#version 140 | |
uniform sampler2D texSampler2D; | |
in vec4 color; | |
in float alpha; | |
in vec4 TexCoord[6]; | |
in vec4 foo[3]; | |
void main() | |
{ | |
vec4 texColor = texture(texSampler2D, vec2(TexCoord[4] + TexCoord[5])); | |
texColor += color; | |
texColor.a = alpha; | |
gl_FragColor = foo[1] + TexCoord[0] + TexCoord[4] + texColor; | |
} |