( in int) |
| 0:17 Constant: |
| 0:17 0 (const int) |
| 0:17 'i' ( in int) |
| 0:17 'tmp' ( temp 4-component vector of float) |
| 0:14 Function Definition: PixelShaderFunction( ( temp void) |
| 0:14 Function Parameters: |
| 0:? Sequence |
| 0:14 move second child to first child ( temp int) |
| 0:? 'i' ( temp int) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:14 move second child to first child ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| 0:14 move second child to first child ( temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:14 Function Call: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) |
| 0:? 'i' ( temp int) |
| 0:? 'input' ( temp 3-element array of 4-component vector of float) |
| 0:? Linker Objects |
| 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-element array of 4-component vector of float a, uniform 11-element array of structure{ temp 7-element array of 4-component vector of float m} s, uniform 1-element array of 4-component vector of float a1, uniform 2-element array of 4-component vector of float a2}) |
| 0:? 'C' ( global 4-component vector of float) |
| 0:? 'c1' ( const 1-element array of 4-component vector of float) |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:? 'c2' ( global 2-element array of 4-component vector of float) |
| 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) |
| 0:? 'i' (layout( location=0) flat in int) |
| 0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80008 |
| // Id's are bound by 126 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "PixelShaderFunction" 112 116 119 |
| ExecutionMode 4 OriginUpperLeft |
| Source HLSL 500 |
| Name 4 "PixelShaderFunction" |
| Name 17 "@PixelShaderFunction(i1;vf4[3];" |
| Name 15 "i" |
| Name 16 "input" |
| Name 20 "C" |
| Name 29 "c2" |
| Name 35 "b" |
| Name 48 "tmp" |
| Name 54 "" |
| MemberName 54 0 "m" |
| Name 60 "$Global" |
| MemberName 60($Global) 0 "a" |
| MemberName 60($Global) 1 "s" |
| MemberName 60($Global) 2 "a1" |
| MemberName 60($Global) 3 "a2" |
| Name 62 "" |
| Name 110 "i" |
| Name 112 "i" |
| Name 114 "input" |
| Name 116 "input" |
| Name 119 "@entryPointOutput" |
| Name 120 "param" |
| Name 122 "param" |
| Decorate 51 ArrayStride 16 |
| Decorate 53 ArrayStride 16 |
| MemberDecorate 54 0 Offset 0 |
| Decorate 56 ArrayStride 112 |
| Decorate 58 ArrayStride 16 |
| Decorate 59 ArrayStride 16 |
| MemberDecorate 60($Global) 0 Offset 0 |
| MemberDecorate 60($Global) 1 Offset 64 |
| MemberDecorate 60($Global) 2 Offset 1296 |
| MemberDecorate 60($Global) 3 Offset 1312 |
| Decorate 60($Global) Block |
| Decorate 62 DescriptorSet 0 |
| Decorate 62 Binding 0 |
| Decorate 112(i) Flat |
| Decorate 112(i) Location 0 |
| Decorate 116(input) Location 1 |
| Decorate 119(@entryPointOutput) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeInt 32 1 |
| 7: TypePointer Function 6(int) |
| 8: TypeFloat 32 |
| 9: TypeVector 8(float) 4 |
| 10: TypeInt 32 0 |
| 11: 10(int) Constant 3 |
| 12: TypeArray 9(fvec4) 11 |
| 13: TypePointer Function 12 |
| 14: TypeFunction 9(fvec4) 7(ptr) 13(ptr) |
| 19: TypePointer Private 9(fvec4) |
| 20(C): 19(ptr) Variable Private |
| 21: 8(float) Constant 1065353216 |
| 22: 8(float) Constant 1073741824 |
| 23: 8(float) Constant 1077936128 |
| 24: 8(float) Constant 1082130432 |
| 25: 9(fvec4) ConstantComposite 21 22 23 24 |
| 26: 10(int) Constant 2 |
| 27: TypeArray 9(fvec4) 26 |
| 28: TypePointer Private 27 |
| 29(c2): 28(ptr) Variable Private |
| 32: 10(int) Constant 10 |
| 33: TypeArray 9(fvec4) 32 |
| 34: TypePointer Function 33 |
| 47: TypePointer Function 9(fvec4) |
| 50: 10(int) Constant 4 |
| 51: TypeArray 9(fvec4) 50 |
| 52: 10(int) Constant 7 |
| 53: TypeArray 9(fvec4) 52 |
| 54: TypeStruct 53 |
| 55: 10(int) Constant 11 |
| 56: TypeArray 54(struct) 55 |
| 57: 10(int) Constant 1 |
| 58: TypeArray 9(fvec4) 57 |
| 59: TypeArray 9(fvec4) 26 |
| 60($Global): TypeStruct 51 56 58 59 |
| 61: TypePointer Uniform 60($Global) |
| 62: 61(ptr) Variable Uniform |
| 63: 6(int) Constant 2 |
| 64: 6(int) Constant 0 |
| 65: TypePointer Uniform 9(fvec4) |
| 70: 6(int) Constant 3 |
| 79: 6(int) Constant 1 |
| 93: 6(int) Constant 5 |
| 111: TypePointer Input 6(int) |
| 112(i): 111(ptr) Variable Input |
| 115: TypePointer Input 12 |
| 116(input): 115(ptr) Variable Input |
| 118: TypePointer Output 9(fvec4) |
| 119(@entryPointOutput): 118(ptr) Variable Output |
| 125: 58 ConstantComposite 25 |
| 4(PixelShaderFunction): 2 Function None 3 |
| 5: Label |
| 110(i): 7(ptr) Variable Function |
| 114(input): 13(ptr) Variable Function |
| 120(param): 7(ptr) Variable Function |
| 122(param): 13(ptr) Variable Function |
| Store 20(C) 25 |
| 30: 9(fvec4) Load 20(C) |
| 31: 27 CompositeConstruct 30 25 |
| Store 29(c2) 31 |
| 113: 6(int) Load 112(i) |
| Store 110(i) 113 |
| 117: 12 Load 116(input) |
| Store 114(input) 117 |
| 121: 6(int) Load 110(i) |
| Store 120(param) 121 |
| 123: 12 Load 114(input) |
| Store 122(param) 123 |
| 124: 9(fvec4) FunctionCall 17(@PixelShaderFunction(i1;vf4[3];) 120(param) 122(param) |
| Store 119(@entryPointOutput) 124 |
| Return |
| FunctionEnd |
| 17(@PixelShaderFunction(i1;vf4[3];): 9(fvec4) Function None 14 |
| 15(i): 7(ptr) FunctionParameter |
| 16(input): 13(ptr) FunctionParameter |
| 18: Label |
| 35(b): 34(ptr) Variable Function |
| 48(tmp): 47(ptr) Variable Function |
| 36: 9(fvec4) Load 20(C) |
| 37: 9(fvec4) Load 20(C) |
| 38: 9(fvec4) Load 20(C) |
| 39: 9(fvec4) Load 20(C) |
| 40: 9(fvec4) Load 20(C) |
| 41: 9(fvec4) Load 20(C) |
| 42: 9(fvec4) Load 20(C) |
| 43: 9(fvec4) Load 20(C) |
| 44: 9(fvec4) Load 20(C) |
| 45: 9(fvec4) Load 20(C) |
| 46: 33 CompositeConstruct 36 37 38 39 40 41 42 43 44 45 |
| Store 35(b) 46 |
| 49: 9(fvec4) Load 20(C) |
| 66: 65(ptr) AccessChain 62 63 64 |
| 67: 9(fvec4) Load 66 |
| 68: 9(fvec4) FAdd 49 67 |
| 69: 9(fvec4) FAdd 68 25 |
| 71: 6(int) Load 15(i) |
| 72: 65(ptr) AccessChain 62 70 71 |
| 73: 9(fvec4) Load 72 |
| 74: 9(fvec4) FAdd 69 73 |
| 75: 6(int) Load 15(i) |
| 76: 19(ptr) AccessChain 29(c2) 75 |
| 77: 9(fvec4) Load 76 |
| 78: 9(fvec4) FAdd 74 77 |
| Store 48(tmp) 78 |
| 80: 65(ptr) AccessChain 62 64 79 |
| 81: 9(fvec4) Load 80 |
| 82: 6(int) Load 15(i) |
| 83: 65(ptr) AccessChain 62 64 82 |
| 84: 9(fvec4) Load 83 |
| 85: 9(fvec4) FAdd 81 84 |
| 86: 47(ptr) AccessChain 16(input) 63 |
| 87: 9(fvec4) Load 86 |
| 88: 9(fvec4) FAdd 85 87 |
| 89: 6(int) Load 15(i) |
| 90: 47(ptr) AccessChain 16(input) 89 |
| 91: 9(fvec4) Load 90 |
| 92: 9(fvec4) FAdd 88 91 |
| 94: 47(ptr) AccessChain 35(b) 93 |
| 95: 9(fvec4) Load 94 |
| 96: 9(fvec4) FAdd 92 95 |
| 97: 6(int) Load 15(i) |
| 98: 47(ptr) AccessChain 35(b) 97 |
| 99: 9(fvec4) Load 98 |
| 100: 9(fvec4) FAdd 96 99 |
| 101: 6(int) Load 15(i) |
| 102: 6(int) Load 15(i) |
| 103: 65(ptr) AccessChain 62 79 101 64 102 |
| 104: 9(fvec4) Load 103 |
| 105: 9(fvec4) FAdd 100 104 |
| 106: 9(fvec4) Load 48(tmp) |
| 107: 9(fvec4) FAdd 105 106 |
| ReturnValue 107 |
| FunctionEnd |