struct VS_OUTPUT { | |
float4 Position : SV_Position; | |
float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing) | |
float4 clip1 : SV_ClipDistance1; // ... | |
}; | |
float4 main(VS_OUTPUT v) : SV_Target0 | |
{ | |
return v.Position + v.clip0 + v.clip1; | |
} |