blob: d5473f79a18688cf61994f08b07e2c3602302a3d [file] [log] [blame]
#version 450
layout(location = 0) in vec4 samp;
layout(location = 0) out vec4 color;
void main()
{
if (gl_SampleID < 3)
color = samp;
else
color = 2 * samp;
}