#version 130 | |
uniform vec4 uv4; | |
uniform vec2 glass; | |
const int ci = 8; | |
vec4 d = ci * uv4; | |
in vec3 iv3; | |
flat in vec4 cup; | |
vec4 e = ci * d; | |
ivec2 foo() | |
{ | |
return ivec2(2); | |
} | |
vec4 f = e * e; | |
const vec3 cv3 = vec3(43.0, 0.34, 9.9); | |
const vec3 cv3e = vec3(43.0, 0.34, 2.9); | |
uniform mat2 um2 = mat2(4.0); | |
uniform mat2 um2n; | |
uniform mat2 um2e = mat2(3.0); | |
struct S { | |
int a; | |
float b; | |
}; | |
uniform S s = S(82, 3.9); | |
uniform S sn = S(82, 3.9); | |
uniform S se = S(81, 3.9); | |
#extension GL_OES_texture_3D : enable | |
#extension GL_OES_standard_derivatives : enable |