#version 450 | |
#extension GL_EXT_shader_16bit_storage : enable | |
#extension GL_EXT_shader_8bit_storage : enable | |
#extension GL_EXT_buffer_reference : enable | |
layout(std140, binding = 0) buffer AcBlock { highp uint ac_numPassed; }; | |
layout(std430, column_major, buffer_reference) buffer BlockB | |
{ | |
float16_t a; | |
highp ivec2 b; | |
}; | |
layout(std430, buffer_reference) buffer BlockC | |
{ | |
mediump mat2x3 c; | |
}; | |
layout(std430, row_major, buffer_reference) buffer BlockD | |
{ | |
lowp uvec3 d; | |
}; | |
layout (push_constant, std430) uniform PC { | |
BlockB blockB; | |
BlockC blockC; | |
BlockD blockD; | |
}; | |
bool compare_float (highp float a, highp float b) { return abs(a - b) < 0.05; } | |
bool compare_vec3 (highp vec3 a, highp vec3 b) { return compare_float(a.x, b.x)&&compare_float(a.y, b.y)&&compare_float(a.z, b.z); } | |
bool compare_mat2x3 (highp mat2x3 a, highp mat2x3 b){ return compare_vec3(a[0], b[0])&&compare_vec3(a[1], b[1]); } | |
bool compare_ivec2 (highp ivec2 a, highp ivec2 b) { return a == b; } | |
bool compare_uvec3 (highp uvec3 a, highp uvec3 b) { return a == b; } | |
bool compare_float16_t(highp float a, highp float b) { return abs(a - b) < 0.05; } | |
void main (void) | |
{ | |
bool allOk = true; | |
allOk = allOk && compare_mat2x3(blockC.c, mat2x3(-5.0, 1.0, -7.0, 1.0, 2.0, 8.0)); | |
if (allOk) | |
ac_numPassed++; | |
blockD.d = (uvec3(8u, 1u, 5u)); | |
} |