struct S0 | |
{ | |
int x; | |
int y; | |
SamplerState ss; | |
}; | |
struct S1 | |
{ | |
float b; | |
SamplerState samplerState; | |
S0 s0; | |
int a; | |
}; | |
struct S2 | |
{ | |
int a1; | |
int a2; | |
int a3; | |
int a4; | |
int a5; | |
S1 resources; | |
}; | |
SamplerState samp; | |
Texture2D tex; | |
float4 main(float4 vpos : VPOS) : COLOR0 | |
{ | |
S1 s1; | |
S2 s2; | |
s1.s0.ss = samp; | |
s2.resources = s1; | |
return tex.Sample(s2.resources.s0.ss, float2(0.5)); | |
} |