| hlsl.intrinsics.f1632.frag |
| ERROR: 0:3: 'f32tof16' : unimplemented intrinsic: handle natively |
| ERROR: 0:16: 'f32tof16' : unimplemented intrinsic: handle natively |
| ERROR: 0:23: 'f32tof16' : unimplemented intrinsic: handle natively |
| ERROR: 0:30: 'f32tof16' : unimplemented intrinsic: handle natively |
| ERROR: 4 compilation errors. No code generated. |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: PixelShaderFunctionS(f1; (temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' (in float) |
| 0:? Sequence |
| 0:3 ERROR: Bad unary op |
| (global uint) |
| 0:3 'inF0' (in float) |
| 0:5 Branch: Return with expression |
| 0:5 Constant: |
| 0:5 0.000000 |
| 0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'inF0' (in 1-component vector of float) |
| 0:? Sequence |
| 0:11 Branch: Return with expression |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' (in 2-component vector of float) |
| 0:? Sequence |
| 0:16 ERROR: Bad unary op |
| (global 2-component vector of uint) |
| 0:16 'inF0' (in 2-component vector of float) |
| 0:18 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'inF0' (in 3-component vector of float) |
| 0:? Sequence |
| 0:23 ERROR: Bad unary op |
| (global 3-component vector of uint) |
| 0:23 'inF0' (in 3-component vector of float) |
| 0:25 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:29 Function Parameters: |
| 0:29 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:30 ERROR: Bad unary op |
| (global 4-component vector of uint) |
| 0:30 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:32 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| ERROR: node is still EOpNull! |
| 0:2 Function Definition: PixelShaderFunctionS(f1; (temp float) |
| 0:2 Function Parameters: |
| 0:2 'inF0' (in float) |
| 0:? Sequence |
| 0:3 ERROR: Bad unary op |
| (global uint) |
| 0:3 'inF0' (in float) |
| 0:5 Branch: Return with expression |
| 0:5 Constant: |
| 0:5 0.000000 |
| 0:9 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float) |
| 0:9 Function Parameters: |
| 0:9 'inF0' (in 1-component vector of float) |
| 0:? Sequence |
| 0:11 Branch: Return with expression |
| 0:11 Constant: |
| 0:11 0.000000 |
| 0:15 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float) |
| 0:15 Function Parameters: |
| 0:15 'inF0' (in 2-component vector of float) |
| 0:? Sequence |
| 0:16 ERROR: Bad unary op |
| (global 2-component vector of uint) |
| 0:16 'inF0' (in 2-component vector of float) |
| 0:18 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:22 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float) |
| 0:22 Function Parameters: |
| 0:22 'inF0' (in 3-component vector of float) |
| 0:? Sequence |
| 0:23 ERROR: Bad unary op |
| (global 3-component vector of uint) |
| 0:23 'inF0' (in 3-component vector of float) |
| 0:25 Branch: Return with expression |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:29 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float) |
| 0:29 Function Parameters: |
| 0:29 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:? Sequence |
| 0:30 ERROR: Bad unary op |
| (global 4-component vector of uint) |
| 0:30 'inF0' (layout(location=0 ) in 4-component vector of float) |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 4-component vector of float) |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? Constant: |
| 0:? 1.000000 |
| 0:? 2.000000 |
| 0:? 3.000000 |
| 0:? 4.000000 |
| 0:32 Branch: Return |
| 0:? Linker Objects |
| 0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'inF0' (layout(location=0 ) in 4-component vector of float) |
| |
| SPIR-V is not generated for failed compile or link |