| hlsl.inoutquals.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: MyFunc(f1;f1;f1; (temp void) |
| 0:8 Function Parameters: |
| 0:8 'x' (in float) |
| 0:8 'y' (out float) |
| 0:8 'z' (inout float) |
| 0:? Sequence |
| 0:9 move second child to first child (temp float) |
| 0:9 'y' (out float) |
| 0:9 'x' (in float) |
| 0:10 move second child to first child (temp float) |
| 0:10 'z' (inout float) |
| 0:10 'y' (out float) |
| 0:11 move second child to first child (temp float) |
| 0:11 'x' (in float) |
| 0:11 Constant: |
| 0:11 -1.000000 |
| 0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Parameters: |
| 0:15 'inpos' (noperspective in 4-component vector of float FragCoord) |
| 0:15 'sampleMask' (out int SampleMaskIn) |
| 0:? Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child (temp float) |
| 0:18 'x' (temp float) |
| 0:18 Constant: |
| 0:18 7.000000 |
| 0:18 move second child to first child (temp float) |
| 0:18 'z' (temp float) |
| 0:18 Constant: |
| 0:18 3.000000 |
| 0:19 Function Call: MyFunc(f1;f1;f1; (temp void) |
| 0:19 'x' (temp float) |
| 0:19 'y' (temp float) |
| 0:19 'z' (temp float) |
| 0:21 move second child to first child (temp 4-component vector of float) |
| 0:21 Color: direct index for structure (temp 4-component vector of float) |
| 0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:21 'x' (temp float) |
| 0:21 'y' (temp float) |
| 0:21 'z' (temp float) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:22 move second child to first child (temp float) |
| 0:22 Depth: direct index for structure (temp float) |
| 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 direct index (temp float) |
| 0:22 'inpos' (noperspective in 4-component vector of float FragCoord) |
| 0:22 Constant: |
| 0:22 3 (const int) |
| 0:24 Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:24 Color: direct index for structure (temp 4-component vector of float) |
| 0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:24 Depth: direct index for structure (temp float) |
| 0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:24 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'inpos' (noperspective in 4-component vector of float FragCoord) |
| 0:? 'sampleMask' (out int SampleMaskIn) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:8 Function Definition: MyFunc(f1;f1;f1; (temp void) |
| 0:8 Function Parameters: |
| 0:8 'x' (in float) |
| 0:8 'y' (out float) |
| 0:8 'z' (inout float) |
| 0:? Sequence |
| 0:9 move second child to first child (temp float) |
| 0:9 'y' (out float) |
| 0:9 'x' (in float) |
| 0:10 move second child to first child (temp float) |
| 0:10 'z' (inout float) |
| 0:10 'y' (out float) |
| 0:11 move second child to first child (temp float) |
| 0:11 'x' (in float) |
| 0:11 Constant: |
| 0:11 -1.000000 |
| 0:15 Function Definition: main(vf4;i1; (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:15 Function Parameters: |
| 0:15 'inpos' (noperspective in 4-component vector of float FragCoord) |
| 0:15 'sampleMask' (out int SampleMaskIn) |
| 0:? Sequence |
| 0:18 Sequence |
| 0:18 move second child to first child (temp float) |
| 0:18 'x' (temp float) |
| 0:18 Constant: |
| 0:18 7.000000 |
| 0:18 move second child to first child (temp float) |
| 0:18 'z' (temp float) |
| 0:18 Constant: |
| 0:18 3.000000 |
| 0:19 Function Call: MyFunc(f1;f1;f1; (temp void) |
| 0:19 'x' (temp float) |
| 0:19 'y' (temp float) |
| 0:19 'z' (temp float) |
| 0:21 move second child to first child (temp 4-component vector of float) |
| 0:21 Color: direct index for structure (temp 4-component vector of float) |
| 0:21 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:21 Constant: |
| 0:21 0 (const int) |
| 0:? Construct vec4 (temp 4-component vector of float) |
| 0:21 'x' (temp float) |
| 0:21 'y' (temp float) |
| 0:21 'z' (temp float) |
| 0:21 Constant: |
| 0:21 1.000000 |
| 0:22 move second child to first child (temp float) |
| 0:22 Depth: direct index for structure (temp float) |
| 0:22 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:22 Constant: |
| 0:22 1 (const int) |
| 0:22 direct index (temp float) |
| 0:22 'inpos' (noperspective in 4-component vector of float FragCoord) |
| 0:22 Constant: |
| 0:22 3 (const int) |
| 0:24 Sequence |
| 0:24 Sequence |
| 0:24 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:24 Color: direct index for structure (temp 4-component vector of float) |
| 0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 0 (const int) |
| 0:24 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:24 Depth: direct index for structure (temp float) |
| 0:24 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Constant: |
| 0:24 1 (const int) |
| 0:24 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'inpos' (noperspective in 4-component vector of float FragCoord) |
| 0:? 'sampleMask' (out int SampleMaskIn) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 63 |
| |
| Capability Shader |
| Capability SampleRateShading |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 45 53 57 62 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 12 "MyFunc(f1;f1;f1;" |
| Name 9 "x" |
| Name 10 "y" |
| Name 11 "z" |
| Name 17 "x" |
| Name 19 "z" |
| Name 21 "y" |
| Name 22 "param" |
| Name 24 "param" |
| Name 25 "param" |
| Name 31 "PS_OUTPUT" |
| MemberName 31(PS_OUTPUT) 0 "Color" |
| MemberName 31(PS_OUTPUT) 1 "Depth" |
| Name 33 "psout" |
| Name 45 "inpos" |
| Name 53 "Color" |
| Name 57 "Depth" |
| Name 62 "sampleMask" |
| Decorate 45(inpos) NoPerspective |
| Decorate 45(inpos) BuiltIn FragCoord |
| Decorate 53(Color) Location 0 |
| Decorate 57(Depth) BuiltIn FragDepth |
| Decorate 62(sampleMask) BuiltIn SampleMask |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypePointer Function 6(float) |
| 8: TypeFunction 2 7(ptr) 7(ptr) 7(ptr) |
| 16: 6(float) Constant 3212836864 |
| 18: 6(float) Constant 1088421888 |
| 20: 6(float) Constant 1077936128 |
| 30: TypeVector 6(float) 4 |
| 31(PS_OUTPUT): TypeStruct 30(fvec4) 6(float) |
| 32: TypePointer Function 31(PS_OUTPUT) |
| 34: TypeInt 32 1 |
| 35: 34(int) Constant 0 |
| 39: 6(float) Constant 1065353216 |
| 41: TypePointer Function 30(fvec4) |
| 43: 34(int) Constant 1 |
| 44: TypePointer Input 30(fvec4) |
| 45(inpos): 44(ptr) Variable Input |
| 46: TypeInt 32 0 |
| 47: 46(int) Constant 3 |
| 48: TypePointer Input 6(float) |
| 52: TypePointer Output 30(fvec4) |
| 53(Color): 52(ptr) Variable Output |
| 56: TypePointer Output 6(float) |
| 57(Depth): 56(ptr) Variable Output |
| 61: TypePointer Output 34(int) |
| 62(sampleMask): 61(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 17(x): 7(ptr) Variable Function |
| 19(z): 7(ptr) Variable Function |
| 21(y): 7(ptr) Variable Function |
| 22(param): 7(ptr) Variable Function |
| 24(param): 7(ptr) Variable Function |
| 25(param): 7(ptr) Variable Function |
| 33(psout): 32(ptr) Variable Function |
| Store 17(x) 18 |
| Store 19(z) 20 |
| 23: 6(float) Load 17(x) |
| Store 22(param) 23 |
| 26: 6(float) Load 19(z) |
| Store 25(param) 26 |
| 27: 2 FunctionCall 12(MyFunc(f1;f1;f1;) 22(param) 24(param) 25(param) |
| 28: 6(float) Load 24(param) |
| Store 21(y) 28 |
| 29: 6(float) Load 25(param) |
| Store 19(z) 29 |
| 36: 6(float) Load 17(x) |
| 37: 6(float) Load 21(y) |
| 38: 6(float) Load 19(z) |
| 40: 30(fvec4) CompositeConstruct 36 37 38 39 |
| 42: 41(ptr) AccessChain 33(psout) 35 |
| Store 42 40 |
| 49: 48(ptr) AccessChain 45(inpos) 47 |
| 50: 6(float) Load 49 |
| 51: 7(ptr) AccessChain 33(psout) 43 |
| Store 51 50 |
| 54: 41(ptr) AccessChain 33(psout) 35 |
| 55: 30(fvec4) Load 54 |
| Store 53(Color) 55 |
| 58: 7(ptr) AccessChain 33(psout) 43 |
| 59: 6(float) Load 58 |
| Store 57(Depth) 59 |
| Return |
| FunctionEnd |
| 12(MyFunc(f1;f1;f1;): 2 Function None 8 |
| 9(x): 7(ptr) FunctionParameter |
| 10(y): 7(ptr) FunctionParameter |
| 11(z): 7(ptr) FunctionParameter |
| 13: Label |
| 14: 6(float) Load 9(x) |
| Store 10(y) 14 |
| 15: 6(float) Load 10(y) |
| Store 11(z) 15 |
| Store 9(x) 16 |
| Return |
| FunctionEnd |