#version 130 | |
uniform sampler2D sampler; | |
varying mediump vec2 coord; | |
struct lunarStruct1 { | |
int i; | |
float f; | |
}; | |
struct lunarStruct2 { | |
int i; | |
float f; | |
lunarStruct1 s1_1; | |
}; | |
struct lunarStruct3 { | |
lunarStruct2 s2_1; | |
int i; | |
float f; | |
lunarStruct1 s1_1; | |
}; | |
uniform lunarStruct1 foo; | |
uniform lunarStruct2 foo2; | |
uniform lunarStruct3 foo3; | |
void main() | |
{ | |
lunarStruct2 locals2; | |
if (foo3.s2_1.i > 0) | |
locals2 = foo3.s2_1; | |
else | |
locals2 = foo2; | |
gl_FragColor = locals2.s1_1.f * texture2D(sampler, coord); | |
} |