#version 130 | |
uniform vec4 bigColor; | |
uniform vec4 bigColor1_1; | |
uniform vec4 bigColor1_2; | |
uniform vec4 bigColor1_3; | |
uniform vec4 bigColor2; | |
uniform vec4 bigColor3; | |
uniform vec4 bigColor4; | |
uniform vec4 bigColor5; | |
uniform vec4 bigColor6; | |
uniform vec4 bigColor7; | |
uniform vec4 bigColor8; | |
varying vec4 BaseColor; | |
uniform float d; | |
uniform float d2; | |
uniform float d3; | |
uniform float d4; | |
uniform float d5; | |
uniform float d6; | |
uniform float d7; | |
uniform float d8; | |
uniform float d9; | |
uniform float d10; | |
uniform float d11; | |
uniform float d12; | |
uniform float d13; | |
uniform float d14; | |
uniform float d15; | |
uniform float d16; | |
uniform float d17; | |
uniform float d18; | |
uniform float d19; | |
uniform float d20; | |
uniform float d21; | |
uniform float d22; | |
uniform float d23; | |
uniform float d24; | |
uniform float d25; | |
uniform float d26; | |
uniform float d27; | |
uniform float d28; | |
uniform float d29; | |
uniform float d30; | |
uniform float d31; | |
uniform float d32; | |
uniform float d33; | |
uniform float d34; | |
uniform int Count; | |
void main() | |
{ | |
vec4 color = BaseColor; | |
// Latchy2 | |
do { | |
color += bigColor4; | |
if (color.x < d4) { | |
color.z += 2.0; | |
if (color.z < d4) { | |
color.x++; | |
continue; | |
} | |
} | |
if (color.y < d4) | |
color.y += d4; | |
else | |
color.x += d4; | |
} while (color.z < d4); | |
// Immediate dominator | |
while (color.w < d13) { | |
if (color.z < d13) | |
color++; | |
else | |
color--; | |
// code from Latchy 2 | |
color += bigColor4; | |
if (color.x < d4) { | |
color.z += 2.0; | |
if (color.z < d4) { | |
color.x++; | |
continue; | |
} | |
} | |
if (color.y < d4) | |
color.y += d4; | |
else | |
color.x += d4; | |
} | |
color++; | |
gl_FragColor = color; | |
} |