| hlsl.samplelevel.array.dx10.frag |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:27 'txval10' (temp 4-component vector of float) |
| 0:27 textureLod (temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler1DArray) |
| 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:27 Constant: |
| 0:27 0.750000 |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of int) |
| 0:28 'txval11' (temp 4-component vector of int) |
| 0:28 textureLod (temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler (temp isampler1DArray) |
| 0:28 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:28 Constant: |
| 0:28 0.750000 |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of uint) |
| 0:29 'txval12' (temp 4-component vector of uint) |
| 0:29 textureLod (temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler (temp usampler1DArray) |
| 0:29 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:29 Constant: |
| 0:29 0.750000 |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:31 'txval20' (temp 4-component vector of float) |
| 0:31 textureLod (temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler (temp sampler2DArray) |
| 0:31 'g_tTex2df4a' (uniform texture2DArray) |
| 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:31 Constant: |
| 0:31 0.750000 |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 4-component vector of int) |
| 0:32 'txval21' (temp 4-component vector of int) |
| 0:32 textureLod (temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler (temp isampler2DArray) |
| 0:32 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of uint) |
| 0:33 'txval22' (temp 4-component vector of uint) |
| 0:33 textureLod (temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler (temp usampler2DArray) |
| 0:33 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:35 'txval40' (temp 4-component vector of float) |
| 0:35 textureLod (temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:35 Constant: |
| 0:35 0.750000 |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of int) |
| 0:36 'txval41' (temp 4-component vector of int) |
| 0:36 textureLod (temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of uint) |
| 0:37 'txval42' (temp 4-component vector of uint) |
| 0:37 textureLod (temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:39 move second child to first child (temp 4-component vector of float) |
| 0:39 Color: direct index for structure (temp 4-component vector of float) |
| 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child (temp float) |
| 0:40 Depth: direct index for structure (temp float) |
| 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:42 Color: direct index for structure (temp 4-component vector of float) |
| 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:42 Depth: direct index for structure (temp float) |
| 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:42 Constant: |
| 0:42 1 (const int) |
| 0:42 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| |
| Linked fragment stage: |
| |
| |
| Shader version: 450 |
| gl_FragCoord origin is upper left |
| 0:? Sequence |
| 0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:24 Function Parameters: |
| 0:? Sequence |
| 0:27 Sequence |
| 0:27 move second child to first child (temp 4-component vector of float) |
| 0:27 'txval10' (temp 4-component vector of float) |
| 0:27 textureLod (temp 4-component vector of float) |
| 0:27 Construct combined texture-sampler (temp sampler1DArray) |
| 0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:27 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:27 Constant: |
| 0:27 0.750000 |
| 0:28 Sequence |
| 0:28 move second child to first child (temp 4-component vector of int) |
| 0:28 'txval11' (temp 4-component vector of int) |
| 0:28 textureLod (temp 4-component vector of int) |
| 0:28 Construct combined texture-sampler (temp isampler1DArray) |
| 0:28 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:28 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:28 Constant: |
| 0:28 0.750000 |
| 0:29 Sequence |
| 0:29 move second child to first child (temp 4-component vector of uint) |
| 0:29 'txval12' (temp 4-component vector of uint) |
| 0:29 textureLod (temp 4-component vector of uint) |
| 0:29 Construct combined texture-sampler (temp usampler1DArray) |
| 0:29 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:29 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:29 Constant: |
| 0:29 0.750000 |
| 0:31 Sequence |
| 0:31 move second child to first child (temp 4-component vector of float) |
| 0:31 'txval20' (temp 4-component vector of float) |
| 0:31 textureLod (temp 4-component vector of float) |
| 0:31 Construct combined texture-sampler (temp sampler2DArray) |
| 0:31 'g_tTex2df4a' (uniform texture2DArray) |
| 0:31 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:31 Constant: |
| 0:31 0.750000 |
| 0:32 Sequence |
| 0:32 move second child to first child (temp 4-component vector of int) |
| 0:32 'txval21' (temp 4-component vector of int) |
| 0:32 textureLod (temp 4-component vector of int) |
| 0:32 Construct combined texture-sampler (temp isampler2DArray) |
| 0:32 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:32 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:32 Constant: |
| 0:32 0.750000 |
| 0:33 Sequence |
| 0:33 move second child to first child (temp 4-component vector of uint) |
| 0:33 'txval22' (temp 4-component vector of uint) |
| 0:33 textureLod (temp 4-component vector of uint) |
| 0:33 Construct combined texture-sampler (temp usampler2DArray) |
| 0:33 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:33 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:33 Constant: |
| 0:33 0.750000 |
| 0:35 Sequence |
| 0:35 move second child to first child (temp 4-component vector of float) |
| 0:35 'txval40' (temp 4-component vector of float) |
| 0:35 textureLod (temp 4-component vector of float) |
| 0:35 Construct combined texture-sampler (temp samplerCubeArray) |
| 0:35 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:35 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.100000 |
| 0:? 0.200000 |
| 0:? 0.300000 |
| 0:? 0.400000 |
| 0:35 Constant: |
| 0:35 0.750000 |
| 0:36 Sequence |
| 0:36 move second child to first child (temp 4-component vector of int) |
| 0:36 'txval41' (temp 4-component vector of int) |
| 0:36 textureLod (temp 4-component vector of int) |
| 0:36 Construct combined texture-sampler (temp isamplerCubeArray) |
| 0:36 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:36 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.400000 |
| 0:? 0.500000 |
| 0:? 0.600000 |
| 0:? 0.700000 |
| 0:36 Constant: |
| 0:36 0.750000 |
| 0:37 Sequence |
| 0:37 move second child to first child (temp 4-component vector of uint) |
| 0:37 'txval42' (temp 4-component vector of uint) |
| 0:37 textureLod (temp 4-component vector of uint) |
| 0:37 Construct combined texture-sampler (temp usamplerCubeArray) |
| 0:37 'g_tTexcdu4a' (uniform utextureCubeArray) |
| 0:37 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? Constant: |
| 0:? 0.700000 |
| 0:? 0.800000 |
| 0:? 0.900000 |
| 0:? 1.000000 |
| 0:37 Constant: |
| 0:37 0.750000 |
| 0:39 move second child to first child (temp 4-component vector of float) |
| 0:39 Color: direct index for structure (temp 4-component vector of float) |
| 0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:39 Constant: |
| 0:39 0 (const int) |
| 0:39 Constant: |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:39 1.000000 |
| 0:40 move second child to first child (temp float) |
| 0:40 Depth: direct index for structure (temp float) |
| 0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:40 Constant: |
| 0:40 1 (const int) |
| 0:40 Constant: |
| 0:40 1.000000 |
| 0:42 Sequence |
| 0:42 Sequence |
| 0:42 move second child to first child (temp 4-component vector of float) |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:42 Color: direct index for structure (temp 4-component vector of float) |
| 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:42 Constant: |
| 0:42 0 (const int) |
| 0:42 move second child to first child (temp float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:42 Depth: direct index for structure (temp float) |
| 0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth}) |
| 0:42 Constant: |
| 0:42 1 (const int) |
| 0:42 Branch: Return |
| 0:? Linker Objects |
| 0:? 'Color' (layout(location=0 ) out 4-component vector of float) |
| 0:? 'Depth' (out float FragDepth) |
| 0:? 'g_sSamp' (layout(binding=0 ) uniform sampler) |
| 0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray) |
| 0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray) |
| 0:? 'g_tTex1di4a' (uniform itexture1DArray) |
| 0:? 'g_tTex1du4a' (uniform utexture1DArray) |
| 0:? 'g_tTex2df4a' (uniform texture2DArray) |
| 0:? 'g_tTex2di4a' (uniform itexture2DArray) |
| 0:? 'g_tTex2du4a' (uniform utexture2DArray) |
| 0:? 'g_tTexcdf4a' (uniform textureCubeArray) |
| 0:? 'g_tTexcdi4a' (uniform itextureCubeArray) |
| 0:? 'g_tTexcdu4a' (uniform utextureCubeArray) |
| |
| // Module Version 10000 |
| // Generated by (magic number): 80001 |
| // Id's are bound by 140 |
| |
| Capability Shader |
| Capability Sampled1D |
| Capability SampledCubeArray |
| 1: ExtInstImport "GLSL.std.450" |
| MemoryModel Logical GLSL450 |
| EntryPoint Fragment 4 "main" 131 135 |
| ExecutionMode 4 OriginUpperLeft |
| Name 4 "main" |
| Name 9 "txval10" |
| Name 12 "g_tTex1df4a" |
| Name 16 "g_sSamp" |
| Name 29 "txval11" |
| Name 32 "g_tTex1di4a" |
| Name 43 "txval12" |
| Name 46 "g_tTex1du4a" |
| Name 54 "txval20" |
| Name 57 "g_tTex2df4a" |
| Name 65 "txval21" |
| Name 68 "g_tTex2di4a" |
| Name 76 "txval22" |
| Name 79 "g_tTex2du4a" |
| Name 88 "txval40" |
| Name 91 "g_tTexcdf4a" |
| Name 98 "txval41" |
| Name 101 "g_tTexcdi4a" |
| Name 108 "txval42" |
| Name 111 "g_tTexcdu4a" |
| Name 121 "PS_OUTPUT" |
| MemberName 121(PS_OUTPUT) 0 "Color" |
| MemberName 121(PS_OUTPUT) 1 "Depth" |
| Name 123 "psout" |
| Name 131 "Color" |
| Name 135 "Depth" |
| Name 139 "g_tTex1df4" |
| Decorate 12(g_tTex1df4a) DescriptorSet 0 |
| Decorate 12(g_tTex1df4a) Binding 1 |
| Decorate 16(g_sSamp) DescriptorSet 0 |
| Decorate 16(g_sSamp) Binding 0 |
| Decorate 32(g_tTex1di4a) DescriptorSet 0 |
| Decorate 46(g_tTex1du4a) DescriptorSet 0 |
| Decorate 57(g_tTex2df4a) DescriptorSet 0 |
| Decorate 68(g_tTex2di4a) DescriptorSet 0 |
| Decorate 79(g_tTex2du4a) DescriptorSet 0 |
| Decorate 91(g_tTexcdf4a) DescriptorSet 0 |
| Decorate 101(g_tTexcdi4a) DescriptorSet 0 |
| Decorate 111(g_tTexcdu4a) DescriptorSet 0 |
| Decorate 131(Color) Location 0 |
| Decorate 135(Depth) BuiltIn FragDepth |
| Decorate 139(g_tTex1df4) DescriptorSet 0 |
| Decorate 139(g_tTex1df4) Binding 0 |
| 2: TypeVoid |
| 3: TypeFunction 2 |
| 6: TypeFloat 32 |
| 7: TypeVector 6(float) 4 |
| 8: TypePointer Function 7(fvec4) |
| 10: TypeImage 6(float) 1D array sampled format:Unknown |
| 11: TypePointer UniformConstant 10 |
| 12(g_tTex1df4a): 11(ptr) Variable UniformConstant |
| 14: TypeSampler |
| 15: TypePointer UniformConstant 14 |
| 16(g_sSamp): 15(ptr) Variable UniformConstant |
| 18: TypeSampledImage 10 |
| 20: TypeVector 6(float) 2 |
| 21: 6(float) Constant 1036831949 |
| 22: 6(float) Constant 1045220557 |
| 23: 20(fvec2) ConstantComposite 21 22 |
| 24: 6(float) Constant 1061158912 |
| 26: TypeInt 32 1 |
| 27: TypeVector 26(int) 4 |
| 28: TypePointer Function 27(ivec4) |
| 30: TypeImage 26(int) 1D array sampled format:Unknown |
| 31: TypePointer UniformConstant 30 |
| 32(g_tTex1di4a): 31(ptr) Variable UniformConstant |
| 35: TypeSampledImage 30 |
| 37: 6(float) Constant 1050253722 |
| 38: 20(fvec2) ConstantComposite 22 37 |
| 40: TypeInt 32 0 |
| 41: TypeVector 40(int) 4 |
| 42: TypePointer Function 41(ivec4) |
| 44: TypeImage 40(int) 1D array sampled format:Unknown |
| 45: TypePointer UniformConstant 44 |
| 46(g_tTex1du4a): 45(ptr) Variable UniformConstant |
| 49: TypeSampledImage 44 |
| 51: 6(float) Constant 1053609165 |
| 52: 20(fvec2) ConstantComposite 37 51 |
| 55: TypeImage 6(float) 2D array sampled format:Unknown |
| 56: TypePointer UniformConstant 55 |
| 57(g_tTex2df4a): 56(ptr) Variable UniformConstant |
| 60: TypeSampledImage 55 |
| 62: TypeVector 6(float) 3 |
| 63: 62(fvec3) ConstantComposite 21 22 37 |
| 66: TypeImage 26(int) 2D array sampled format:Unknown |
| 67: TypePointer UniformConstant 66 |
| 68(g_tTex2di4a): 67(ptr) Variable UniformConstant |
| 71: TypeSampledImage 66 |
| 73: 6(float) Constant 1056964608 |
| 74: 62(fvec3) ConstantComposite 37 51 73 |
| 77: TypeImage 40(int) 2D array sampled format:Unknown |
| 78: TypePointer UniformConstant 77 |
| 79(g_tTex2du4a): 78(ptr) Variable UniformConstant |
| 82: TypeSampledImage 77 |
| 84: 6(float) Constant 1058642330 |
| 85: 6(float) Constant 1060320051 |
| 86: 62(fvec3) ConstantComposite 73 84 85 |
| 89: TypeImage 6(float) Cube array sampled format:Unknown |
| 90: TypePointer UniformConstant 89 |
| 91(g_tTexcdf4a): 90(ptr) Variable UniformConstant |
| 94: TypeSampledImage 89 |
| 96: 7(fvec4) ConstantComposite 21 22 37 51 |
| 99: TypeImage 26(int) Cube array sampled format:Unknown |
| 100: TypePointer UniformConstant 99 |
| 101(g_tTexcdi4a): 100(ptr) Variable UniformConstant |
| 104: TypeSampledImage 99 |
| 106: 7(fvec4) ConstantComposite 51 73 84 85 |
| 109: TypeImage 40(int) Cube array sampled format:Unknown |
| 110: TypePointer UniformConstant 109 |
| 111(g_tTexcdu4a): 110(ptr) Variable UniformConstant |
| 114: TypeSampledImage 109 |
| 116: 6(float) Constant 1061997773 |
| 117: 6(float) Constant 1063675494 |
| 118: 6(float) Constant 1065353216 |
| 119: 7(fvec4) ConstantComposite 85 116 117 118 |
| 121(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) |
| 122: TypePointer Function 121(PS_OUTPUT) |
| 124: 26(int) Constant 0 |
| 125: 7(fvec4) ConstantComposite 118 118 118 118 |
| 127: 26(int) Constant 1 |
| 128: TypePointer Function 6(float) |
| 130: TypePointer Output 7(fvec4) |
| 131(Color): 130(ptr) Variable Output |
| 134: TypePointer Output 6(float) |
| 135(Depth): 134(ptr) Variable Output |
| 139(g_tTex1df4): 11(ptr) Variable UniformConstant |
| 4(main): 2 Function None 3 |
| 5: Label |
| 9(txval10): 8(ptr) Variable Function |
| 29(txval11): 28(ptr) Variable Function |
| 43(txval12): 42(ptr) Variable Function |
| 54(txval20): 8(ptr) Variable Function |
| 65(txval21): 28(ptr) Variable Function |
| 76(txval22): 42(ptr) Variable Function |
| 88(txval40): 8(ptr) Variable Function |
| 98(txval41): 28(ptr) Variable Function |
| 108(txval42): 42(ptr) Variable Function |
| 123(psout): 122(ptr) Variable Function |
| 13: 10 Load 12(g_tTex1df4a) |
| 17: 14 Load 16(g_sSamp) |
| 19: 18 SampledImage 13 17 |
| 25: 7(fvec4) ImageSampleExplicitLod 19 23 Lod 24 |
| Store 9(txval10) 25 |
| 33: 30 Load 32(g_tTex1di4a) |
| 34: 14 Load 16(g_sSamp) |
| 36: 35 SampledImage 33 34 |
| 39: 27(ivec4) ImageSampleExplicitLod 36 38 Lod 24 |
| Store 29(txval11) 39 |
| 47: 44 Load 46(g_tTex1du4a) |
| 48: 14 Load 16(g_sSamp) |
| 50: 49 SampledImage 47 48 |
| 53: 41(ivec4) ImageSampleExplicitLod 50 52 Lod 24 |
| Store 43(txval12) 53 |
| 58: 55 Load 57(g_tTex2df4a) |
| 59: 14 Load 16(g_sSamp) |
| 61: 60 SampledImage 58 59 |
| 64: 7(fvec4) ImageSampleExplicitLod 61 63 Lod 24 |
| Store 54(txval20) 64 |
| 69: 66 Load 68(g_tTex2di4a) |
| 70: 14 Load 16(g_sSamp) |
| 72: 71 SampledImage 69 70 |
| 75: 27(ivec4) ImageSampleExplicitLod 72 74 Lod 24 |
| Store 65(txval21) 75 |
| 80: 77 Load 79(g_tTex2du4a) |
| 81: 14 Load 16(g_sSamp) |
| 83: 82 SampledImage 80 81 |
| 87: 41(ivec4) ImageSampleExplicitLod 83 86 Lod 24 |
| Store 76(txval22) 87 |
| 92: 89 Load 91(g_tTexcdf4a) |
| 93: 14 Load 16(g_sSamp) |
| 95: 94 SampledImage 92 93 |
| 97: 7(fvec4) ImageSampleExplicitLod 95 96 Lod 24 |
| Store 88(txval40) 97 |
| 102: 99 Load 101(g_tTexcdi4a) |
| 103: 14 Load 16(g_sSamp) |
| 105: 104 SampledImage 102 103 |
| 107: 27(ivec4) ImageSampleExplicitLod 105 106 Lod 24 |
| Store 98(txval41) 107 |
| 112: 109 Load 111(g_tTexcdu4a) |
| 113: 14 Load 16(g_sSamp) |
| 115: 114 SampledImage 112 113 |
| 120: 41(ivec4) ImageSampleExplicitLod 115 119 Lod 24 |
| Store 108(txval42) 120 |
| 126: 8(ptr) AccessChain 123(psout) 124 |
| Store 126 125 |
| 129: 128(ptr) AccessChain 123(psout) 127 |
| Store 129 118 |
| 132: 8(ptr) AccessChain 123(psout) 124 |
| 133: 7(fvec4) Load 132 |
| Store 131(Color) 133 |
| 136: 128(ptr) AccessChain 123(psout) 127 |
| 137: 6(float) Load 136 |
| Store 135(Depth) 137 |
| Return |
| FunctionEnd |