#version 130 | |
uniform sampler2D sampler; | |
varying vec2 coord; | |
struct lunarStruct1 { | |
int i; | |
float f[4]; | |
vec4 color[5]; | |
}; | |
struct lunarStruct2 { | |
int i[5]; | |
float f; | |
lunarStruct1 s1_1[7]; | |
}; | |
uniform lunarStruct1 foo; | |
uniform lunarStruct2 foo2[5]; | |
void main() | |
{ | |
float scale = 0.0; | |
if (foo2[3].i[4] > 0) | |
scale = foo2[3].s1_1[2].color[3].x; | |
else | |
scale = foo2[3].s1_1[2].f[3]; | |
gl_FragColor = scale * texture2D(sampler, coord); | |
} | |