#version 320 es | |
out outbname { | |
int a; | |
out vec4 v; | |
highp sampler2D s; // ERROR, opaque type | |
} outbinst; | |
out outbname2 { | |
layout(location = 12) int aAnon; | |
layout(location = 13) vec4 vAnon; | |
}; | |
layout(location = 12) out highp int aliased; // ERROR, aliasing location | |
in inbname { int a; } inbinst; // ERROR, no in block in vertex shader | |
out gl_PerVertex { // ERROR, has extra member | |
highp vec4 gl_Position; | |
highp vec4 t; | |
}; | |
void main() | |
{ | |
int sum = gl_VertexID + | |
gl_InstanceID; | |
gl_Position = vec4(1.0); | |
gl_PointSize = 2.0; // ERROR, removed by redeclaration | |
} | |
out gl_PerVertex { // ERROR, already used and already redeclared | |
highp vec4 gl_Position; | |
highp vec4 t; | |
}; | |
smooth out smo { // ERROR, no smooth on a block | |
int i; | |
} smon; | |
flat out fmo { // ERROR, no flat on a block | |
int i; | |
} fmon; | |
centroid out cmo { // ERROR, no centroid on a block | |
int i; | |
} cmon; | |
invariant out imo { // ERROR, no invariant on a block | |
int i; | |
} imon; | |
in vec2 inf, ing; | |
uniform ivec2 offsets[4]; | |
uniform sampler2D sArray[4]; | |
uniform int sIndex; | |
layout(binding = 0) uniform atomic_uint auArray[2]; | |
uniform ubName { int i; } ubInst[4]; | |
buffer bbName { int i; } bbInst[4]; | |
highp uniform writeonly image2D iArray[5]; | |
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4)); | |
void pfoo() | |
{ | |
precise vec2 h; | |
h = fma(inf, ing, h); | |
sArray[sIndex + 1]; | |
ubInst[sIndex + 1]; | |
bbInst[sIndex - 2]; // ERROR, still not supported | |
iArray[2]; | |
iArray[sIndex - 2]; | |
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); | |
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); | |
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant | |
} | |
uniform samplerBuffer noPreSamp1; // ERROR, no default precision | |
uniform isamplerBuffer noPreSamp2; // ERROR, no default precision | |
uniform usamplerBuffer noPreSamp3; // ERROR, no default precision | |
uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision | |
uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision | |
uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision | |
precision highp samplerBuffer; | |
precision highp isamplerBuffer; | |
precision highp usamplerBuffer; | |
precision highp imageBuffer; | |
precision highp iimageBuffer; | |
precision highp uimageBuffer; | |
#ifdef GL_OES_texture_buffer | |
uniform samplerBuffer bufSamp1; | |
uniform isamplerBuffer bufSamp2; | |
uniform usamplerBuffer bufSamp3; | |
#endif | |
#ifdef GL_EXT_texture_buffer | |
uniform writeonly imageBuffer bufSamp4; | |
uniform writeonly iimageBuffer bufSamp5; | |
uniform writeonly uimageBuffer bufSamp6; | |
#endif | |
void bufferT() | |
{ | |
highp int s1 = textureSize(bufSamp1); | |
highp int s2 = textureSize(bufSamp2); | |
highp int s3 = textureSize(bufSamp3); | |
highp int s4 = imageSize(bufSamp4); | |
highp int s5 = imageSize(bufSamp5); | |
highp int s6 = imageSize(bufSamp6); | |
highp vec4 f1 = texelFetch(bufSamp1, s1); | |
highp ivec4 f2 = texelFetch(bufSamp2, s2); | |
highp uvec4 f3 = texelFetch(bufSamp3, s3); | |
} | |
uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision | |
uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision | |
uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision | |
uniform samplerCubeArray noPreCA4; // ERROR, no default precision | |
uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision | |
uniform isamplerCubeArray noPreCA6; // ERROR, no default precision | |
uniform usamplerCubeArray noPreCA7; // ERROR, no default precision | |
precision highp imageCubeArray ; | |
precision highp iimageCubeArray ; | |
precision highp uimageCubeArray ; | |
precision highp samplerCubeArray ; | |
precision highp samplerCubeArrayShadow; | |
precision highp isamplerCubeArray ; | |
precision highp usamplerCubeArray ; | |
uniform writeonly imageCubeArray CA1; | |
uniform writeonly iimageCubeArray CA2; | |
uniform writeonly uimageCubeArray CA3; | |
layout(rgba16f) uniform readonly imageCubeArray rCA1; | |
layout(rgba32i) uniform readonly iimageCubeArray rCA2; | |
layout(r32ui) uniform readonly uimageCubeArray rCA3; | |
#ifdef GL_OES_texture_cube_map_array | |
uniform samplerCubeArray CA4; | |
uniform samplerCubeArrayShadow CA5; | |
uniform isamplerCubeArray CA6; | |
uniform usamplerCubeArray CA7; | |
#endif | |
void CAT() | |
{ | |
highp ivec3 s4 = textureSize(CA4, 1); | |
highp ivec3 s5 = textureSize(CA5, 1); | |
highp ivec3 s6 = textureSize(CA6, 1); | |
highp ivec3 s7 = textureSize(CA7, 1); | |
highp vec4 t4 = texture(CA4, vec4(0.5)); | |
highp float t5 = texture(CA5, vec4(0.5), 3.0); | |
highp ivec4 t6 = texture(CA6, vec4(0.5)); | |
highp uvec4 t7 = texture(CA7, vec4(0.5)); | |
highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24); | |
highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26); | |
highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27); | |
highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2)); | |
highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2)); | |
highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2)); | |
highp vec4 gath4 = textureGather(CA4, vec4(0.5)); | |
highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2); | |
highp ivec4 gath6 = textureGather(CA6, vec4(0.5)); | |
highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1); | |
highp uvec4 gath7 = textureGather(CA7, vec4(0.5)); | |
highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0); | |
highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5); | |
highp ivec3 s1 = imageSize(CA1); | |
highp ivec3 s2 = imageSize(CA2); | |
highp ivec3 s3 = imageSize(CA3); | |
imageStore(CA1, s3, vec4(1)); | |
imageStore(CA2, s3, ivec4(1)); | |
imageStore(CA3, s3, uvec4(1)); | |
highp vec4 cl1 = imageLoad(rCA1, s3); | |
highp ivec4 cl2 = imageLoad(rCA2, s3); | |
highp uvec4 cl3 = imageLoad(rCA3, s3); | |
} | |
uniform sampler2DMSArray noPrec2DMS; // ERROR, no default | |
uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default | |
uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default | |
precision highp sampler2DMSArray; | |
precision highp isampler2DMSArray; | |
precision highp usampler2DMSArray; | |
uniform sampler2DMSArray samp2DMSA; | |
uniform isampler2DMSArray samp2DMSAi; | |
uniform usampler2DMSArray samp2DMSAu; | |
void MSA() | |
{ | |
vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2); | |
ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2); | |
uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2); | |
ivec3 tfs = textureSize(samp2DMSA); | |
ivec3 tfsi = textureSize(samp2DMSAi); | |
ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod | |
ivec3 tfsu = textureSize(samp2DMSAu); | |
} | |
uniform layout(r32f) highp image2D im2Df; | |
uniform layout(r32ui) highp uimage2D im2Du; | |
uniform layout(r32i) highp iimage2D im2Di; | |
uniform ivec2 P; | |
void goodImageAtom() | |
{ | |
float datf; | |
int dati; | |
uint datu; | |
imageAtomicAdd( im2Di, P, dati); | |
imageAtomicAdd( im2Du, P, datu); | |
imageAtomicMin( im2Di, P, dati); | |
imageAtomicMin( im2Du, P, datu); | |
imageAtomicMax( im2Di, P, dati); | |
imageAtomicMax( im2Du, P, datu); | |
imageAtomicAnd( im2Di, P, dati); | |
imageAtomicAnd( im2Du, P, datu); | |
imageAtomicOr( im2Di, P, dati); | |
imageAtomicOr( im2Du, P, datu); | |
imageAtomicXor( im2Di, P, dati); | |
imageAtomicXor( im2Du, P, datu); | |
imageAtomicExchange(im2Di, P, dati); | |
imageAtomicExchange(im2Du, P, datu); | |
imageAtomicExchange(im2Df, P, datf); | |
imageAtomicCompSwap(im2Di, P, 3, dati); | |
imageAtomicCompSwap(im2Du, P, 5u, datu); | |
} | |
sample out vec4 colorSample; | |
flat sample out vec4 colorfsi; | |
sample out vec3 sampInArray[4]; | |
in vec4 inv4; | |
void badInterp() | |
{ | |
interpolateAtCentroid(inv4); // ERROR, wrong stage | |
interpolateAtSample(inv4, 1); // ERROR, need extension | |
interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension | |
} |