| // |
| // Copyright (C) 2016 Google, Inc. |
| // |
| // All rights reserved. |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions |
| // are met: |
| // |
| // Redistributions of source code must retain the above copyright |
| // notice, this list of conditions and the following disclaimer. |
| // |
| // Redistributions in binary form must reproduce the above |
| // copyright notice, this list of conditions and the following |
| // disclaimer in the documentation and/or other materials provided |
| // with the distribution. |
| // |
| // Neither the name of Google Inc. nor the names of its |
| // contributors may be used to endorse or promote products derived |
| // from this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef GLSLANG_GTESTS_TEST_FIXTURE_H |
| #define GLSLANG_GTESTS_TEST_FIXTURE_H |
| |
| #include <cstdint> |
| #include <fstream> |
| #include <sstream> |
| #include <streambuf> |
| #include <tuple> |
| #include <string> |
| |
| #include <gtest/gtest.h> |
| |
| #include "SPIRV/GlslangToSpv.h" |
| #include "SPIRV/disassemble.h" |
| #include "SPIRV/doc.h" |
| #include "SPIRV/SPVRemapper.h" |
| #include "StandAlone/ResourceLimits.h" |
| #include "glslang/Public/ShaderLang.h" |
| |
| #include "Initializer.h" |
| #include "Settings.h" |
| |
| namespace glslangtest { |
| |
| // This function is used to provide custom test name suffixes based on the |
| // shader source file names. Otherwise, the test name suffixes will just be |
| // numbers, which are not quite obvious. |
| std::string FileNameAsCustomTestSuffix( |
| const ::testing::TestParamInfo<std::string>& info); |
| |
| enum class Source { |
| GLSL, |
| HLSL, |
| }; |
| |
| // Enum for shader compilation semantics. |
| enum class Semantics { |
| OpenGL, |
| Vulkan |
| }; |
| |
| // Enum for compilation target. |
| enum class Target { |
| AST, |
| Spv, |
| BothASTAndSpv, |
| }; |
| |
| EShLanguage GetShaderStage(const std::string& stage); |
| |
| EShMessages DeriveOptions(Source, Semantics, Target); |
| |
| // Reads the content of the file at the given |path|. On success, returns true |
| // and the contents; otherwise, returns false and an empty string. |
| std::pair<bool, std::string> ReadFile(const std::string& path); |
| std::pair<bool, std::vector<std::uint32_t> > ReadSpvBinaryFile(const std::string& path); |
| |
| // Writes the given |contents| into the file at the given |path|. Returns true |
| // on successful output. |
| bool WriteFile(const std::string& path, const std::string& contents); |
| |
| // Returns the suffix of the given |name|. |
| std::string GetSuffix(const std::string& name); |
| |
| // Base class for glslang integration tests. It contains many handy utility-like |
| // methods such as reading shader source files, compiling into AST/SPIR-V, and |
| // comparing with expected outputs. |
| // |
| // To write value-Parameterized tests: |
| // using ValueParamTest = GlslangTest<::testing::TestWithParam<std::string>>; |
| // To use as normal fixture: |
| // using FixtureTest = GlslangTest<::testing::Test>; |
| template <typename GT> |
| class GlslangTest : public GT { |
| public: |
| GlslangTest() |
| : defaultVersion(100), |
| defaultProfile(ENoProfile), |
| forceVersionProfile(false), |
| isForwardCompatible(false) {} |
| |
| // Tries to load the contents from the file at the given |path|. On success, |
| // writes the contents into |contents|. On failure, errors out. |
| void tryLoadFile(const std::string& path, const std::string& tag, |
| std::string* contents) |
| { |
| bool fileReadOk; |
| std::tie(fileReadOk, *contents) = ReadFile(path); |
| ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path; |
| } |
| |
| // Tries to load the contents from the file at the given |path|. On success, |
| // writes the contents into |contents|. On failure, errors out. |
| void tryLoadSpvFile(const std::string& path, const std::string& tag, |
| std::vector<uint32_t>& contents) |
| { |
| bool fileReadOk; |
| std::tie(fileReadOk, contents) = ReadSpvBinaryFile(path); |
| ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path; |
| } |
| |
| // Checks the equality of |expected| and |real|. If they are not equal, |
| // write |real| to the given file named as |fname| if update mode is on. |
| void checkEqAndUpdateIfRequested(const std::string& expected, |
| const std::string& real, |
| const std::string& fname) |
| { |
| // In order to output the message we want under proper circumstances, |
| // we need the following operator<< stuff. |
| EXPECT_EQ(expected, real) |
| << (GlobalTestSettings.updateMode |
| ? ("Mismatch found and update mode turned on - " |
| "flushing expected result output.") |
| : ""); |
| |
| // Update the expected output file if requested. |
| // It looks weird to duplicate the comparison between expected_output |
| // and stream.str(). However, if creating a variable for the comparison |
| // result, we cannot have pretty print of the string diff in the above. |
| if (GlobalTestSettings.updateMode && expected != real) { |
| EXPECT_TRUE(WriteFile(fname, real)) << "Flushing failed"; |
| } |
| } |
| |
| struct ShaderResult { |
| std::string shaderName; |
| std::string output; |
| std::string error; |
| }; |
| |
| // A struct for holding all the information returned by glslang compilation |
| // and linking. |
| struct GlslangResult { |
| std::vector<ShaderResult> shaderResults; |
| std::string linkingOutput; |
| std::string linkingError; |
| std::string spirvWarningsErrors; |
| std::string spirv; // Optional SPIR-V disassembly text. |
| }; |
| |
| // Compiles and the given source |code| of the given shader |stage| into |
| // the target under the semantics conveyed via |controls|. Returns true |
| // and modifies |shader| on success. |
| bool compile(glslang::TShader* shader, const std::string& code, |
| const std::string& entryPointName, EShMessages controls, |
| const TBuiltInResource* resources=nullptr) |
| { |
| const char* shaderStrings = code.data(); |
| const int shaderLengths = static_cast<int>(code.size()); |
| |
| shader->setStringsWithLengths(&shaderStrings, &shaderLengths, 1); |
| if (!entryPointName.empty()) shader->setEntryPoint(entryPointName.c_str()); |
| return shader->parse( |
| (resources ? resources : &glslang::DefaultTBuiltInResource), |
| defaultVersion, isForwardCompatible, controls); |
| } |
| |
| // Compiles and links the given source |code| of the given shader |
| // |stage| into the target under the semantics specified via |controls|. |
| // Returns a GlslangResult instance containing all the information generated |
| // during the process. If the target includes SPIR-V, also disassembles |
| // the result and returns disassembly text. |
| GlslangResult compileAndLink( |
| const std::string shaderName, const std::string& code, |
| const std::string& entryPointName, EShMessages controls, |
| glslang::EShTargetClientVersion clientTargetVersion, |
| bool flattenUniformArrays = false, |
| EShTextureSamplerTransformMode texSampTransMode = EShTexSampTransKeep, |
| bool enableOptimizer = false, |
| bool automap = true) |
| { |
| const EShLanguage stage = GetShaderStage(GetSuffix(shaderName)); |
| |
| glslang::TShader shader(stage); |
| if (automap) { |
| shader.setAutoMapLocations(true); |
| shader.setAutoMapBindings(true); |
| } |
| shader.setTextureSamplerTransformMode(texSampTransMode); |
| shader.setFlattenUniformArrays(flattenUniformArrays); |
| |
| if (controls & EShMsgSpvRules) { |
| if (controls & EShMsgVulkanRules) { |
| shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl |
| : glslang::EShSourceGlsl, |
| stage, glslang::EShClientVulkan, 100); |
| shader.setEnvClient(glslang::EShClientVulkan, clientTargetVersion); |
| shader.setEnvTarget(glslang::EShTargetSpv, |
| clientTargetVersion == glslang::EShTargetVulkan_1_1 ? glslang::EShTargetSpv_1_3 |
| : glslang::EShTargetSpv_1_0); |
| } else { |
| shader.setEnvInput((controls & EShMsgReadHlsl) ? glslang::EShSourceHlsl |
| : glslang::EShSourceGlsl, |
| stage, glslang::EShClientOpenGL, 100); |
| shader.setEnvClient(glslang::EShClientOpenGL, clientTargetVersion); |
| shader.setEnvTarget(glslang::EshTargetSpv, glslang::EShTargetSpv_1_0); |
| } |
| } |
| |
| bool success = compile(&shader, code, entryPointName, controls); |
| |
| glslang::TProgram program; |
| program.addShader(&shader); |
| success &= program.link(controls); |
| |
| spv::SpvBuildLogger logger; |
| |
| if (success && (controls & EShMsgSpvRules)) { |
| std::vector<uint32_t> spirv_binary; |
| glslang::SpvOptions options; |
| options.disableOptimizer = !enableOptimizer; |
| options.validate = true; |
| glslang::GlslangToSpv(*program.getIntermediate(stage), |
| spirv_binary, &logger, &options); |
| |
| std::ostringstream disassembly_stream; |
| spv::Parameterize(); |
| spv::Disassemble(disassembly_stream, spirv_binary); |
| return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},}, |
| program.getInfoLog(), program.getInfoDebugLog(), |
| logger.getAllMessages(), disassembly_stream.str()}; |
| } else { |
| return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},}, |
| program.getInfoLog(), program.getInfoDebugLog(), "", ""}; |
| } |
| } |
| |
| // Compiles and links the given source |code| of the given shader |
| // |stage| into the target under the semantics specified via |controls|. |
| // Returns a GlslangResult instance containing all the information generated |
| // during the process. If the target includes SPIR-V, also disassembles |
| // the result and returns disassembly text. |
| GlslangResult compileLinkIoMap( |
| const std::string shaderName, const std::string& code, |
| const std::string& entryPointName, EShMessages controls, |
| int baseSamplerBinding, |
| int baseTextureBinding, |
| int baseImageBinding, |
| int baseUboBinding, |
| int baseSsboBinding, |
| bool autoMapBindings, |
| bool flattenUniformArrays) |
| { |
| const EShLanguage stage = GetShaderStage(GetSuffix(shaderName)); |
| |
| glslang::TShader shader(stage); |
| shader.setShiftSamplerBinding(baseSamplerBinding); |
| shader.setShiftTextureBinding(baseTextureBinding); |
| shader.setShiftImageBinding(baseImageBinding); |
| shader.setShiftUboBinding(baseUboBinding); |
| shader.setShiftSsboBinding(baseSsboBinding); |
| shader.setAutoMapBindings(autoMapBindings); |
| shader.setAutoMapLocations(true); |
| shader.setFlattenUniformArrays(flattenUniformArrays); |
| |
| bool success = compile(&shader, code, entryPointName, controls); |
| |
| glslang::TProgram program; |
| program.addShader(&shader); |
| |
| success &= program.link(controls); |
| success &= program.mapIO(); |
| |
| spv::SpvBuildLogger logger; |
| |
| if (success && (controls & EShMsgSpvRules)) { |
| std::vector<uint32_t> spirv_binary; |
| glslang::SpvOptions options; |
| options.validate = true; |
| glslang::GlslangToSpv(*program.getIntermediate(stage), |
| spirv_binary, &logger, &options); |
| |
| std::ostringstream disassembly_stream; |
| spv::Parameterize(); |
| spv::Disassemble(disassembly_stream, spirv_binary); |
| return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},}, |
| program.getInfoLog(), program.getInfoDebugLog(), |
| logger.getAllMessages(), disassembly_stream.str()}; |
| } else { |
| return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},}, |
| program.getInfoLog(), program.getInfoDebugLog(), "", ""}; |
| } |
| } |
| |
| // This is like compileAndLink but with remapping of the SPV binary |
| // through spirvbin_t::remap(). While technically this could be merged |
| // with compileAndLink() above (with the remap step optionally being a no-op) |
| // it is given separately here for ease of future extraction. |
| GlslangResult compileLinkRemap( |
| const std::string shaderName, const std::string& code, |
| const std::string& entryPointName, EShMessages controls, |
| const unsigned int remapOptions = spv::spirvbin_t::NONE) |
| { |
| const EShLanguage stage = GetShaderStage(GetSuffix(shaderName)); |
| |
| glslang::TShader shader(stage); |
| shader.setAutoMapBindings(true); |
| shader.setAutoMapLocations(true); |
| |
| bool success = compile(&shader, code, entryPointName, controls); |
| |
| glslang::TProgram program; |
| program.addShader(&shader); |
| success &= program.link(controls); |
| |
| spv::SpvBuildLogger logger; |
| |
| if (success && (controls & EShMsgSpvRules)) { |
| std::vector<uint32_t> spirv_binary; |
| glslang::SpvOptions options; |
| options.validate = true; |
| glslang::GlslangToSpv(*program.getIntermediate(stage), |
| spirv_binary, &logger, &options); |
| |
| spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, remapOptions); |
| |
| std::ostringstream disassembly_stream; |
| spv::Parameterize(); |
| spv::Disassemble(disassembly_stream, spirv_binary); |
| return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},}, |
| program.getInfoLog(), program.getInfoDebugLog(), |
| logger.getAllMessages(), disassembly_stream.str()}; |
| } else { |
| return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},}, |
| program.getInfoLog(), program.getInfoDebugLog(), "", ""}; |
| } |
| } |
| |
| // remap the binary in 'code' with the options in remapOptions |
| GlslangResult remap( |
| const std::string shaderName, const std::vector<uint32_t>& code, |
| EShMessages controls, |
| const unsigned int remapOptions = spv::spirvbin_t::NONE) |
| { |
| if ((controls & EShMsgSpvRules)) { |
| std::vector<uint32_t> spirv_binary(code); // scratch copy |
| |
| spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, remapOptions); |
| |
| std::ostringstream disassembly_stream; |
| spv::Parameterize(); |
| spv::Disassemble(disassembly_stream, spirv_binary); |
| |
| return {{{shaderName, "", ""},}, |
| "", "", |
| "", disassembly_stream.str()}; |
| } else { |
| return {{{shaderName, "", ""},}, "", "", "", ""}; |
| } |
| } |
| |
| void outputResultToStream(std::ostringstream* stream, |
| const GlslangResult& result, |
| EShMessages controls) |
| { |
| const auto outputIfNotEmpty = [&stream](const std::string& str) { |
| if (!str.empty()) *stream << str << "\n"; |
| }; |
| |
| for (const auto& shaderResult : result.shaderResults) { |
| *stream << shaderResult.shaderName << "\n"; |
| outputIfNotEmpty(shaderResult.output); |
| outputIfNotEmpty(shaderResult.error); |
| } |
| outputIfNotEmpty(result.linkingOutput); |
| outputIfNotEmpty(result.linkingError); |
| *stream << result.spirvWarningsErrors; |
| |
| if (controls & EShMsgSpvRules) { |
| *stream |
| << (result.spirv.empty() |
| ? "SPIR-V is not generated for failed compile or link\n" |
| : result.spirv); |
| } |
| } |
| |
| void loadFileCompileAndCheck(const std::string& testDir, |
| const std::string& testName, |
| Source source, |
| Semantics semantics, |
| glslang::EShTargetClientVersion clientTargetVersion, |
| Target target, |
| bool automap = true, |
| const std::string& entryPointName="", |
| const std::string& baseDir="/baseResults/", |
| const bool enableOptimizer = false) |
| { |
| const std::string inputFname = testDir + "/" + testName; |
| const std::string expectedOutputFname = |
| testDir + baseDir + testName + ".out"; |
| std::string input, expectedOutput; |
| |
| tryLoadFile(inputFname, "input", &input); |
| tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); |
| |
| EShMessages controls = DeriveOptions(source, semantics, target); |
| if (enableOptimizer) |
| controls = static_cast<EShMessages>(controls & ~EShMsgHlslLegalization); |
| GlslangResult result = compileAndLink(testName, input, entryPointName, controls, clientTargetVersion, false, |
| EShTexSampTransKeep, enableOptimizer, automap); |
| |
| // Generate the hybrid output in the way of glslangValidator. |
| std::ostringstream stream; |
| outputResultToStream(&stream, result, controls); |
| |
| checkEqAndUpdateIfRequested(expectedOutput, stream.str(), |
| expectedOutputFname); |
| } |
| |
| void loadFileCompileFlattenUniformsAndCheck(const std::string& testDir, |
| const std::string& testName, |
| Source source, |
| Semantics semantics, |
| Target target, |
| const std::string& entryPointName="") |
| { |
| const std::string inputFname = testDir + "/" + testName; |
| const std::string expectedOutputFname = |
| testDir + "/baseResults/" + testName + ".out"; |
| std::string input, expectedOutput; |
| |
| tryLoadFile(inputFname, "input", &input); |
| tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); |
| |
| const EShMessages controls = DeriveOptions(source, semantics, target); |
| GlslangResult result = compileAndLink(testName, input, entryPointName, controls, |
| glslang::EShTargetVulkan_1_0, true); |
| |
| // Generate the hybrid output in the way of glslangValidator. |
| std::ostringstream stream; |
| outputResultToStream(&stream, result, controls); |
| |
| checkEqAndUpdateIfRequested(expectedOutput, stream.str(), |
| expectedOutputFname); |
| } |
| |
| void loadFileCompileIoMapAndCheck(const std::string& testDir, |
| const std::string& testName, |
| Source source, |
| Semantics semantics, |
| Target target, |
| const std::string& entryPointName, |
| int baseSamplerBinding, |
| int baseTextureBinding, |
| int baseImageBinding, |
| int baseUboBinding, |
| int baseSsboBinding, |
| bool autoMapBindings, |
| bool flattenUniformArrays) |
| { |
| const std::string inputFname = testDir + "/" + testName; |
| const std::string expectedOutputFname = |
| testDir + "/baseResults/" + testName + ".out"; |
| std::string input, expectedOutput; |
| |
| tryLoadFile(inputFname, "input", &input); |
| tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); |
| |
| const EShMessages controls = DeriveOptions(source, semantics, target); |
| GlslangResult result = compileLinkIoMap(testName, input, entryPointName, controls, |
| baseSamplerBinding, baseTextureBinding, baseImageBinding, |
| baseUboBinding, baseSsboBinding, |
| autoMapBindings, |
| flattenUniformArrays); |
| |
| // Generate the hybrid output in the way of glslangValidator. |
| std::ostringstream stream; |
| outputResultToStream(&stream, result, controls); |
| |
| checkEqAndUpdateIfRequested(expectedOutput, stream.str(), |
| expectedOutputFname); |
| } |
| |
| void loadFileCompileRemapAndCheck(const std::string& testDir, |
| const std::string& testName, |
| Source source, |
| Semantics semantics, |
| Target target, |
| const std::string& entryPointName="", |
| const unsigned int remapOptions = spv::spirvbin_t::NONE) |
| { |
| const std::string inputFname = testDir + "/" + testName; |
| const std::string expectedOutputFname = |
| testDir + "/baseResults/" + testName + ".out"; |
| std::string input, expectedOutput; |
| |
| tryLoadFile(inputFname, "input", &input); |
| tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); |
| |
| const EShMessages controls = DeriveOptions(source, semantics, target); |
| GlslangResult result = compileLinkRemap(testName, input, entryPointName, controls, remapOptions); |
| |
| // Generate the hybrid output in the way of glslangValidator. |
| std::ostringstream stream; |
| outputResultToStream(&stream, result, controls); |
| |
| checkEqAndUpdateIfRequested(expectedOutput, stream.str(), |
| expectedOutputFname); |
| } |
| |
| void loadFileRemapAndCheck(const std::string& testDir, |
| const std::string& testName, |
| Source source, |
| Semantics semantics, |
| Target target, |
| const unsigned int remapOptions = spv::spirvbin_t::NONE) |
| { |
| const std::string inputFname = testDir + "/" + testName; |
| const std::string expectedOutputFname = |
| testDir + "/baseResults/" + testName + ".out"; |
| std::vector<std::uint32_t> input; |
| std::string expectedOutput; |
| |
| tryLoadSpvFile(inputFname, "input", input); |
| tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); |
| |
| const EShMessages controls = DeriveOptions(source, semantics, target); |
| GlslangResult result = remap(testName, input, controls, remapOptions); |
| |
| // Generate the hybrid output in the way of glslangValidator. |
| std::ostringstream stream; |
| outputResultToStream(&stream, result, controls); |
| |
| checkEqAndUpdateIfRequested(expectedOutput, stream.str(), |
| expectedOutputFname); |
| } |
| |
| // Preprocesses the given |source| code. On success, returns true, the |
| // preprocessed shader, and warning messages. Otherwise, returns false, an |
| // empty string, and error messages. |
| std::tuple<bool, std::string, std::string> preprocess( |
| const std::string& source) |
| { |
| const char* shaderStrings = source.data(); |
| const int shaderLengths = static_cast<int>(source.size()); |
| |
| glslang::TShader shader(EShLangVertex); |
| shader.setStringsWithLengths(&shaderStrings, &shaderLengths, 1); |
| std::string ppShader; |
| glslang::TShader::ForbidIncluder includer; |
| const bool success = shader.preprocess( |
| &glslang::DefaultTBuiltInResource, defaultVersion, defaultProfile, |
| forceVersionProfile, isForwardCompatible, (EShMessages)(EShMsgOnlyPreprocessor | EShMsgCascadingErrors), |
| &ppShader, includer); |
| |
| std::string log = shader.getInfoLog(); |
| log += shader.getInfoDebugLog(); |
| if (success) { |
| return std::make_tuple(true, ppShader, log); |
| } else { |
| return std::make_tuple(false, "", log); |
| } |
| } |
| |
| void loadFilePreprocessAndCheck(const std::string& testDir, |
| const std::string& testName) |
| { |
| const std::string inputFname = testDir + "/" + testName; |
| const std::string expectedOutputFname = |
| testDir + "/baseResults/" + testName + ".out"; |
| const std::string expectedErrorFname = |
| testDir + "/baseResults/" + testName + ".err"; |
| std::string input, expectedOutput, expectedError; |
| |
| tryLoadFile(inputFname, "input", &input); |
| tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); |
| tryLoadFile(expectedErrorFname, "expected error", &expectedError); |
| |
| bool ppOk; |
| std::string output, error; |
| std::tie(ppOk, output, error) = preprocess(input); |
| if (!output.empty()) output += '\n'; |
| if (!error.empty()) error += '\n'; |
| |
| checkEqAndUpdateIfRequested(expectedOutput, output, |
| expectedOutputFname); |
| checkEqAndUpdateIfRequested(expectedError, error, |
| expectedErrorFname); |
| } |
| |
| void loadCompileUpgradeTextureToSampledTextureAndDropSamplersAndCheck(const std::string& testDir, |
| const std::string& testName, |
| Source source, |
| Semantics semantics, |
| Target target, |
| const std::string& entryPointName = "") |
| { |
| const std::string inputFname = testDir + "/" + testName; |
| const std::string expectedOutputFname = testDir + "/baseResults/" + testName + ".out"; |
| std::string input, expectedOutput; |
| |
| tryLoadFile(inputFname, "input", &input); |
| tryLoadFile(expectedOutputFname, "expected output", &expectedOutput); |
| |
| const EShMessages controls = DeriveOptions(source, semantics, target); |
| GlslangResult result = compileAndLink(testName, input, entryPointName, controls, |
| glslang::EShTargetVulkan_1_0, false, |
| EShTexSampTransUpgradeTextureRemoveSampler); |
| |
| // Generate the hybrid output in the way of glslangValidator. |
| std::ostringstream stream; |
| outputResultToStream(&stream, result, controls); |
| |
| checkEqAndUpdateIfRequested(expectedOutput, stream.str(), |
| expectedOutputFname); |
| } |
| |
| private: |
| const int defaultVersion; |
| const EProfile defaultProfile; |
| const bool forceVersionProfile; |
| const bool isForwardCompatible; |
| }; |
| |
| } // namespace glslangtest |
| |
| #endif // GLSLANG_GTESTS_TEST_FIXTURE_H |