blob: d68c2254cc9b474ff69bf6571723d1f6b73c5eba [file] [log] [blame]
struct VS_OUTPUT {
float4 Position : SV_Position;
float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
float4 clip1 : SV_ClipDistance1; // ...
};
VS_OUTPUT main()
{
VS_OUTPUT Output;
Output.Position = 0;
Output.clip0.x = 0;
Output.clip0.y = 1;
Output.clip0.z = 2;
Output.clip0.w = 3;
Output.clip1.x = 4;
Output.clip1.y = 5;
Output.clip1.z = 6;
Output.clip1.w = 7;
return Output;
}