| hlsl.logical.binary.vec.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child (temp 4-component vector of bool) |
| 0:11 'r00' (temp 4-component vector of bool) |
| 0:11 Negate conditional (temp 4-component vector of bool) |
| 0:11 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:12 Sequence |
| 0:12 move second child to first child (temp 4-component vector of bool) |
| 0:12 'r01' (temp 4-component vector of bool) |
| 0:12 logical-and (temp 4-component vector of bool) |
| 0:12 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 4-component vector of bool) |
| 0:13 'r02' (temp 4-component vector of bool) |
| 0:13 logical-or (temp 4-component vector of bool) |
| 0:13 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:13 Constant: |
| 0:13 1 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of bool) |
| 0:15 'r10' (temp 4-component vector of bool) |
| 0:15 logical-and (temp 4-component vector of bool) |
| 0:15 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:15 b1a: direct index for structure (layout(offset=32 ) uniform bool) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:15 Constant: |
| 0:15 2 (const uint) |
| 0:15 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 4-component vector of bool) |
| 0:16 'r11' (temp 4-component vector of bool) |
| 0:16 logical-or (temp 4-component vector of bool) |
| 0:16 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:16 b1a: direct index for structure (layout(offset=32 ) uniform bool) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:16 Constant: |
| 0:16 1 (const uint) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 4-component vector of bool) |
| 0:18 'r20' (temp 4-component vector of bool) |
| 0:18 logical-and (temp 4-component vector of bool) |
| 0:18 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:18 b1b: direct index for structure (layout(offset=36 ) uniform bool) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:18 Constant: |
| 0:18 3 (const uint) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of bool) |
| 0:19 'r21' (temp 4-component vector of bool) |
| 0:19 logical-or (temp 4-component vector of bool) |
| 0:19 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:19 b1b: direct index for structure (layout(offset=36 ) uniform bool) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:19 Constant: |
| 0:19 3 (const uint) |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:22 Color: direct index for structure (temp 4-component vector of float) |
| 0:22 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 Convert bool to float (temp 4-component vector of float) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 'r00' (temp 4-component vector of bool) |
| 0:22 'r01' (temp 4-component vector of bool) |
| 0:22 'r02' (temp 4-component vector of bool) |
| 0:22 'r10' (temp 4-component vector of bool) |
| 0:22 'r11' (temp 4-component vector of bool) |
| 0:22 'r20' (temp 4-component vector of bool) |
| 0:22 'r21' (temp 4-component vector of bool) |
| 0:23 Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:23 Color: direct index for structure (temp 4-component vector of float) |
| 0:23 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:10 Function Definition: main( (temp structure{temp 4-component vector of float Color}) |
| 0:10 Function Parameters: |
| 0:? Sequence |
| 0:11 Sequence |
| 0:11 move second child to first child (temp 4-component vector of bool) |
| 0:11 'r00' (temp 4-component vector of bool) |
| 0:11 Negate conditional (temp 4-component vector of bool) |
| 0:11 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:11 Constant: |
| 0:11 0 (const uint) |
| 0:12 Sequence |
| 0:12 move second child to first child (temp 4-component vector of bool) |
| 0:12 'r01' (temp 4-component vector of bool) |
| 0:12 logical-and (temp 4-component vector of bool) |
| 0:12 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:12 Constant: |
| 0:12 0 (const uint) |
| 0:12 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:12 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:12 Constant: |
| 0:12 1 (const uint) |
| 0:13 Sequence |
| 0:13 move second child to first child (temp 4-component vector of bool) |
| 0:13 'r02' (temp 4-component vector of bool) |
| 0:13 logical-or (temp 4-component vector of bool) |
| 0:13 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:13 Constant: |
| 0:13 0 (const uint) |
| 0:13 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:13 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:13 Constant: |
| 0:13 1 (const uint) |
| 0:15 Sequence |
| 0:15 move second child to first child (temp 4-component vector of bool) |
| 0:15 'r10' (temp 4-component vector of bool) |
| 0:15 logical-and (temp 4-component vector of bool) |
| 0:15 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:15 b1a: direct index for structure (layout(offset=32 ) uniform bool) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:15 Constant: |
| 0:15 2 (const uint) |
| 0:15 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:15 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:15 Constant: |
| 0:15 1 (const uint) |
| 0:16 Sequence |
| 0:16 move second child to first child (temp 4-component vector of bool) |
| 0:16 'r11' (temp 4-component vector of bool) |
| 0:16 logical-or (temp 4-component vector of bool) |
| 0:16 Construct bvec4 (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:16 b1a: direct index for structure (layout(offset=32 ) uniform bool) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:16 Constant: |
| 0:16 2 (const uint) |
| 0:16 b4b: direct index for structure (layout(offset=16 ) uniform 4-component vector of bool) |
| 0:16 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:16 Constant: |
| 0:16 1 (const uint) |
| 0:18 Sequence |
| 0:18 move second child to first child (temp 4-component vector of bool) |
| 0:18 'r20' (temp 4-component vector of bool) |
| 0:18 logical-and (temp 4-component vector of bool) |
| 0:18 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:18 Constant: |
| 0:18 0 (const uint) |
| 0:18 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:18 b1b: direct index for structure (layout(offset=36 ) uniform bool) |
| 0:18 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:18 Constant: |
| 0:18 3 (const uint) |
| 0:19 Sequence |
| 0:19 move second child to first child (temp 4-component vector of bool) |
| 0:19 'r21' (temp 4-component vector of bool) |
| 0:19 logical-or (temp 4-component vector of bool) |
| 0:19 b4a: direct index for structure (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:19 Constant: |
| 0:19 0 (const uint) |
| 0:19 Construct bvec4 (layout(offset=0 ) uniform 4-component vector of bool) |
| 0:19 b1b: direct index for structure (layout(offset=36 ) uniform bool) |
| 0:19 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| 0:19 Constant: |
| 0:19 3 (const uint) |
| 0:22 move second child to first child (temp 4-component vector of float) |
| 0:22 Color: direct index for structure (temp 4-component vector of float) |
| 0:22 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:22 Constant: |
| 0:22 0 (const int) |
| 0:22 Convert bool to float (temp 4-component vector of float) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 logical-or (temp 4-component vector of bool) |
| 0:22 'r00' (temp 4-component vector of bool) |
| 0:22 'r01' (temp 4-component vector of bool) |
| 0:22 'r02' (temp 4-component vector of bool) |
| 0:22 'r10' (temp 4-component vector of bool) |
| 0:22 'r11' (temp 4-component vector of bool) |
| 0:22 'r20' (temp 4-component vector of bool) |
| 0:22 'r21' (temp 4-component vector of bool) |
| 0:23 Sequence |
| 0:23 Sequence |
| 0:23 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:23 Color: direct index for structure (temp 4-component vector of float) |
| 0:23 'psout' (temp structure{temp 4-component vector of float Color}) |
| 0:23 Constant: |
| 0:23 0 (const int) |
| 0:23 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b}) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 115 |
| |
| Capability Shader |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 111 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "r00" |
| Name 12 "$Global" |
| MemberName 12($Global) 0 "b4a" |
| MemberName 12($Global) 1 "b4b" |
| MemberName 12($Global) 2 "b1a" |
| MemberName 12($Global) 3 "b1b" |
| Name 14 "" |
| Name 24 "r01" |
| Name 33 "r02" |
| Name 41 "r10" |
| Name 52 "r11" |
| Name 61 "r20" |
| Name 73 "r21" |
| Name 87 "PS_OUTPUT" |
| MemberName 87(PS_OUTPUT) 0 "Color" |
| Name 89 "psout" |
| Name 111 "Color" |
| MemberDecorate 12($Global) 0 Offset 0 |
| MemberDecorate 12($Global) 1 Offset 16 |
| MemberDecorate 12($Global) 2 Offset 32 |
| MemberDecorate 12($Global) 3 Offset 36 |
| Decorate 12($Global) Block |
| Decorate 14 DescriptorSet 0 |
| Decorate 111(Color) Location 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeBool |
| 7: TypeVector 6(bool) 4 |
| 8: TypePointer Function 7(bvec4) |
| 10: TypeInt 32 0 |
| 11: TypeVector 10(int) 4 |
| 12($Global): TypeStruct 11(ivec4) 11(ivec4) 10(int) 10(int) |
| 13: TypePointer Uniform 12($Global) |
| 14: 13(ptr) Variable Uniform |
| 15: TypeInt 32 1 |
| 16: 15(int) Constant 0 |
| 17: TypePointer Uniform 11(ivec4) |
| 20: 10(int) Constant 0 |
| 21: 11(ivec4) ConstantComposite 20 20 20 20 |
| 28: 15(int) Constant 1 |
| 42: 15(int) Constant 2 |
| 43: TypePointer Uniform 10(int) |
| 67: 15(int) Constant 3 |
| 85: TypeFloat 32 |
| 86: TypeVector 85(float) 4 |
| 87(PS_OUTPUT): TypeStruct 86(fvec4) |
| 88: TypePointer Function 87(PS_OUTPUT) |
| 103: 85(float) Constant 0 |
| 104: 85(float) Constant 1065353216 |
| 105: 86(fvec4) ConstantComposite 103 103 103 103 |
| 106: 86(fvec4) ConstantComposite 104 104 104 104 |
| 108: TypePointer Function 86(fvec4) |
| 110: TypePointer Output 86(fvec4) |
| 111(Color): 110(ptr) Variable Output |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(r00): 8(ptr) Variable Function |
| 24(r01): 8(ptr) Variable Function |
| 33(r02): 8(ptr) Variable Function |
| 41(r10): 8(ptr) Variable Function |
| 52(r11): 8(ptr) Variable Function |
| 61(r20): 8(ptr) Variable Function |
| 73(r21): 8(ptr) Variable Function |
| 89(psout): 88(ptr) Variable Function |
| 18: 17(ptr) AccessChain 14 16 |
| 19: 11(ivec4) Load 18 |
| 22: 7(bvec4) INotEqual 19 21 |
| 23: 7(bvec4) LogicalNot 22 |
| Store 9(r00) 23 |
| 25: 17(ptr) AccessChain 14 16 |
| 26: 11(ivec4) Load 25 |
| 27: 7(bvec4) INotEqual 26 21 |
| 29: 17(ptr) AccessChain 14 28 |
| 30: 11(ivec4) Load 29 |
| 31: 7(bvec4) INotEqual 30 21 |
| 32: 7(bvec4) LogicalAnd 27 31 |
| Store 24(r01) 32 |
| 34: 17(ptr) AccessChain 14 16 |
| 35: 11(ivec4) Load 34 |
| 36: 7(bvec4) INotEqual 35 21 |
| 37: 17(ptr) AccessChain 14 28 |
| 38: 11(ivec4) Load 37 |
| 39: 7(bvec4) INotEqual 38 21 |
| 40: 7(bvec4) LogicalOr 36 39 |
| Store 33(r02) 40 |
| 44: 43(ptr) AccessChain 14 42 |
| 45: 10(int) Load 44 |
| 46: 6(bool) INotEqual 45 20 |
| 47: 7(bvec4) CompositeConstruct 46 46 46 46 |
| 48: 17(ptr) AccessChain 14 28 |
| 49: 11(ivec4) Load 48 |
| 50: 7(bvec4) INotEqual 49 21 |
| 51: 7(bvec4) LogicalAnd 47 50 |
| Store 41(r10) 51 |
| 53: 43(ptr) AccessChain 14 42 |
| 54: 10(int) Load 53 |
| 55: 6(bool) INotEqual 54 20 |
| 56: 7(bvec4) CompositeConstruct 55 55 55 55 |
| 57: 17(ptr) AccessChain 14 28 |
| 58: 11(ivec4) Load 57 |
| 59: 7(bvec4) INotEqual 58 21 |
| 60: 7(bvec4) LogicalOr 56 59 |
| Store 52(r11) 60 |
| 62: 17(ptr) AccessChain 14 16 |
| 63: 11(ivec4) Load 62 |
| 64: 7(bvec4) INotEqual 63 21 |
| SelectionMerge 66 None |
| BranchConditional 64 65 66 |
| 65: Label |
| 68: 43(ptr) AccessChain 14 67 |
| 69: 10(int) Load 68 |
| 70: 6(bool) INotEqual 69 20 |
| 71: 7(bvec4) CompositeConstruct 70 70 70 70 |
| Branch 66 |
| 66: Label |
| 72: 6(bool) Phi 64 5 71 65 |
| Store 61(r20) 72 |
| 74: 17(ptr) AccessChain 14 16 |
| 75: 11(ivec4) Load 74 |
| 76: 7(bvec4) INotEqual 75 21 |
| 77: 6(bool) LogicalNot 76 |
| SelectionMerge 79 None |
| BranchConditional 77 78 79 |
| 78: Label |
| 80: 43(ptr) AccessChain 14 67 |
| 81: 10(int) Load 80 |
| 82: 6(bool) INotEqual 81 20 |
| 83: 7(bvec4) CompositeConstruct 82 82 82 82 |
| Branch 79 |
| 79: Label |
| 84: 6(bool) Phi 76 66 83 78 |
| Store 73(r21) 84 |
| 90: 7(bvec4) Load 9(r00) |
| 91: 7(bvec4) Load 24(r01) |
| 92: 7(bvec4) LogicalOr 90 91 |
| 93: 7(bvec4) Load 33(r02) |
| 94: 7(bvec4) LogicalOr 92 93 |
| 95: 7(bvec4) Load 41(r10) |
| 96: 7(bvec4) LogicalOr 94 95 |
| 97: 7(bvec4) Load 52(r11) |
| 98: 7(bvec4) LogicalOr 96 97 |
| 99: 7(bvec4) Load 61(r20) |
| 100: 7(bvec4) LogicalOr 98 99 |
| 101: 7(bvec4) Load 73(r21) |
| 102: 7(bvec4) LogicalOr 100 101 |
| 107: 86(fvec4) Select 102 106 105 |
| 109: 108(ptr) AccessChain 89(psout) 16 |
| Store 109 107 |
| 112: 108(ptr) AccessChain 89(psout) 16 |
| 113: 86(fvec4) Load 112 |
| Store 111(Color) 113 |
| Return |
| FunctionEnd |