#version 310 es | |
shared vec4 s; // ERROR | |
layout(local_size_x = 2) out; // ERROR | |
buffer vec4 v; // ERROR | |
in int ini; | |
layout(location = 2) uniform mat4 x; | |
layout(location = 3) uniform mat4 y; | |
layout(location = 2) out mat4 xi; | |
layout(location = 3) out mat4 yi; // ERROR, locations conflict with xi | |
void main() | |
{ | |
uvec2 u2; | |
u2 = uaddCarry(u2, u2, u2); | |
uint u1; | |
u1 = usubBorrow(u1, u1, u1); | |
uvec4 u4; | |
umulExtended(u4, u4, u4, u4); | |
ivec4 i4; | |
imulExtended(i4, i4, i4, i4); | |
int i1; | |
i1 = bitfieldExtract(i1, 4, 5); | |
uvec3 u3; | |
u3 = bitfieldExtract(u3, 4, 5); | |
ivec3 i3; | |
i3 = bitfieldInsert(i3, i3, 4, 5); | |
u1 = bitfieldInsert(u1, u1, 4, 5); | |
ivec2 i2; | |
i2 = bitfieldReverse(i2); | |
u4 = bitfieldReverse(u4); | |
i1 = bitCount(i1); | |
i3 = bitCount(u3); | |
i2 = findLSB(i2); | |
i4 = findLSB(u4); | |
i1 = findMSB(i1); | |
i2 = findMSB(u2); | |
vec3 v3; | |
v3 = frexp(v3, i3); | |
vec2 v2; | |
v2 = ldexp(v2, i2); | |
mediump vec4 v4; | |
u1 = packUnorm4x8(v4); | |
u1 = packSnorm4x8(v4); | |
v4 = unpackUnorm4x8(u1); | |
v4 = unpackSnorm4x8(u1); | |
} | |
precision highp sampler2DMS; | |
precision highp isampler2DMS; | |
precision highp usampler2DMS; | |
uniform sampler2DMS s2dms; | |
uniform isampler2DMS is2dms; | |
uniform usampler2DMS us2dms; | |
uniform usampler2DMSArray us2dmsa; // ERROR | |
void foo() | |
{ | |
ivec2 v2; | |
v2 = textureSize(s2dms); | |
v2 = textureSize(us2dms); | |
vec4 v4 = texelFetch(s2dms, v2, 2); | |
ivec4 iv4 = texelFetch(is2dms, v2, 2); | |
textureSamples(s2dms); // ERROR | |
float f; | |
frexp(f, ini); // ERROR, i not writable | |
} | |
out bool outb; // ERROR | |
out sampler2D outo; // ERROR | |
out float outa[4]; | |
out float outaa[4][2]; // ERROR | |
struct S { float f; }; | |
out S outs; | |
out S[4] outasa; // ERROR | |
out S outsa[4]; // ERROR | |
struct SA { float f[4]; }; | |
out SA outSA; // ERROR | |
struct SS { float f; S s; }; | |
out SS outSS; // ERROR | |
layout(std430) uniform U430 { int a; } U430i; // ERROR | |
layout(std430) buffer B430 { int a; } B430i; | |
#ifndef GL_OES_shader_io_blocks | |
#error GL_OES_shader_io_blocks not defined | |
#endif | |
#extension GL_OES_shader_io_blocks : enable | |
out outbname { | |
int a; | |
out vec4 v; | |
highp sampler2D s; // ERROR, opaque type | |
} outbinst; | |
out outbname2 { | |
layout(location = 12) int aAnon; | |
layout(location = 13) vec4 vAnon; | |
}; | |
layout(location = 12) out highp int aliased; // ERROR, aliasing location | |
in inbname { int a; } inbinst; // ERROR, no in block in vertex shader | |
out gl_PerVertex { // ERROR, has extra member | |
highp vec4 gl_Position; | |
highp vec4 t; | |
}; | |
void foo_IO() | |
{ | |
int sum = gl_VertexID + | |
gl_InstanceID; | |
gl_Position = vec4(1.0); | |
gl_PointSize = 2.0; // ERROR, removed by redeclaration | |
} | |
out gl_PerVertex { // ERROR, already used and already redeclared | |
highp vec4 gl_Position; | |
highp vec4 t; | |
}; | |
smooth out smo { // ERROR, no smooth on a block | |
int i; | |
} smon; | |
flat out fmo { // ERROR, no flat on a block | |
int i; | |
} fmon; | |
centroid out cmo { // ERROR, no centroid on a block | |
int i; | |
} cmon; | |
invariant out imo { // ERROR, no invariant on a block | |
int i; | |
} imon; | |
in vec2 inf, ing; | |
uniform ivec2 offsets[4]; | |
uniform sampler2D sArray[4]; | |
uniform int sIndex; | |
layout(binding = 0) uniform atomic_uint auArray[2]; | |
uniform ubName { int i; } ubInst[4]; | |
buffer bbName { int i; } bbInst[4]; | |
highp uniform writeonly image2D iArray[5]; | |
const ivec2 constOffsets[4] = ivec2[4](ivec2(0.1), ivec2(0.2), ivec2(0.3), ivec2(0.4)); | |
void pfooBad() | |
{ | |
precise vec2 h; // ERROR reserved | |
h = fma(inf, ing, h); // ERROR, not available | |
sArray[sIndex + 1]; // ERRRO, not supported | |
auArray[sIndex + 1]; | |
ubInst[1]; | |
bbInst[2]; | |
ubInst[sIndex + 1]; // ERROR, not supported | |
bbInst[sIndex]; // ERROR, not supported | |
iArray[2]; | |
iArray[sIndex * 2]; // ERROR, not supported | |
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); // ERROR, offset not constant | |
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); // ERROR, not available | |
} | |
#extension GL_OES_gpu_shader5 : enable | |
void pfoo() | |
{ | |
precise vec2 h; | |
h = fma(inf, ing, h); | |
sArray[sIndex + 1]; | |
ubInst[sIndex + 1]; | |
bbInst[sIndex - 2]; // ERROR, still not supported | |
iArray[2]; | |
iArray[sIndex - 2]; | |
textureGatherOffset(sArray[0], vec2(0.1), ivec2(inf)); | |
textureGatherOffsets(sArray[0], vec2(0.1), constOffsets); | |
textureGatherOffsets(sArray[0], vec2(0.1), offsets); // ERROR, offset not constant | |
} | |
uniform samplerBuffer badSamp1; // ERROR, reserved | |
uniform isamplerBuffer badSamp2; // ERROR, reserved | |
uniform usamplerBuffer badSamp3; // ERROR, reserved | |
uniform writeonly imageBuffer badSamp4; // ERROR, reserved | |
uniform writeonly iimageBuffer badSamp5; // ERROR, reserved | |
uniform writeonly uimageBuffer badSamp6; // ERROR, reserved | |
#extension GL_OES_texture_buffer : enable | |
#extension GL_EXT_texture_buffer : enable | |
uniform samplerBuffer noPreSamp1; // ERROR, no default precision | |
uniform isamplerBuffer noPreSamp2; // ERROR, no default precision | |
uniform usamplerBuffer noPreSamp3; // ERROR, no default precision | |
uniform writeonly imageBuffer noPreSamp4; // ERROR, no default precision | |
uniform writeonly iimageBuffer noPreSamp5; // ERROR, no default precision | |
uniform writeonly uimageBuffer noPreSamp6; // ERROR, no default precision | |
precision highp samplerBuffer; | |
precision highp isamplerBuffer; | |
precision highp usamplerBuffer; | |
precision highp imageBuffer; | |
precision highp iimageBuffer; | |
precision highp uimageBuffer; | |
#ifdef GL_OES_texture_buffer | |
uniform samplerBuffer bufSamp1; | |
uniform isamplerBuffer bufSamp2; | |
uniform usamplerBuffer bufSamp3; | |
#endif | |
#ifdef GL_EXT_texture_buffer | |
uniform writeonly imageBuffer bufSamp4; | |
uniform writeonly iimageBuffer bufSamp5; | |
uniform writeonly uimageBuffer bufSamp6; | |
#endif | |
void bufferT() | |
{ | |
highp int s1 = textureSize(bufSamp1); | |
highp int s2 = textureSize(bufSamp2); | |
highp int s3 = textureSize(bufSamp3); | |
highp int s4 = imageSize(bufSamp4); | |
highp int s5 = imageSize(bufSamp5); | |
highp int s6 = imageSize(bufSamp6); | |
highp vec4 f1 = texelFetch(bufSamp1, s1); | |
highp ivec4 f2 = texelFetch(bufSamp2, s2); | |
highp uvec4 f3 = texelFetch(bufSamp3, s3); | |
} | |
uniform writeonly imageCubeArray badCA1; // ERROR, reserved | |
uniform writeonly iimageCubeArray badCA2; // ERROR, reserved | |
uniform writeonly uimageCubeArray badCA3; // ERROR, reserved | |
uniform samplerCubeArray badCA4; // ERROR, reserved | |
uniform samplerCubeArrayShadow badCA5; // ERROR, reserved | |
uniform isamplerCubeArray badCA6; // ERROR, reserved | |
uniform usamplerCubeArray badCA7; // ERROR, reserved | |
#extension GL_OES_texture_cube_map_array : enable | |
uniform writeonly imageCubeArray noPreCA1; // ERROR, no default precision | |
uniform writeonly iimageCubeArray noPreCA2; // ERROR, no default precision | |
uniform writeonly uimageCubeArray noPreCA3; // ERROR, no default precision | |
uniform samplerCubeArray noPreCA4; // ERROR, no default precision | |
uniform samplerCubeArrayShadow noPreCA5; // ERROR, no default precision | |
uniform isamplerCubeArray noPreCA6; // ERROR, no default precision | |
uniform usamplerCubeArray noPreCA7; // ERROR, no default precision | |
precision highp imageCubeArray ; | |
precision highp iimageCubeArray ; | |
precision highp uimageCubeArray ; | |
precision highp samplerCubeArray ; | |
precision highp samplerCubeArrayShadow; | |
precision highp isamplerCubeArray ; | |
precision highp usamplerCubeArray ; | |
uniform writeonly imageCubeArray CA1; | |
uniform writeonly iimageCubeArray CA2; | |
uniform writeonly uimageCubeArray CA3; | |
layout(rgba16f) uniform readonly imageCubeArray rCA1; | |
layout(rgba32i) uniform readonly iimageCubeArray rCA2; | |
layout(r32ui) uniform readonly uimageCubeArray rCA3; | |
#ifdef GL_OES_texture_cube_map_array | |
uniform samplerCubeArray CA4; | |
uniform samplerCubeArrayShadow CA5; | |
uniform isamplerCubeArray CA6; | |
uniform usamplerCubeArray CA7; | |
#endif | |
void CAT() | |
{ | |
highp ivec3 s4 = textureSize(CA4, 1); | |
highp ivec3 s5 = textureSize(CA5, 1); | |
highp ivec3 s6 = textureSize(CA6, 1); | |
highp ivec3 s7 = textureSize(CA7, 1); | |
highp vec4 t4 = texture(CA4, vec4(0.5)); | |
highp float t5 = texture(CA5, vec4(0.5), 3.0); | |
highp ivec4 t6 = texture(CA6, vec4(0.5)); | |
highp uvec4 t7 = texture(CA7, vec4(0.5)); | |
highp vec4 L4 = textureLod(CA4, vec4(0.5), 0.24); | |
highp ivec4 L6 = textureLod(CA6, vec4(0.5), 0.26); | |
highp uvec4 L7 = textureLod(CA7, vec4(0.5), 0.27); | |
highp vec4 g4 = textureGrad(CA4, vec4(0.5), vec3(0.1), vec3(0.2)); | |
highp ivec4 g6 = textureGrad(CA6, vec4(0.5), vec3(0.1), vec3(0.2)); | |
highp uvec4 g7 = textureGrad(CA7, vec4(0.5), vec3(0.1), vec3(0.2)); | |
highp vec4 gath4 = textureGather(CA4, vec4(0.5)); | |
highp vec4 gathC4 = textureGather(CA4, vec4(0.5), 2); | |
highp ivec4 gath6 = textureGather(CA6, vec4(0.5)); | |
highp ivec4 gathC6 = textureGather(CA6, vec4(0.5), 1); | |
highp uvec4 gath7 = textureGather(CA7, vec4(0.5)); | |
highp uvec4 gathC7 = textureGather(CA7, vec4(0.5), 0); | |
highp vec4 gath5 = textureGather(CA5, vec4(0.5), 2.5); | |
highp ivec3 s1 = imageSize(CA1); | |
highp ivec3 s2 = imageSize(CA2); | |
highp ivec3 s3 = imageSize(CA3); | |
imageStore(CA1, s3, vec4(1)); | |
imageStore(CA2, s3, ivec4(1)); | |
imageStore(CA3, s3, uvec4(1)); | |
highp vec4 cl1 = imageLoad(rCA1, s3); | |
highp ivec4 cl2 = imageLoad(rCA2, s3); | |
highp uvec4 cl3 = imageLoad(rCA3, s3); | |
} | |
uniform sampler2DMSArray bad2DMS; // ERROR, reserved | |
uniform isampler2DMSArray bad2DMSi; // ERROR, reserved | |
uniform usampler2DMSArray bad2DMSu; // ERROR, reserved | |
#extension GL_OES_texture_storage_multisample_2d_array : enable | |
#ifdef GL_OES_texture_storage_multisample_2d_array | |
uniform sampler2DMSArray noPrec2DMS; // ERROR, no default | |
uniform isampler2DMSArray noPrec2DMSi; // ERROR, no default | |
uniform usampler2DMSArray noPrec2DMSu; // ERROR, no default | |
#endif | |
precision highp sampler2DMSArray; | |
precision highp isampler2DMSArray; | |
precision highp usampler2DMSArray; | |
uniform sampler2DMSArray samp2DMSA; | |
uniform isampler2DMSArray samp2DMSAi; | |
uniform usampler2DMSArray samp2DMSAu; | |
void MSA() | |
{ | |
vec4 tf = texelFetch(samp2DMSA, ivec3(5), 2); | |
ivec4 tfi = texelFetch(samp2DMSAi, ivec3(5), 2); | |
uvec4 tfu = texelFetch(samp2DMSAu, ivec3(5), 2); | |
ivec3 tfs = textureSize(samp2DMSA); | |
ivec3 tfsi = textureSize(samp2DMSAi); | |
ivec3 tfsb = textureSize(samp2DMSAi, 4); // ERROR, no lod | |
ivec3 tfsu = textureSize(samp2DMSAu); | |
} | |
#ifdef GL_OES_shader_image_atomic | |
#extension GL_OES_shader_image_atomic : enable | |
#endif | |
uniform layout(r32f) highp image2D im2Df; | |
uniform layout(r32ui) highp uimage2D im2Du; | |
uniform layout(r32i) highp iimage2D im2Di; | |
uniform ivec2 P; | |
void goodImageAtom() | |
{ | |
float datf; | |
int dati; | |
uint datu; | |
imageAtomicAdd( im2Di, P, dati); | |
imageAtomicAdd( im2Du, P, datu); | |
imageAtomicMin( im2Di, P, dati); | |
imageAtomicMin( im2Du, P, datu); | |
imageAtomicMax( im2Di, P, dati); | |
imageAtomicMax( im2Du, P, datu); | |
imageAtomicAnd( im2Di, P, dati); | |
imageAtomicAnd( im2Du, P, datu); | |
imageAtomicOr( im2Di, P, dati); | |
imageAtomicOr( im2Du, P, datu); | |
imageAtomicXor( im2Di, P, dati); | |
imageAtomicXor( im2Du, P, datu); | |
imageAtomicExchange(im2Di, P, dati); | |
imageAtomicExchange(im2Du, P, datu); | |
imageAtomicExchange(im2Df, P, datf); | |
imageAtomicCompSwap(im2Di, P, 3, dati); | |
imageAtomicCompSwap(im2Du, P, 5u, datu); | |
} | |
sample out vec4 colorSampInBad; // ERROR, reserved | |
#extension GL_OES_shader_multisample_interpolation : enable | |
sample out vec4 colorSample; | |
flat sample out vec4 colorfsi; | |
sample out vec3 sampInArray[4]; | |
in vec4 inv4; | |
void badInterp() | |
{ | |
interpolateAtCentroid(inv4); // ERROR, wrong stage | |
interpolateAtSample(inv4, 1); // ERROR, need extension | |
interpolateAtOffset(inv4, vec2(0.2)); // ERROR, need extension | |
} |